80 lines
1.7 KiB
C#
80 lines
1.7 KiB
C#
using System;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.SNES
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{
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unsafe partial class LibsnesApi
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{
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void WaitForCMD()
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{
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using (_exe.EnterExit())
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{
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for (;;)
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{
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if (_comm->status == eStatus.eStatus_Idle)
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break;
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if (Handle_SIG(_comm->reason)) continue;
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if (Handle_BRK(_comm->reason)) continue;
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}
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}
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}
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public void CMD_init()
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{
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_core.Message(eMessage.eMessage_CMD_init);
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WaitForCMD();
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}
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public void CMD_power()
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{
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_core.Message(eMessage.eMessage_CMD_power);
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WaitForCMD();
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}
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public void CMD_reset()
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{
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_core.Message(eMessage.eMessage_CMD_reset);
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WaitForCMD();
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}
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public void CMD_run()
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{
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_core.Message(eMessage.eMessage_CMD_run);
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WaitForCMD();
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}
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public bool CMD_load_cartridge_super_game_boy(string rom_xml, byte[] rom_data, uint rom_size, byte[] dmg_data)
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{
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using (_exe.EnterExit())
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{
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SetAscii(0, rom_xml ?? "", () =>
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SetBytes(1, rom_data, () =>
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SetBytes(2, dmg_data, () =>
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{
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_core.Message(eMessage.eMessage_CMD_load_cartridge_sgb);
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WaitForCMD();
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})
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)
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);
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return _comm->GetBool();
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}
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}
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public bool CMD_load_cartridge_normal(byte[] rom_xml, byte[] rom_data)
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{
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using (_exe.EnterExit())
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{
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//why don't we need this for the other loads? I dont know, our XML handling is really confusing
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string xml = rom_xml == null ? null : System.Text.Encoding.ASCII.GetString(rom_xml);
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SetAscii(0, xml ?? "", () =>
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SetBytes(1, rom_data, () =>
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{
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_core.Message(eMessage.eMessage_CMD_load_cartridge_normal);
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WaitForCMD();
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})
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);
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return _comm->GetBool();
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}
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}
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}
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} |