BizHawk/BizHawk.Client.EmuHawk/MainForm.cs

4546 lines
125 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using BizHawk.Common;
using BizHawk.Common.BufferExtensions;
using BizHawk.Common.IOExtensions;
using BizHawk.Client.Common;
using BizHawk.Bizware.BizwareGL;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.IEmulatorExtensions;
using BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES;
using BizHawk.Emulation.Cores.Nintendo.GBA;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Cores.Nintendo.SNES;
using BizHawk.Emulation.Cores.Nintendo.N64;
using BizHawk.Emulation.Cores.Nintendo.GBHawkLink;
using BizHawk.Client.EmuHawk.WinFormExtensions;
using BizHawk.Client.EmuHawk.ToolExtensions;
using BizHawk.Client.EmuHawk.CoreExtensions;
using BizHawk.Client.ApiHawk;
using BizHawk.Emulation.Common.Base_Implementations;
using BizHawk.Emulation.Cores.Nintendo.SNES9X;
using BizHawk.Emulation.Cores.Consoles.SNK;
using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;
namespace BizHawk.Client.EmuHawk
{
public partial class MainForm : Form
{
#region Constructors and Initialization, and Tear down
private void MainForm_Load(object sender, EventArgs e)
{
SetWindowText();
// Hide Status bar icons and general StatusBar prep
MainStatusBar.Padding = new Padding(MainStatusBar.Padding.Left, MainStatusBar.Padding.Top, MainStatusBar.Padding.Left, MainStatusBar.Padding.Bottom); // Workaround to remove extra padding on right
PlayRecordStatusButton.Visible = false;
AVIStatusLabel.Visible = false;
SetPauseStatusBarIcon();
Tools.UpdateCheatRelatedTools(null, null);
RebootStatusBarIcon.Visible = false;
UpdateNotification.Visible = false;
_statusBarDiskLightOnImage = Properties.Resources.LightOn;
_statusBarDiskLightOffImage = Properties.Resources.LightOff;
_linkCableOn = Properties.Resources.connect_16x16;
_linkCableOff = Properties.Resources.noconnect_16x16;
UpdateCoreStatusBarButton();
if (Config.FirstBoot)
{
ProfileFirstBootLabel.Visible = true;
}
HandleToggleLightAndLink();
SetStatusBar();
// New version notification
UpdateChecker.CheckComplete += (s2, e2) =>
{
if (IsDisposed)
{
return;
}
this.BeginInvoke(() => { UpdateNotification.Visible = UpdateChecker.IsNewVersionAvailable; });
};
UpdateChecker.BeginCheck(); // Won't actually check unless enabled by user
}
static MainForm()
{
// If this isn't here, then our assembly resolving hacks wont work due to the check for MainForm.INTERIM
// its.. weird. don't ask.
}
private CoreComm CreateCoreComm()
{
return new CoreComm(ShowMessageCoreComm, NotifyCoreComm)
{
ReleaseGLContext = o => GLManager.ReleaseGLContext(o),
RequestGLContext = (major, minor, forward) => GLManager.CreateGLContext(major, minor, forward),
ActivateGLContext = gl => GLManager.Activate((GLManager.ContextRef)gl),
DeactivateGLContext = () => GLManager.Deactivate()
};
}
public MainForm(string[] args)
{
void SetImages()
{
OpenRomMenuItem.Image = Properties.Resources.OpenFile;
RecentRomSubMenu.Image = Properties.Resources.Recent;
CloseRomMenuItem.Image = Properties.Resources.Close;
PreviousSlotMenuItem.Image = Properties.Resources.MoveLeft;
NextSlotMenuItem.Image = Properties.Resources.MoveRight;
ReadonlyMenuItem.Image = Properties.Resources.ReadOnly;
RecentMovieSubMenu.Image = Properties.Resources.Recent;
RecordMovieMenuItem.Image = Properties.Resources.RecordHS;
PlayMovieMenuItem.Image = Properties.Resources.Play;
StopMovieMenuItem.Image = Properties.Resources.Stop;
PlayFromBeginningMenuItem.Image = Properties.Resources.restart;
ImportMoviesMenuItem.Image = Properties.Resources.Import;
SaveMovieMenuItem.Image = Properties.Resources.SaveAs;
SaveMovieAsMenuItem.Image = Properties.Resources.SaveAs;
StopMovieWithoutSavingMenuItem.Image = Properties.Resources.Stop;
RecordAVMenuItem.Image = Properties.Resources.RecordHS;
ConfigAndRecordAVMenuItem.Image = Properties.Resources.AVI;
StopAVIMenuItem.Image = Properties.Resources.Stop;
ScreenshotMenuItem.Image = Properties.Resources.camera;
PauseMenuItem.Image = Properties.Resources.Pause;
RebootCoreMenuItem.Image = Properties.Resources.reboot;
SwitchToFullscreenMenuItem.Image = Properties.Resources.Fullscreen;
ControllersMenuItem.Image = Properties.Resources.GameController;
HotkeysMenuItem.Image = Properties.Resources.HotKeys;
DisplayConfigMenuItem.Image = Properties.Resources.tvIcon;
SoundMenuItem.Image = Properties.Resources.AudioHS;
PathsMenuItem.Image = Properties.Resources.CopyFolderHS;
FirmwaresMenuItem.Image = Properties.Resources.pcb;
MessagesMenuItem.Image = Properties.Resources.MessageConfig;
AutofireMenuItem.Image = Properties.Resources.Lightning;
RewindOptionsMenuItem.Image = Properties.Resources.Previous;
ProfilesMenuItem.Image = Properties.Resources.user_blue_small;
N64VideoPluginSettingsMenuItem.Image = Properties.Resources.monitor;
SaveConfigMenuItem.Image = Properties.Resources.Save;
LoadConfigMenuItem.Image = Properties.Resources.LoadConfig;
ToolBoxMenuItem.Image = Properties.Resources.ToolBox;
RamWatchMenuItem.Image = Properties.Resources.watch;
RamSearchMenuItem.Image = Properties.Resources.search;
LuaConsoleMenuItem.Image = Properties.Resources.Lua;
TAStudioMenuItem.Image = Properties.Resources.TAStudio;
HexEditorMenuItem.Image = Properties.Resources.poke;
TraceLoggerMenuItem.Image = Properties.Resources.pencil;
DebuggerMenuItem.Image = Properties.Resources.Bug;
CodeDataLoggerMenuItem.Image = Properties.Resources.cdlogger;
VirtualPadMenuItem.Image = Properties.Resources.GameController;
CheatsMenuItem.Image = Properties.Resources.Freeze;
GameSharkConverterMenuItem.Image = Properties.Resources.Shark;
MultiDiskBundlerFileMenuItem.Image = Properties.Resources.SaveConfig;
NesControllerSettingsMenuItem.Image = Properties.Resources.GameController;
NESGraphicSettingsMenuItem.Image = Properties.Resources.tvIcon;
NESSoundChannelsMenuItem.Image = Properties.Resources.AudioHS;
PceControllerSettingsMenuItem.Image = Properties.Resources.GameController;
PCEGraphicsSettingsMenuItem.Image = Properties.Resources.tvIcon;
KeypadMenuItem.Image = Properties.Resources.calculator;
PSXControllerSettingsMenuItem.Image = Properties.Resources.GameController;
SNESControllerConfigurationMenuItem.Image = Properties.Resources.GameController;
SnesGfxDebuggerMenuItem.Image = Properties.Resources.Bug;
ColecoControllerSettingsMenuItem.Image = Properties.Resources.GameController;
N64PluginSettingsMenuItem.Image = Properties.Resources.monitor;
N64ControllerSettingsMenuItem.Image = Properties.Resources.GameController;
IntVControllerSettingsMenuItem.Image = Properties.Resources.GameController;
OnlineHelpMenuItem.Image = Properties.Resources.Help;
ForumsMenuItem.Image = Properties.Resources.TAStudio;
FeaturesMenuItem.Image = Properties.Resources.kitchensink;
AboutMenuItem.Image = Properties.Resources.CorpHawkSmall;
DumpStatusButton.Image = Properties.Resources.Blank;
PlayRecordStatusButton.Image = Properties.Resources.Blank;
PauseStatusButton.Image = Properties.Resources.Blank;
RebootStatusBarIcon.Image = Properties.Resources.reboot;
AVIStatusLabel.Image = Properties.Resources.Blank;
LedLightStatusLabel.Image = Properties.Resources.LightOff;
KeyPriorityStatusLabel.Image = Properties.Resources.Both;
CoreNameStatusBarButton.Image = Properties.Resources.CorpHawkSmall;
ProfileFirstBootLabel.Image = Properties.Resources.user_blue_small;
LinkConnectStatusBarButton.Image = Properties.Resources.connect_16x16;
