![]() The range is now used to compute right angle / ray value even if the center is not 0,0 Tested for N64 and PSX, should probably work for every system :) |
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.. | ||
controls | ||
schema | ||
VirtualPad.Designer.cs | ||
VirtualPad.cs | ||
VirtualPad.resx | ||
VirtualpadsTool.Designer.cs | ||
VirtualpadsTool.cs | ||
VirtualpadsTool.resx |