BizHawk/BizHawk.Emulation.Cores/Computers/SinclairSpectrum/Hardware/Abstraction/IPSG.cs

73 lines
1.8 KiB
C#

using BizHawk.Common;
using BizHawk.Emulation.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
{
/// <summary>
/// Represents a PSG device (in this case an AY-3-891x)
/// </summary>
public interface IPSG : ISoundProvider, IPortIODevice
{
/// <summary>
/// Initlization routine
/// </summary>
/// <param name="sampleRate"></param>
/// <param name="tStatesPerFrame"></param>
void Init(int sampleRate, int tStatesPerFrame);
/// <summary>
/// Activates a register
/// </summary>
int SelectedRegister { get; set; }
/// <summary>
/// Writes to the PSG
/// </summary>
/// <param name="value"></param>
void PortWrite(int value);
/// <summary>
/// Reads from the PSG
/// </summary>
int PortRead();
/// <summary>
/// Resets the PSG
/// </summary>
void Reset();
/// <summary>
/// The volume of the AY chip
/// </summary>
int Volume { get; set; }
/// <summary>
/// Called at the start of a frame
/// </summary>
void StartFrame();
/// <summary>
/// called at the end of a frame
/// </summary>
void EndFrame();
/// <summary>
/// Updates the sound based on number of frame cycles
/// </summary>
/// <param name="frameCycle"></param>
void UpdateSound(int frameCycle);
/// <summary>
/// IStatable serialization
/// </summary>
/// <param name="ser"></param>
void SyncState(Serializer ser);
}
}