OpenRomContextMenuItem.Image = Properties.Resources.OpenFile;
LoadLastRomContextMenuItem.Image = Properties.Resources.Recent;
StopAVContextMenuItem.Image = Properties.Resources.Stop;
RecordMovieContextMenuItem.Image = Properties.Resources.RecordHS;
PlayMovieContextMenuItem.Image = Properties.Resources.Play;
RestartMovieContextMenuItem.Image = Properties.Resources.restart;
StopMovieContextMenuItem.Image = Properties.Resources.Stop;
LoadLastMovieContextMenuItem.Image = Properties.Resources.Recent;
StopNoSaveContextMenuItem.Image = Properties.Resources.Stop;
SaveMovieContextMenuItem.Image = Properties.Resources.SaveAs;
SaveMovieAsContextMenuItem.Image = Properties.Resources.SaveAs;
UndoSavestateContextMenuItem.Image = Properties.Resources.undo;
toolStripMenuItem6.Image = Properties.Resources.GameController;
toolStripMenuItem7.Image = Properties.Resources.HotKeys;
toolStripMenuItem8.Image = Properties.Resources.tvIcon;
toolStripMenuItem9.Image = Properties.Resources.AudioHS;
toolStripMenuItem10.Image = Properties.Resources.CopyFolderHS;
toolStripMenuItem11.Image = Properties.Resources.pcb;
toolStripMenuItem12.Image = Properties.Resources.MessageConfig;
toolStripMenuItem13.Image = Properties.Resources.Lightning;
toolStripMenuItem14.Image = Properties.Resources.Previous;
toolStripMenuItem66.Image = Properties.Resources.Save;
toolStripMenuItem67.Image = Properties.Resources.LoadConfig;
ScreenshotContextMenuItem.Image = Properties.Resources.camera;
CloseRomContextMenuItem.Image = Properties.Resources.Close;
}
GlobalWin.MainForm = this;
Rewinder = new Rewinder
{
MessageCallback = AddOnScreenMessage
};
Global.ControllerInputCoalescer = new ControllerInputCoalescer();
Global.FirmwareManager = new FirmwareManager();
MovieSession = new MovieSession
{
Movie = MovieService.DefaultInstance,
MovieControllerAdapter = MovieService.DefaultInstance.LogGeneratorInstance().MovieControllerAdapter,
MessageCallback = AddOnScreenMessage,
AskYesNoCallback = StateErrorAskUser,
PauseCallback = PauseEmulator,
ModeChangedCallback = SetMainformMovieInfo
};
Icon = Properties.Resources.logo;
InitializeComponent();
SetImages();
Game = GameInfo.NullInstance;
_throttle = new Throttle();
var comm = CreateCoreComm();
Emulator = new NullEmulator(comm);
GlobalWin.Tools = new ToolManager(this, Config, Emulator);
Global.CheatList = new CheatCollection();
CheatList.Changed += Tools.UpdateCheatRelatedTools;
UpdateStatusSlots();
UpdateKeyPriorityIcon();
// In order to allow late construction of this database, we hook up a delegate here to dearchive the data and provide it on demand
// we could background thread this later instead if we wanted to be real clever
NES.BootGodDB.GetDatabaseBytes = () =>
{
string xmlPath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.xml");
string x7zPath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.7z");
bool loadXml = File.Exists(xmlPath);
using var nesCartFile = new HawkFile(loadXml ? xmlPath : x7zPath);
if (!loadXml)
{
nesCartFile.BindFirst();
}
return nesCartFile
.GetStream()
.ReadAllBytes();
};
try
{
_argParser.ParseArguments(args);
}
catch (ArgParserException e)
{
MessageBox.Show(e.Message);
}
Database.LoadDatabase(Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "gamedb.txt"));
// TODO GL - a lot of disorganized wiring-up here
// installed separately on Unix (via package manager or from https://developer.nvidia.com/cg-toolkit-download), look in $PATH
CGC.CGCBinPath = OSTailoredCode.IsUnixHost ? "cgc" : Path.Combine(PathManager.GetDllDirectory(), "cgc.exe");
PresentationPanel = new PresentationPanel(this, Config, GlobalWin.GL)
{
GraphicsControl = { MainWindow = true }
};
GlobalWin.DisplayManager = new DisplayManager(PresentationPanel);
Controls.Add(PresentationPanel);
Controls.SetChildIndex(PresentationPanel, 0);
// TODO GL - move these event handlers somewhere less obnoxious line in the On* overrides
Load += (o, e) =>
{
AllowDrop = true;
DragEnter += FormDragEnter;
DragDrop += FormDragDrop;
};
Closing += (o, e) =>
{
if (Tools.AskSave())
{
// zero 03-nov-2015 - close game after other steps. tools might need to unhook themselves from a core.
MovieSession.Movie.Stop();
Tools.Close();
CloseGame();
// does this need to be last for any particular reason? do tool dialogs persist settings when closing?
SaveConfig();
}
else
{
e.Cancel = true;
}
};
ResizeBegin += (o, e) =>
{
_inResizeLoop = true;
Sound?.StopSound();
};
Resize += (o, e) =>
{
SetWindowText();
};
ResizeEnd += (o, e) =>
{
_inResizeLoop = false;
SetWindowText();
if (PresentationPanel != null)
{
PresentationPanel.Resized = true;
}
Sound?.StartSound();
};
Input.Initialize(this);
InitControls();
CoreFileProvider.SyncCoreCommInputSignals(comm);
Global.ActiveController = new Controller(NullController.Instance.Definition);
Global.AutoFireController = _autofireNullControls;
Global.AutofireStickyXORAdapter.SetOnOffPatternFromConfig();
try
{
GlobalWin.Sound = new Sound(Handle);
}
catch
{
string message = "Couldn't initialize sound device! Try changing the output method in Sound config.";
if (Config.SoundOutputMethod == ESoundOutputMethod.DirectSound)
{
message = "Couldn't initialize DirectSound! Things may go poorly for you. Try changing your sound driver to 44.1khz instead of 48khz in mmsys.cpl.";
}
MessageBox.Show(message, "Initialization Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
Config.SoundOutputMethod = ESoundOutputMethod.Dummy;
GlobalWin.Sound = new Sound(Handle);
}
Sound.StartSound();
InputManager.RewireInputChain();
RewireSound();
// Workaround for windows, location is -32000 when minimized, if they close it during this time, that's what gets saved
if (Config.MainWndx == -32000)
{
Config.MainWndx = 0;
}
if (Config.MainWndy == -32000)
{
Config.MainWndy = 0;
}
if (Config.MainWndx != -1 && Config.MainWndy != -1 && Config.SaveWindowPosition)
{
Location = new Point(Config.MainWndx, Config.MainWndy);
}
if (_argParser.cmdRom != null)
{
// Commandline should always override auto-load
var ioa = OpenAdvancedSerializer.ParseWithLegacy(_argParser.cmdRom);
LoadRom(_argParser.cmdRom, new LoadRomArgs { OpenAdvanced = ioa });
if (Game == null)
{
MessageBox.Show($"Failed to load {_argParser.cmdRom} specified on commandline");
}
}
else if (Config.RecentRoms.AutoLoad && !Config.RecentRoms.Empty)
{
LoadRomFromRecent(Config.RecentRoms.MostRecent);
}
if (_argParser.audiosync.HasValue)
{
Config.VideoWriterAudioSync = _argParser.audiosync.Value;
}
if (_argParser.cmdMovie != null)
{
_suppressSyncSettingsWarning = true; // We don't want to be nagged if we are attempting to automate
if (Game == null)
{
OpenRom();
}
// If user picked a game, then do the commandline logic
if (!Game.IsNullInstance())
{
var movie = MovieService.Get(_argParser.cmdMovie);
MovieSession.ReadOnly = true;
// if user is dumping and didn't supply dump length, make it as long as the loaded movie
if (_argParser._autoDumpLength == 0)
{
_argParser._autoDumpLength = movie.InputLogLength;
}
// Copy pasta from drag & drop
if (MovieImport.IsValidMovieExtension(Path.GetExtension(_argParser.cmdMovie)))
{
ProcessMovieImport(_argParser.cmdMovie, true);
}
else
{
StartNewMovie(movie, false);
Config.RecentMovies.Add(_argParser.cmdMovie);
}
_suppressSyncSettingsWarning = false;
}
}
else if (Config.RecentMovies.AutoLoad && !Config.RecentMovies.Empty)
{
if (Game.IsNullInstance())
{
OpenRom();
}
// If user picked a game, then do the autoload logic
if (!Game.IsNullInstance())
{
if (File.Exists(Config.RecentMovies.MostRecent))
{
StartNewMovie(MovieService.Get(Config.RecentMovies.MostRecent), false);
}
else
{
Config.RecentMovies.HandleLoadError(Config.RecentMovies.MostRecent);
}
}
}
if (_argParser.startFullscreen || Config.StartFullscreen)
{
_needsFullscreenOnLoad = true;
}
if (!Game.IsNullInstance())
{
if (_argParser.cmdLoadState != null)
{
LoadState(_argParser.cmdLoadState, Path.GetFileName(_argParser.cmdLoadState));
}
else if (_argParser.cmdLoadSlot != null)
{
LoadQuickSave($"QuickSave{_argParser.cmdLoadSlot}");
}
else if (Config.AutoLoadLastSaveSlot)
{
LoadQuickSave($"QuickSave{Config.SaveSlot}");
}
}
//start Lua Console if requested in the command line arguments
if (_argParser.luaConsole)
{
Tools.Load<LuaConsole>();
}
//load Lua Script if requested in the command line arguments
if (_argParser.luaScript != null)
{
if (OSTailoredCode.IsUnixHost) Console.WriteLine($"The Lua environment can currently only be created on Windows, {_argParser.luaScript} will not be loaded.");
else Tools.LuaConsole.LoadLuaFile(_argParser.luaScript);
}
SetStatusBar();
if (Config.StartPaused)
{
PauseEmulator();
}
// start dumping, if appropriate
if (_argParser.cmdDumpType != null && _argParser.cmdDumpName != null)
{
if (OSTailoredCode.IsUnixHost) Console.WriteLine("A/V dump requires Win32 API calls, ignored");
else RecordAv(_argParser.cmdDumpType, _argParser.cmdDumpName);
}
SetMainformMovieInfo();
SynchChrome();
PresentationPanel.Control.Paint += (o, e) =>
{
// I would like to trigger a repaint here, but this isn't done yet
};
if (!OSTailoredCode.IsUnixHost && !Config.SkipOutdatedOsCheck)
{
static string GetRegValue(string key)
{
using var proc = OSTailoredCode.ConstructSubshell("REG", $@"QUERY ""HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion"" /V {key}");
proc.Start();
return proc.StandardOutput.ReadToEnd().Split(new[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries)[1].Split(new[] { '\t', ' ' }, StringSplitOptions.RemoveEmptyEntries)[2];
}
var winVer = float.Parse(GetRegValue("CurrentVersion"), NumberFormatInfo.InvariantInfo);
if (winVer < 6.3f)
{
// less than is just easier than equals
string message = ($"Quick reminder: Windows {(winVer < 6.2f ? winVer < 6.1f ? winVer < 6.0f ? "XP" : "Vista" : "7" : "8")} is no longer supported by Microsoft. EmuHawk will continue to work, but please get a new operating system for increased security (either Windows 8.1, Windows 10, or a GNU+Linux distro).");
}
else if (GetRegValue("ProductName").Contains("Windows 10"))
{
var win10version = int.Parse(GetRegValue("ReleaseId"));
if (win10version < 1809)
{
string message = ($"Quick reminder: version {win10version} of Windows 10 is no longer supported by Microsoft. EmuHawk will continue to work, but please update to at least 1809 \"Redstone 5\" for increased security.");
}
}
else
{
// 8.1: can't be bothered writing code for KB installed check, not that I have a Win8.1 machine to test on anyway, so it gets a free pass --yoshi
}
}
}
private readonly bool _suppressSyncSettingsWarning;
public int ProgramRunLoop()
{
CheckMessages(); // can someone leave a note about why this is needed?
// needs to be done late, after the log console snaps on top
// fullscreen should snap on top even harder!
if (_needsFullscreenOnLoad)
{
_needsFullscreenOnLoad = false;
ToggleFullscreen();
}
// Simply exit the program if the version is asked for
if (_argParser.printVersion)
{
// Print the version
Console.WriteLine(VersionInfo.GetEmuVersion());
// Return and leave
return _exitCode;
}
// incantation required to get the program reliably on top of the console window
// we might want it in ToggleFullscreen later, but here, it needs to happen regardless
BringToFront();
Activate();
BringToFront();
InitializeFpsData();
for (; ; )
{
Input.Instance.Update();
// handle events and dispatch as a hotkey action, or a hotkey button, or an input button
ProcessInput();
ClientControls.LatchFromPhysical(_hotkeyCoalescer);
Global.ActiveController.LatchFromPhysical(Global.ControllerInputCoalescer);
Global.ActiveController.ApplyAxisConstraints(
(Emulator is N64 && Config.N64UseCircularAnalogConstraint) ? "Natural Circle" : null);
Global.ActiveController.OR_FromLogical(ClickyVirtualPadController);
AutoFireController.LatchFromPhysical(Global.ControllerInputCoalescer);
if (ClientControls["Autohold"])
{
Global.StickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons);
Global.AutofireStickyXORAdapter.MassToggleStickyState(AutoFireController.PressedButtons);
}
else if (ClientControls["Autofire"])
{
Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons);
}
// autohold/autofire must not be affected by the following inputs
Global.ActiveController.Overrides(Global.ButtonOverrideAdaptor);
if (Tools.Has<LuaConsole>() && !SuppressLua)
{
Tools.LuaConsole.ResumeScripts(false);
}
StepRunLoop_Core();
StepRunLoop_Throttle();
Render();
CheckMessages();
if (_exitRequestPending)
{
_exitRequestPending = false;
Close();
}
if (_windowClosedAndSafeToExitProcess)
{
break;
}
if (Config.DispSpeedupFeatures != 0)
{
Thread.Sleep(0);
}
}
Shutdown();
return _exitCode;
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
// NOTE: this gets called twice sometimes. once by using() in Program.cs and once from winforms internals when the form is closed...
if (DisplayManager != null)
{
DisplayManager.Dispose();
GlobalWin.DisplayManager = null;
}
if (disposing)
{
components?.Dispose();
}
base.Dispose(disposing);
}
#endregion
#region Pause
private bool _emulatorPaused;
public bool EmulatorPaused
{
get => _emulatorPaused;
private set
{
if (_emulatorPaused && !value) // Unpausing
{
InitializeFpsData();
}
_emulatorPaused = value;
OnPauseChanged?.Invoke(this, new PauseChangedEventArgs(_emulatorPaused));
}
}
public delegate void PauseChangedEventHandler(object sender, PauseChangedEventArgs e);
public event PauseChangedEventHandler OnPauseChanged;
public class PauseChangedEventArgs : EventArgs
{
public PauseChangedEventArgs(bool paused)
{
Paused = paused;
}
public bool Paused { get; }
}
#endregion
#region Properties
public string CurrentlyOpenRom { get; private set; } // todo - delete me and use only args instead
public LoadRomArgs CurrentlyOpenRomArgs { get; private set; }
public bool PauseAvi { get; set; }
public bool PressFrameAdvance { get; set; }
public bool HoldFrameAdvance { get; set; } // necessary for tastudio > button
public bool PressRewind { get; set; } // necessary for tastudio < button
public bool FastForward { get; set; }
/// <summary>
/// Disables updates for video/audio, and enters "turbo" mode.
/// Can be used to replicate Gens-rr's "latency compensation" that involves:
/// <list type="bullet">
/// <item><description>Saving a no-framebuffer state that is stored in RAM</description></item>
/// <item><description>Emulating forth for some frames with updates disabled</description></item>
/// <item><list type="bullet">
/// <item><description>Optionally hacking in-game memory
/// (like camera position, to show off-screen areas)</description></item>
/// </list></item>
/// <item><description>Updating the screen</description></item>
/// <item><description>Loading the no-framebuffer state from RAM</description></item>
/// </list>
/// The most common use case is CamHack for Sonic games.
/// Accessing this from Lua allows to keep internal code hacks to minimum.
/// <list type="bullet">
/// <item><description><see cref="EmuHawkLuaLibrary.InvisibleEmulation(bool)"/></description></item>
/// <item><description><see cref="EmuHawkLuaLibrary.SeekFrame(int)"/></description></item>
/// </list>
/// </summary>
public bool InvisibleEmulation { get; set; }
// runloop won't exec lua
public bool SuppressLua { get; set; }
public long MouseWheelTracker { get; private set; }
private int? _pauseOnFrame;
public int? PauseOnFrame // If set, upon completion of this frame, the client wil pause
{
get => _pauseOnFrame;
set
{
_pauseOnFrame = value;
SetPauseStatusBarIcon();
if (value == null) // TODO: make an Event handler instead, but the logic here is that after turbo seeking, tools will want to do a real update when the emulator finally pauses
{
bool skipScripts = !(Config.TurboSeek && !Config.RunLuaDuringTurbo && !SuppressLua);
Tools.UpdateToolsBefore(skipScripts);
Tools.UpdateToolsAfter(skipScripts);
}
}
}
public bool IsSeeking => PauseOnFrame.HasValue;
private bool IsTurboSeeking => PauseOnFrame.HasValue && Config.TurboSeek;
public bool IsTurboing => ClientControls["Turbo"] || IsTurboSeeking;
#endregion
#region Public Methods
public void AddOnScreenMessage(string message)
{
GlobalWin.OSD.AddMessage(message);
}
public void ClearHolds()
{
Global.StickyXORAdapter.ClearStickies();
Global.AutofireStickyXORAdapter.ClearStickies();
if (Tools.Has<VirtualpadTool>())
{
Tools.VirtualPad.ClearVirtualPadHolds();
}
}
public void FlagNeedsReboot()
{
RebootStatusBarIcon.Visible = true;
AddOnScreenMessage("Core reboot needed for this setting");
}
/// <summary>
/// Controls whether the app generates input events. should be turned off for most modal dialogs
/// </summary>
public Input.AllowInput AllowInput(bool yieldAlt)
{
// the main form gets input
if (ActiveForm == this)
{
return Input.AllowInput.All;
}
// even more special logic for TAStudio:
// TODO - implement by event filter in TAStudio
if (ActiveForm is TAStudio maybeTAStudio)
{
if (yieldAlt || maybeTAStudio.IsInMenuLoop)
{
return Input.AllowInput.None;
}
}
// modals that need to capture input for binding purposes get input, of course
if (ActiveForm is HotkeyConfig
|| ActiveForm is ControllerConfig
|| ActiveForm is TAStudio
|| ActiveForm is VirtualpadTool)
{
return Input.AllowInput.All;
}
// if no form is active on this process, then the background input setting applies
if (ActiveForm == null && Config.AcceptBackgroundInput)
{
return Config.AcceptBackgroundInputControllerOnly ? Input.AllowInput.OnlyController : Input.AllowInput.All;
}
return Input.AllowInput.None;
}
// TODO: make these actual properties
// This is a quick hack to reduce the dependency on Globals
private IEmulator Emulator
{
get => Global.Emulator;
set
{
Global.Emulator = value;
_currentVideoProvider = Global.Emulator.AsVideoProviderOrDefault();
_currentSoundProvider = Global.Emulator.AsSoundProviderOrDefault();
}
}
private IVideoProvider _currentVideoProvider = NullVideo.Instance;
private ISoundProvider _currentSoundProvider = new NullSound(44100 / 60); // Reasonable default until we have a core instance
private Config Config
{
get => Global.Config;
set => Global.Config = value;
}
private ToolManager Tools => GlobalWin.Tools;
private DisplayManager DisplayManager => GlobalWin.DisplayManager;
private IMovieSession MovieSession
{
get => Global. MovieSession;
set => Global.MovieSession = value;
}
private GameInfo Game
{
get => Global.Game;
set => Global.Game = value;
}
private GLManager GLManager => GlobalWin.GLManager;
private Sound Sound => GlobalWin.Sound;
private CheatCollection CheatList => Global.CheatList;
private AutofireController AutoFireController => Global.AutoFireController;
private AutoFireStickyXorAdapter AutofireStickyXORAdapter => Global.AutofireStickyXORAdapter;
private ClickyVirtualPadController ClickyVirtualPadController => Global.ClickyVirtualPadController;
private Rewinder Rewinder { get; }
private FirmwareManager FirmwareManager => Global.FirmwareManager;
private Controller ClientControls => Global.ClientControls;
protected override void OnActivated(EventArgs e)
{
base.OnActivated(e);
Input.Instance.ControlInputFocus(this, Input.InputFocus.Mouse, true);
}
protected override void OnDeactivate(EventArgs e)
{
Input.Instance.ControlInputFocus(this, Input.InputFocus.Mouse, false);
base.OnDeactivate(e);
}
private void ProcessInput()
{
var conInput = (ControllerInputCoalescer)Global.ControllerInputCoalescer;
for (; ; )
{
// loop through all available events
var ie = Input.Instance.DequeueEvent();
if (ie == null)
{
break;
}
// useful debugging:
// Console.WriteLine(ie);
// TODO - wonder what happens if we pop up something interactive as a response to one of these hotkeys? may need to purge further processing
// look for hotkey bindings for this key
var triggers = ClientControls.SearchBindings(ie.LogicalButton.ToString());
if (triggers.Count == 0)
{
// Maybe it is a system alt-key which hasn't been overridden
if (ie.EventType == Input.InputEventType.Press)
{
if (ie.LogicalButton.Alt && ie.LogicalButton.Button.Length == 1)
{
var c = ie.LogicalButton.Button.ToLower()[0];
if ((c >= 'a' && c <= 'z') || c == ' ')
{
SendAltKeyChar(c);
}
}
if (ie.LogicalButton.Alt && ie.LogicalButton.Button == "Space")
{
SendPlainAltKey(32);
}
}
// ordinarily, an alt release with nothing else would move focus to the MenuBar. but that is sort of useless, and hard to implement exactly right.
}
// zero 09-sep-2012 - all input is eligible for controller input. not sure why the above was done.
// maybe because it doesn't make sense to me to bind hotkeys and controller inputs to the same keystrokes
bool handled;
switch (Config.InputHotkeyOverrideOptions)
{
default:
case 0: // Both allowed
conInput.Receive(ie);
handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
}
// hotkeys which aren't handled as actions get coalesced as pollable virtual client buttons
if (!handled)
{
_hotkeyCoalescer.Receive(ie);
}
break;
case 1: // Input overrides Hotkeys
conInput.Receive(ie);
if (!Global.ActiveController.HasBinding(ie.LogicalButton.ToString()))
{
handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
handled = triggers.Aggregate(false, (current, trigger) => current | CheckHotkey(trigger));
}
// hotkeys which aren't handled as actions get coalesced as pollable virtual client buttons
if (!handled)
{
_hotkeyCoalescer.Receive(ie);
}
}
break;
case 2: // Hotkeys override Input
handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
handled = triggers.Aggregate(false, (current, trigger) => current | CheckHotkey(trigger));
}
// hotkeys which aren't handled as actions get coalesced as pollable virtual client buttons
if (!handled)
{
_hotkeyCoalescer.Receive(ie);
// Check for hotkeys that may not be handled through CheckHotkey() method, reject controller input mapped to these
if (!triggers.Any(IsInternalHotkey))
{
conInput.Receive(ie);
}
}
break;
}
} // foreach event
// also handle floats
conInput.AcceptNewFloats(Input.Instance.GetFloats().Select(o =>
{
// hackish
if (o.Item1 == "WMouse X")
{
var p = DisplayManager.UntransformPoint(new Point((int)o.Item2, 0));
float x = p.X / (float)_currentVideoProvider.BufferWidth;
return new Tuple<string, float>("WMouse X", (x * 20000) - 10000);
}
if (o.Item1 == "WMouse Y")
{
var p = DisplayManager.UntransformPoint(new Point(0, (int)o.Item2));
float y = p.Y / (float)_currentVideoProvider.BufferHeight;
return new Tuple<string, float>("WMouse Y", (y * 20000) - 10000);
}
return o;
}));
}
public void RebootCore()
{
if (CurrentlyOpenRomArgs == null) return;
LoadRom(CurrentlyOpenRomArgs.OpenAdvanced.SimplePath, CurrentlyOpenRomArgs);
}
public void PauseEmulator()
{
EmulatorPaused = true;
SetPauseStatusBarIcon();
}
public void UnpauseEmulator()
{
EmulatorPaused = false;
SetPauseStatusBarIcon();
}
public void TogglePause()
{
EmulatorPaused ^= true;
SetPauseStatusBarIcon();
// TODO: have tastudio set a pause status change callback, or take control over pause
if (Tools.Has<TAStudio>())
{
Tools.UpdateValues<TAStudio>();
}
}
public void TakeScreenshotToClipboard()
{
using (var bb = Config.ScreenshotCaptureOsd ? CaptureOSD() : MakeScreenshotImage())
{
using var img = bb.ToSysdrawingBitmap();
Clipboard.SetImage(img);
}
AddOnScreenMessage("Screenshot (raw) saved to clipboard.");
}
private void TakeScreenshotClientToClipboard()
{
using (var bb = DisplayManager.RenderOffscreen(_currentVideoProvider, Config.ScreenshotCaptureOsd))
{
using var img = bb.ToSysdrawingBitmap();
Clipboard.SetImage(img);
}
AddOnScreenMessage("Screenshot (client) saved to clipboard.");
}
public void TakeScreenshot()
{
var basename = $"{PathManager.ScreenshotPrefix(Game)}.{DateTime.Now:yyyy-MM-dd HH.mm.ss}";
var fnameBare = $"{basename}.png";
var fname = $"{basename} (0).png";
// if the (0) filename exists, do nothing. we'll bump up the number later
// if the bare filename exists, move it to (0)
// otherwise, no related filename exists, and we can proceed with the bare filename
if (!File.Exists(fname))
{
if (File.Exists(fnameBare)) File.Move(fnameBare, fname);
else fname = fnameBare;
}
for (var seq = 0; File.Exists(fname); seq++)
fname = $"{basename} ({seq}).png";
TakeScreenshot(fname);
}
public void TakeScreenshot(string path)
{
var fi = new FileInfo(path);
if (fi.Directory != null && !fi.Directory.Exists)
{
fi.Directory.Create();
}
using (var bb = Config.ScreenshotCaptureOsd ? CaptureOSD() : MakeScreenshotImage())
{
using var img = bb.ToSysdrawingBitmap();
img.Save(fi.FullName, ImageFormat.Png);
}
AddOnScreenMessage($"{fi.Name} saved.");
}
public void FrameBufferResized()
{
// run this entire thing exactly twice, since the first resize may adjust the menu stacking
for (int i = 0; i < 2; i++)
{
int zoom = Config.TargetZoomFactors[Emulator.SystemId];
var area = Screen.FromControl(this).WorkingArea;
int borderWidth = Size.Width - PresentationPanel.Control.Size.Width;
int borderHeight = Size.Height - PresentationPanel.Control.Size.Height;
// start at target zoom and work way down until we find acceptable zoom
Size lastComputedSize = new Size(1, 1);
for (; zoom >= 1; zoom--)
{
lastComputedSize = DisplayManager.CalculateClientSize(_currentVideoProvider, zoom);
if (lastComputedSize.Width + borderWidth < area.Width
&& lastComputedSize.Height + borderHeight < area.Height)
{
break;
}
}
Console.WriteLine($"Selecting display size {lastComputedSize}");
// Change size
Size = new Size(lastComputedSize.Width + borderWidth, lastComputedSize.Height + borderHeight);
PerformLayout();
PresentationPanel.Resized = true;
// Is window off the screen at this size?
if (!area.Contains(Bounds))
{
if (Bounds.Right > area.Right) // Window is off the right edge
{
Location = new Point(area.Right - Size.Width, Location.Y);
}
if (Bounds.Bottom > area.Bottom) // Window is off the bottom edge
{
Location = new Point(Location.X, area.Bottom - Size.Height);
}
}
}
}
private void SynchChrome()
{
if (_inFullscreen)
{
// TODO - maybe apply a hack tracked during fullscreen here to override it
FormBorderStyle = FormBorderStyle.None;
MainMenuStrip.Visible = Config.DispChromeMenuFullscreen && !_argParser._chromeless;
MainStatusBar.Visible = Config.DispChromeStatusBarFullscreen && !_argParser._chromeless;
}
else
{
MainStatusBar.Visible = Config.DispChromeStatusBarWindowed && !_argParser._chromeless;
MainMenuStrip.Visible = Config.DispChromeMenuWindowed && !_argParser._chromeless;
MaximizeBox = MinimizeBox = Config.DispChromeCaptionWindowed && !_argParser._chromeless;
if (Config.DispChromeFrameWindowed == 0 || _argParser._chromeless)
{
FormBorderStyle = FormBorderStyle.None;
}
else if (Config.DispChromeFrameWindowed == 1)
{
FormBorderStyle = FormBorderStyle.SizableToolWindow;
}
else if (Config.DispChromeFrameWindowed == 2)
{
FormBorderStyle = FormBorderStyle.Sizable;
}
}
}
public void ToggleFullscreen(bool allowSuppress = false)
{
AutohideCursor(false);
// prohibit this operation if the current controls include LMouse
if (allowSuppress)
{
if (Global.ActiveController.HasBinding("WMouse L"))
{
return;
}
}
if (!_inFullscreen)
{
SuspendLayout();
// Work around an AMD driver bug in >= vista:
// It seems windows will activate opengl fullscreen mode when a GL control is occupying the exact space of a screen (0,0 and dimensions=screensize)
// AMD cards manifest a problem under these circumstances, flickering other monitors.
// It isn't clear whether nvidia cards are failing to employ this optimization, or just not flickering.
// (this could be determined with more work; other side affects of the fullscreen mode include: corrupted TaskBar, no modal boxes on top of GL control, no screenshots)
// At any rate, we can solve this by adding a 1px black border around the GL control
// Please note: It is important to do this before resizing things, otherwise momentarily a GL control without WS_BORDER will be at the magic dimensions and cause the flakeout
if (!OSTailoredCode.IsUnixHost
&& Config.DispFullscreenHacks
&& Config.DispMethod == EDispMethod.OpenGL)
{
// ATTENTION: this causes the StatusBar to not work well, since the backcolor is now set to black instead of SystemColors.Control.
// It seems that some StatusBar elements composite with the backcolor.
// Maybe we could add another control under the StatusBar. with a different backcolor
Padding = new Padding(1);
BackColor = Color.Black;
// FUTURE WORK:
// re-add this padding back into the display manager (so the image will get cut off a little but, but a few more resolutions will fully fit into the screen)
}
_windowedLocation = Location;
_inFullscreen = true;
SynchChrome();
WindowState = FormWindowState.Maximized; // be sure to do this after setting the chrome, otherwise it wont work fully
ResumeLayout();
PresentationPanel.Resized = true;
}
else
{
SuspendLayout();
WindowState = FormWindowState.Normal;
if (!OSTailoredCode.IsUnixHost)
{
// do this even if DispFullscreenHacks aren't enabled, to restore it in case it changed underneath us or something
Padding = new Padding(0);
// it's important that we set the form color back to this, because the StatusBar icons blend onto the mainform, not onto the StatusBar--
// so we need the StatusBar and mainform backdrop color to match
BackColor = SystemColors.Control;
}
_inFullscreen = false;
SynchChrome();
Location = _windowedLocation;
ResumeLayout();
FrameBufferResized();
}
}
private void OpenLuaConsole()
{
Tools.Load<LuaConsole>();
}
public void ClickSpeedItem(int num)
{
if ((ModifierKeys & Keys.Control) != 0)
{
SetSpeedPercentAlternate(num);
}
else
{
SetSpeedPercent(num);
}
}
public void Unthrottle()
{
_unthrottled = true;
}
public void Throttle()
{
_unthrottled = false;
}
private void ThrottleMessage()
{
string type = ":(none)";
if (Config.SoundThrottle)
{
type = ":Sound";
}
if (Config.VSyncThrottle)
{
type = $":Vsync{(Config.VSync ? "[ena]" : "[dis]")}";
}
if (Config.ClockThrottle)
{
type = ":Clock";
}
string throttled = _unthrottled ? "Unthrottled" : "Throttled";
string msg = $"{throttled}{type} ";
AddOnScreenMessage(msg);
}
public void FrameSkipMessage()
{
AddOnScreenMessage($"Frameskipping set to {Config.FrameSkip}");
}
public void UpdateCheatStatus()
{
if (CheatList.ActiveCount > 0)
{
CheatStatusButton.ToolTipText = "Cheats are currently active";
CheatStatusButton.Image = Properties.Resources.Freeze;
CheatStatusButton.Visible = true;
}
else
{
CheatStatusButton.ToolTipText = "";
CheatStatusButton.Image = Properties.Resources.Blank;
CheatStatusButton.Visible = false;
}
}
private void SNES_ToggleBg(int layer)
{
if (!(Emulator is LibsnesCore || Emulator is Snes9x) || !1.RangeTo(4).Contains(layer))
{
return;
}
bool result = false;
if (Emulator is LibsnesCore bsnes)
{
var s = bsnes.GetSettings();
switch (layer)
{
case 1:
result = s.ShowBG1_0 = s.ShowBG1_1 ^= true;
break;
case 2:
result = s.ShowBG2_0 = s.ShowBG2_1 ^= true;
break;
case 3:
result = s.ShowBG3_0 = s.ShowBG3_1 ^= true;
break;
case 4:
result = s.ShowBG4_0 = s.ShowBG4_1 ^= true;
break;
}
bsnes.PutSettings(s);
}
else if (Emulator is Snes9x snes9X)
{
var s = snes9X.GetSettings();
switch (layer)
{
case 1:
result = s.ShowBg0 ^= true;
break;
case 2:
result = s.ShowBg1 ^= true;
break;
case 3:
result = s.ShowBg2 ^= true;
break;
case 4:
result = s.ShowBg3 ^= true;
break;
}
snes9X.PutSettings(s);
}
AddOnScreenMessage($"BG {layer} Layer {(result ? "On" : "Off")}");
}
private void SNES_ToggleObj(int layer)
{
if (!(Emulator is LibsnesCore || Emulator is Snes9x) || !1.RangeTo(4).Contains(layer))
{
return;
}
bool result = false;
if (Emulator is LibsnesCore bsnes)
{
var s = bsnes.GetSettings();
switch (layer)
{
case 1:
result = s.ShowOBJ_0 ^= true;
break;
case 2:
result = s.ShowOBJ_1 ^= true;
break;
case 3:
result = s.ShowOBJ_2 ^= true;
break;
case 4:
result = s.ShowOBJ_3 ^= true;
break;
}
bsnes.PutSettings(s);
AddOnScreenMessage($"Obj {layer} Layer {(result ? "On" : "Off")}");
}
else if (Emulator is Snes9x snes9X)
{
var s = snes9X.GetSettings();
switch (layer)
{
case 1:
result = s.ShowSprites0 ^= true;
break;
case 2:
result = s.ShowSprites1 ^= true;
break;
case 3:
result = s.ShowSprites2 ^= true;
break;
case 4:
result = s.ShowSprites3 ^= true;
break;
}
snes9X.PutSettings(s);
AddOnScreenMessage($"Sprite {layer} Layer {(result ? "On" : "Off")}");
}
}
public bool RunLibretroCoreChooser()
{
using var ofd = new OpenFileDialog();
if (Config.LibretroCore != null)
{
ofd.FileName = Path.GetFileName(Config.LibretroCore);
ofd.InitialDirectory = Path.GetDirectoryName(Config.LibretroCore);
}
else
{
ofd.InitialDirectory = PathManager.GetPathType("Libretro", "Cores");
if (!Directory.Exists(ofd.InitialDirectory))
{
Directory.CreateDirectory(ofd.InitialDirectory);
}
}
ofd.RestoreDirectory = true;
ofd.Filter = "Libretro Cores (*.dll)|*.dll";
if (ofd.ShowDialog() == DialogResult.Cancel)
{
return false;
}
Config.LibretroCore = ofd.FileName;
return true;
}
#endregion
#region Private variables
private Size _lastVideoSize = new Size(-1, -1), _lastVirtualSize = new Size(-1, -1);
private readonly SaveSlotManager _stateSlots = new SaveSlotManager();
// AVI/WAV state
private IVideoWriter _currAviWriter;
private AutofireController _autofireNullControls;
// Sound refactor TODO: we can enforce async mode here with a property that gets/sets this but does an async check
private ISoundProvider _aviSoundInputAsync; // Note: This sound provider must be in async mode!
private SimpleSyncSoundProvider _dumpProxy; // an audio proxy used for dumping
private bool _dumpaudiosync; // set true to for experimental AV dumping
private int _avwriterResizew;
private int _avwriterResizeh;
private bool _avwriterpad;
private bool _windowClosedAndSafeToExitProcess;
private int _exitCode;
private bool _exitRequestPending;
private bool _runloopFrameProgress;
private long _frameAdvanceTimestamp;
private long _frameRewindTimestamp;
private bool _frameRewindWasPaused;
private bool _runloopFrameAdvance;
private bool _lastFastForwardingOrRewinding;
private bool _inResizeLoop;
private readonly double _fpsUpdatesPerSecond = 4.0;
private readonly double _fpsSmoothing = 8.0;
private double _lastFps;
private int _framesSinceLastFpsUpdate;
private long _timestampLastFpsUpdate;
private readonly Throttle _throttle;
private bool _unthrottled;
// For handling automatic pausing when entering the menu
private bool _wasPaused;
private bool _didMenuPause;
private bool _cursorHidden;
private bool _inFullscreen;
private Point _windowedLocation;
private bool _needsFullscreenOnLoad;
private int _lastOpenRomFilter;
private readonly ArgParser _argParser = new ArgParser();
// Resources
private Bitmap _statusBarDiskLightOnImage;
private Bitmap _statusBarDiskLightOffImage;
private Bitmap _linkCableOn;
private Bitmap _linkCableOff;
// input state which has been destined for game controller inputs are coalesced here
// public static ControllerInputCoalescer ControllerInputCoalescer = new ControllerInputCoalescer();
// input state which has been destined for client hotkey consumption are colesced here
private readonly InputCoalescer _hotkeyCoalescer = new InputCoalescer();
public PresentationPanel PresentationPanel { get; }
// countdown for saveram autoflushing
public int AutoFlushSaveRamIn { get; set; }
#endregion
#region Private methods
private void SetStatusBar()
{
if (!_inFullscreen)
{
MainStatusBar.Visible = Config.DispChromeStatusBarWindowed;
PerformLayout();
FrameBufferResized();
}
}
public void SetWindowText()
{
string str = "";
if (_inResizeLoop)
{
var size = PresentationPanel.NativeSize;
float ar = (float)size.Width / size.Height;
str += $"({size.Width}x{size.Height})={ar} - ";
}
// we need to display FPS somewhere, in this case
if (Config.DispSpeedupFeatures == 0)
{
str += $"({_lastFps:0} fps) - ";
}
if (!string.IsNullOrEmpty(VersionInfo.CustomBuildString))
{
str += $"{VersionInfo.CustomBuildString} ";
}
str += Emulator.IsNull() ? "BizHawk" : Emulator.System().DisplayName;
if (VersionInfo.DeveloperBuild)
{
str += " (interim)";
}
if (!Emulator.IsNull())
{
str += $" - {Game.Name}";
if (MovieSession.Movie.IsActive())
{
str += $" - {Path.GetFileName(MovieSession.Movie.Filename)}";
}
}
if (!Config.DispChromeCaptionWindowed || _argParser._chromeless)
{
str = "";
}
Text = str;
}
private void ClearAutohold()
{
ClearHolds();
AddOnScreenMessage("Autohold keys cleared");
}
private void UpdateToolsLoadstate()
{
if (Tools.Has<SNESGraphicsDebugger>())
{
Tools.SNESGraphicsDebugger.UpdateToolsLoadstate();
}
}
private void UpdateToolsAfter(bool fromLua = false)
{
Tools.UpdateToolsAfter(fromLua);
HandleToggleLightAndLink();
}
public void UpdateDumpIcon()
{
DumpStatusButton.Image = Properties.Resources.Blank;
DumpStatusButton.ToolTipText = "";
if (Emulator.IsNull() || Game == null)
{
return;
}
var status = Game.Status;
string annotation;
if (status == RomStatus.BadDump)
{
DumpStatusButton.Image = Properties.Resources.ExclamationRed;
annotation = "Warning: Bad ROM Dump";
}
else if (status == RomStatus.Overdump)
{
DumpStatusButton.Image = Properties.Resources.ExclamationRed;
annotation = "Warning: Overdump";
}
else if (status == RomStatus.NotInDatabase)
{
DumpStatusButton.Image = Properties.Resources.RetroQuestion;
annotation = "Warning: Unknown ROM";
}
else if (status == RomStatus.TranslatedRom)
{
DumpStatusButton.Image = Properties.Resources.Translation;
annotation = "Translated ROM";
}
else if (status == RomStatus.Homebrew)
{
DumpStatusButton.Image = Properties.Resources.HomeBrew;
annotation = "Homebrew ROM";
}
else if (Game.Status == RomStatus.Hack)
{
DumpStatusButton.Image = Properties.Resources.Hack;
annotation = "Hacked ROM";
}
else if (Game.Status == RomStatus.Unknown)
{
DumpStatusButton.Image = Properties.Resources.Hack;
annotation = "Warning: ROM of Unknown Character";
}
else
{
DumpStatusButton.Image = Properties.Resources.GreenCheck;
annotation = "Verified good dump";
}
if (!string.IsNullOrEmpty(Emulator.CoreComm.RomStatusAnnotation))
{
annotation = Emulator.CoreComm.RomStatusAnnotation;
if (annotation == "Multi-disk bundler")
{
DumpStatusButton.Image = Properties.Resources.RetroQuestion;
}
}
DumpStatusButton.ToolTipText = annotation;
}
private void LoadSaveRam()
{
if (Emulator.HasSaveRam())
{
try // zero says: this is sort of sketchy... but this is no time for rearchitecting
{
if (Config.AutosaveSaveRAM)
{
var saveram = new FileInfo(PathManager.SaveRamPath(Game));
var autosave = new FileInfo(PathManager.AutoSaveRamPath(Game));
if (autosave.Exists && autosave.LastWriteTime > saveram.LastWriteTime)
{
AddOnScreenMessage("AutoSaveRAM is newer than last saved SaveRAM");
}
}
byte[] sram;
// GBA meteor core might not know how big the saveram ought to be, so just send it the whole file
// GBA vba-next core will try to eat anything, regardless of size
if (Emulator is VBANext || Emulator is MGBAHawk || Emulator is NeoGeoPort)
{
sram = File.ReadAllBytes(PathManager.SaveRamPath(Game));
}
else
{
var oldRam = Emulator.AsSaveRam().CloneSaveRam();
if (oldRam == null)
{
// we're eating this one now. The possible negative consequence is that a user could lose
// their saveram and not know why
// MessageBox.Show("Error: tried to load saveram, but core would not accept it?");
return;
}
// why do we silently truncate\pad here instead of warning\erroring?
sram = new byte[oldRam.Length];
using var reader = new BinaryReader(
new FileStream(PathManager.SaveRamPath(Game), FileMode.Open, FileAccess.Read));
reader.Read(sram, 0, sram.Length);
}
Emulator.AsSaveRam().StoreSaveRam(sram);
AutoFlushSaveRamIn = Config.FlushSaveRamFrames;
}
catch (IOException)
{
AddOnScreenMessage("An error occurred while loading Sram");
}
}
}
public bool FlushSaveRAM(bool autosave = false)
{
if (Emulator.HasSaveRam())
{
string path;
if (autosave)
{
path = PathManager.AutoSaveRamPath(Game);
AutoFlushSaveRamIn = Config.FlushSaveRamFrames;
}
else
{
path = PathManager.SaveRamPath(Game);
}
var file = new FileInfo(path);
var newPath = $"{path}.new";
var newFile = new FileInfo(newPath);
var backupPath = $"{path}.bak";
var backupFile = new FileInfo(backupPath);
if (file.Directory != null && !file.Directory.Exists)
{
try
{
file.Directory.Create();
}
catch
{
AddOnScreenMessage($"Unable to flush SaveRAM to: {newFile.Directory}");
return false;
}
}
using (var writer = new BinaryWriter(new FileStream(newPath, FileMode.Create, FileAccess.Write)))
{
var saveram = Emulator.AsSaveRam().CloneSaveRam();
if (saveram != null)
{
writer.Write(saveram, 0, saveram.Length);
}
}
if (file.Exists)
{
if (Config.BackupSaveram)
{
if (backupFile.Exists)
{
backupFile.Delete();
}
file.MoveTo(backupPath);
}
else
{
file.Delete();
}
}
newFile.MoveTo(path);
}
return true;
}
private void RewireSound()
{
if (_dumpProxy != null)
{
// we're video dumping, so async mode only and use the DumpProxy.
// note that the avi dumper has already rewired the emulator itself in this case.
Sound.SetInputPin(_dumpProxy);
}
else
{
bool useAsyncMode = _currentSoundProvider.CanProvideAsync && !Config.SoundThrottle;
_currentSoundProvider.SetSyncMode(useAsyncMode ? SyncSoundMode.Async : SyncSoundMode.Sync);
Sound.SetInputPin(_currentSoundProvider);
}
}
private void HandlePlatformMenus()
{
var system = "";
if (!Game.IsNullInstance())
{
system = Emulator.SystemId;
}
TI83SubMenu.Visible = false;
NESSubMenu.Visible = false;
PCESubMenu.Visible = false;
SMSSubMenu.Visible = false;
GBSubMenu.Visible = false;
GBASubMenu.Visible = false;
AtariSubMenu.Visible = false;
A7800SubMenu.Visible = false;
SNESSubMenu.Visible = false;
PSXSubMenu.Visible = false;
ColecoSubMenu.Visible = false;
N64SubMenu.Visible = false;
SaturnSubMenu.Visible = false;
DGBSubMenu.Visible = false;
DGBHawkSubMenu.Visible = false;
GB3xSubMenu.Visible = false;
GB4xSubMenu.Visible = false;
GGLSubMenu.Visible = false;
GenesisSubMenu.Visible = false;
wonderSwanToolStripMenuItem.Visible = false;
AppleSubMenu.Visible = false;
C64SubMenu.Visible = false;
IntvSubMenu.Visible = false;
virtualBoyToolStripMenuItem.Visible = false;
sNESToolStripMenuItem.Visible = false;
neoGeoPocketToolStripMenuItem.Visible = false;
pCFXToolStripMenuItem.Visible = false;
zXSpectrumToolStripMenuItem.Visible = false;
amstradCPCToolStripMenuItem.Visible = false;
VectrexSubMenu.Visible = false;
MSXSubMenu.Visible = false;
O2HawkSubMenu.Visible = false;
arcadeToolStripMenuItem.Visible = false;
switch (system)
{
case "GEN":
GenesisSubMenu.Visible = true;
break;
case "TI83":
TI83SubMenu.Visible = true;
break;
case "NES":
NESSubMenu.Visible = true;
break;
case "PCE":
case "PCECD":
case "SGX":
PCESubMenu.Visible = true;
break;
case "SMS":
SMSSubMenu.Text = "&SMS";
SMSSubMenu.Visible = true;
break;
case "SG":
SMSSubMenu.Text = "&SG";
SMSSubMenu.Visible = true;
break;
case "GG":
SMSSubMenu.Text = "&GG";
SMSSubMenu.Visible = true;
break;
case "GB":
case "GBC":
GBSubMenu.Visible = true;
break;
case "GBA":
GBASubMenu.Visible = true;
break;
case "A26":
AtariSubMenu.Visible = true;
break;
case "A78":
A7800SubMenu.Visible = true;
break;
case "PSX":
PSXSubMenu.Visible = true;
break;
case "SNES":
case "SGB":
if (Emulator is LibsnesCore)
{
SNESSubMenu.Text = ((LibsnesCore)Emulator).IsSGB ? "&SGB" : "&SNES";
SNESSubMenu.Visible = true;
}
else if (Emulator is Snes9x)
{
sNESToolStripMenuItem.Visible = true;
}
else if (Emulator is Sameboy)
{
GBSubMenu.Visible = true;
}
break;
case "Coleco":
ColecoSubMenu.Visible = true;
break;
case "N64":
N64SubMenu.Visible = true;
break;
case "SAT":
SaturnSubMenu.Visible = true;
break;
case "DGB":
if (Emulator is GBHawkLink)
{
DGBHawkSubMenu.Visible = true;
}
else
{
DGBSubMenu.Visible = true;
}
break;
case "WSWAN":
wonderSwanToolStripMenuItem.Visible = true;
break;
case "AppleII":
AppleSubMenu.Visible = true;
break;
case "C64":
C64SubMenu.Visible = true;
break;
case "INTV":
IntvSubMenu.Visible = true;
break;
case "VB":
virtualBoyToolStripMenuItem.Visible = true;
break;
case "NGP":
neoGeoPocketToolStripMenuItem.Visible = true;
break;
case "PCFX":
pCFXToolStripMenuItem.Visible = true;
break;
case "ZXSpectrum":
zXSpectrumToolStripMenuItem.Visible = true;
#if DEBUG
ZXSpectrumExportSnapshotMenuItemMenuItem.Visible = true;
#else
ZXSpectrumExportSnapshotMenuItemMenuItem.Visible = false;
#endif
break;
case "AmstradCPC":
amstradCPCToolStripMenuItem.Visible = true;
break;
case "GGL":
GGLSubMenu.Visible = true;
break;
case "VEC":
VectrexSubMenu.Visible = true;
break;
case "MSX":
MSXSubMenu.Visible = true;
break;
case "O2":
O2HawkSubMenu.Visible = true;
break;
case "GB3x":
GB3xSubMenu.Visible = true;
break;
case "GB4x":
GB4xSubMenu.Visible = true;
break;
case "MAME":
arcadeToolStripMenuItem.Visible = true;
break;
}
}
private void InitControls()
{
var controls = new Controller(
new ControllerDefinition
{
Name = "Emulator Frontend Controls",
BoolButtons = Config.HotkeyBindings.Select(x => x.DisplayName).ToList()
});
foreach (var b in Config.HotkeyBindings)
{
controls.BindMulti(b.DisplayName, b.Bindings);
}
Global.ClientControls = controls;
_autofireNullControls = new AutofireController(NullController.Instance.Definition, Emulator);
}
private void LoadMoviesFromRecent(string path)
{
if (File.Exists(path))
{
var movie = MovieService.Get(path);
MovieSession.ReadOnly = true;
StartNewMovie(movie, false);
}
else
{
Config.RecentMovies.HandleLoadError(path);
}
}
private void LoadRomFromRecent(string rom)
{
var ioa = OpenAdvancedSerializer.ParseWithLegacy(rom);
var args = new LoadRomArgs
{
OpenAdvanced = ioa
};
// if(ioa is this or that) - for more complex behaviour
string romPath = ioa.SimplePath;
if (!LoadRom(romPath, args))
{
Config.RecentRoms.HandleLoadError(romPath, rom);
}
}
private void SetPauseStatusBarIcon()
{
if (EmulatorPaused)
{
PauseStatusButton.Image = Properties.Resources.Pause;
PauseStatusButton.Visible = true;
PauseStatusButton.ToolTipText = "Emulator Paused";
}
else if (IsTurboSeeking)
{
PauseStatusButton.Image = Properties.Resources.Lightning;
PauseStatusButton.Visible = true;
// ReSharper disable once PossibleInvalidOperationException
PauseStatusButton.ToolTipText = $"Emulator is turbo seeking to frame {PauseOnFrame.Value} click to stop seek";
}
else if (PauseOnFrame.HasValue)
{
PauseStatusButton.Image = Properties.Resources.YellowRight;
PauseStatusButton.Visible = true;
PauseStatusButton.ToolTipText = $"Emulator is playing to frame {PauseOnFrame.Value} click to stop seek";
}
else
{
PauseStatusButton.Image = Properties.Resources.Blank;
PauseStatusButton.Visible = false;
PauseStatusButton.ToolTipText = "";
}
}
private void SyncThrottle()
{
// "unthrottled" = throttle was turned off with "Toggle Throttle" hotkey
// "turbo" = throttle is off due to the "Turbo" hotkey being held
// They are basically the same thing but one is a toggle and the other requires a
// hotkey to be held. There is however slightly different behavior in that turbo
// skips outputting the audio. There's also a third way which is when no throttle
// method is selected, but the clock throttle determines that by itself and
// everything appears normal here.
var rewind = Rewinder.RewindActive && (ClientControls["Rewind"] || PressRewind);
var fastForward = ClientControls["Fast Forward"] || FastForward;
var turbo = IsTurboing;
int speedPercent = fastForward ? Config.SpeedPercentAlternate : Config.SpeedPercent;
if (rewind)
{
speedPercent = Math.Max(speedPercent * Config.Rewind.SpeedMultiplier / Rewinder.RewindFrequency, 5);
}
Global.DisableSecondaryThrottling = _unthrottled || turbo || fastForward || rewind;
// realtime throttle is never going to be so exact that using a double here is wrong
_throttle.SetCoreFps(Emulator.VsyncRate());
_throttle.signal_paused = EmulatorPaused;
_throttle.signal_unthrottle = _unthrottled || turbo;
// zero 26-mar-2016 - vsync and vsync throttle here both is odd, but see comments elsewhere about triple buffering
_throttle.signal_overrideSecondaryThrottle = (fastForward || rewind) && (Config.SoundThrottle || Config.VSyncThrottle || Config.VSync);
_throttle.SetSpeedPercent(speedPercent);
}
private void SetSpeedPercentAlternate(int value)
{
Config.SpeedPercentAlternate = value;
SyncThrottle();
AddOnScreenMessage($"Alternate Speed: {value}%");
}
private void SetSpeedPercent(int value)
{
Config.SpeedPercent = value;
SyncThrottle();
AddOnScreenMessage($"Speed: {value}%");
}
private void Shutdown()
{
if (_currAviWriter != null)
{
_currAviWriter.CloseFile();
_currAviWriter = null;
}
}
private static void CheckMessages()
{
Application.DoEvents();
if (ActiveForm != null)
{
ScreenSaver.ResetTimerPeriodically();
}
}
private void AutohideCursor(bool hide)
{
if (hide && !_cursorHidden)
{
PresentationPanel.Control.Cursor = Properties.Resources.BlankCursor;
_cursorHidden = true;
}
else if (!hide && _cursorHidden)
{
PresentationPanel.Control.Cursor = Cursors.Default;
timerMouseIdle.Stop();
timerMouseIdle.Start();
_cursorHidden = false;
}
}
public BitmapBuffer MakeScreenshotImage()
{
return DisplayManager.RenderVideoProvider(_currentVideoProvider);
}
private void SaveSlotSelectedMessage()
{
int slot = Config.SaveSlot;
string emptyPart = _stateSlots.HasSlot(slot) ? "" : " (empty)";
string message = $"Slot {slot}{emptyPart} selected.";
AddOnScreenMessage(message);
}
private void Render()
{
if (Config.DispSpeedupFeatures == 0)
{
return;
}
var video = _currentVideoProvider;
Size currVideoSize = new Size(video.BufferWidth, video.BufferHeight);
Size currVirtualSize = new Size(video.VirtualWidth, video.VirtualHeight);
bool resizeFramebuffer = currVideoSize != _lastVideoSize || currVirtualSize != _lastVirtualSize;
bool isZero = currVideoSize.Width == 0 || currVideoSize.Height == 0 || currVirtualSize.Width == 0 || currVirtualSize.Height == 0;
//don't resize if the new size is 0 somehow; we'll wait until we have a sensible size
if (isZero)
{
resizeFramebuffer = false;
}
if (resizeFramebuffer)
{
_lastVideoSize = currVideoSize;
_lastVirtualSize = currVirtualSize;
FrameBufferResized();
}
//rendering flakes out egregiously if we have a zero size
//can we fix it later not to?
if (isZero)
DisplayManager.Blank();
else
DisplayManager.UpdateSource(video);
}
// sends a simulation of a plain alt key keystroke
private void SendPlainAltKey(int lparam)
{
var m = new Message { WParam = new IntPtr(0xF100), LParam = new IntPtr(lparam), Msg = 0x0112, HWnd = Handle };
base.WndProc(ref m);
}
// sends an alt+mnemonic combination
private void SendAltKeyChar(char c)
{
switch (OSTailoredCode.CurrentOS)
{
case OSTailoredCode.DistinctOS.Linux:
case OSTailoredCode.DistinctOS.macOS:
// no mnemonics for you
break;
case OSTailoredCode.DistinctOS.Windows:
//HACK
var _ = typeof(ToolStrip).InvokeMember(
"ProcessMnemonicInternal",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.Instance,
null,
MainformMenu,
new object[] { c });
break;
}
}
public static string ToFilter(string name, IDictionary<string, string> entries)
{
var items = new List<string>
{
name,
string.Join(";", entries.Select(e => $"*{e.Value}"))
};
foreach (var kvp in entries)
{
items.Add(kvp.Key);
items.Add($"*{kvp.Value}");
}
items.Add("All Files");
items.Add("*.*");
return FormatFilter(items.ToArray());
}
/// <exception cref="ArgumentException"><paramref name="args"/> contains unpaired element</exception>
public static string FormatFilter(params string[] args)
{
var sb = new StringBuilder();
if (args.Length % 2 != 0)
{
throw new ArgumentException();
}
var num = args.Length / 2;
for (int i = 0; i < num; i++)
{
sb.AppendFormat("{0} ({1})|{1}", args[i * 2], args[(i * 2) + 1]);
if (i != num - 1)
{
sb.Append('|');
}
}
var str = sb.ToString().Replace("%ARCH%", ArchiveFilters);
str = str.Replace(";", "; ");
return str;
}
public static FileFilterEntry[] RomFilterEntries { get; } =
{
new FileFilterEntry("Music Files", null, developerFilters: "*.psf;*.minipsf;*.sid;*.nsf"),
new FileFilterEntry("Disc Images", "*.cue;*.ccd;*.mds;*.m3u"),
new FileFilterEntry("NES", "*.nes;*.fds;*.unf;*.nsf;%ARCH%"),
new FileFilterEntry("Super NES", "*.smc;*.sfc;*.xml;%ARCH%"),
new FileFilterEntry("PlayStation", "*.cue;*.ccd;*.mds;*.m3u"),
new FileFilterEntry("PSX Executables (experimental)", null, developerFilters: "*.exe"),
new FileFilterEntry("PSF Playstation Sound File", "*.psf;*.minipsf"),
new FileFilterEntry("Nintendo 64", "*.z64;*.v64;*.n64"),
new FileFilterEntry("Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%"),
new FileFilterEntry("Gameboy Advance", "*.gba;%ARCH%"),
new FileFilterEntry("Master System", "*.sms;*.gg;*.sg;%ARCH%"),
new FileFilterEntry("PC Engine", "*.pce;*.sgx;*.cue;*.ccd;*.mds;%ARCH%"),
new FileFilterEntry("Atari 2600", "*.a26;%ARCH%", developerFilters: "*.bin"),
new FileFilterEntry("Atari 7800", "*.a78;%ARCH%", developerFilters: "*.bin"),
new FileFilterEntry("Atari Lynx", "*.lnx;%ARCH%"),
new FileFilterEntry("ColecoVision", "*.col;%ARCH%"),
new FileFilterEntry("IntelliVision", "*.int;*.bin;*.rom;%ARCH%"),
new FileFilterEntry("TI-83", "*.rom;%ARCH%"),
new FileFilterEntry("Archive Files", "%ARCH%"),
new FileFilterEntry("Genesis", "*.gen;*.md;*.smd;*.32x;*.bin;*.cue;*.ccd;%ARCH%"),
new FileFilterEntry("SID Commodore 64 Music File", null, developerFilters: "*.sid;%ARCH%"),
new FileFilterEntry("WonderSwan", "*.ws;*.wsc;%ARCH%"),
new FileFilterEntry("Apple II", "*.dsk;*.do;*.po;%ARCH%"),
new FileFilterEntry("Virtual Boy", "*.vb;%ARCH%"),
new FileFilterEntry("Neo Geo Pocket", "*.ngp;*.ngc;%ARCH%"),
new FileFilterEntry("Commodore 64", "*.prg;*.d64;*.g64;*.crt;*.tap;%ARCH%"),
new FileFilterEntry("Amstrad CPC", null, developerFilters: "*.cdt;*.dsk;%ARCH%"),
new FileFilterEntry("Sinclair ZX Spectrum", "*.tzx;*.tap;*.dsk;*.pzx;*.csw;*.wav;%ARCH%")
};
public const string ArchiveFilters = "*.zip;*.rar;*.7z;*.gz";
public static string RomFilter
{
get
{
string GetRomFilterStrings()
{
var values = new HashSet<string>(RomFilterEntries.SelectMany(f => f.EffectiveFilters));
if (values.Remove("%ARCH%"))
{
values.UnionWith(ArchiveFilters.Split(';'));
}
return string.Join(";", values.OrderBy(n => n));
}
var allFilters = new List<FileFilterEntry> { new FileFilterEntry("Rom Files", GetRomFilterStrings()) };
allFilters.AddRange(RomFilterEntries.Where(f => f.EffectiveFilters.Any()));
allFilters.Add(new FileFilterEntry("Savestate", "*.state"));
allFilters.Add(new FileFilterEntry("All Files", "*.*"));
return FormatFilter(allFilters.SelectMany(f => new[] { f.Description, string.Join(";", f.EffectiveFilters) }).ToArray());
}
}
private void OpenRom()
{
using var ofd = new OpenFileDialog
{
InitialDirectory = PathManager.GetRomsPath(Emulator.SystemId),
Filter = RomFilter,
RestoreDirectory = false,
FilterIndex = _lastOpenRomFilter
};
var result = ofd.ShowHawkDialog();
if (result != DialogResult.OK)
{
return;
}
var file = new FileInfo(ofd.FileName);
_lastOpenRomFilter = ofd.FilterIndex;
var lra = new LoadRomArgs { OpenAdvanced = new OpenAdvanced_OpenRom { Path = file.FullName } };
LoadRom(file.FullName, lra);
}
private void CoreSyncSettings(object sender, RomLoader.SettingsLoadArgs e)
{
if (MovieSession.QueuedMovie != null)
{
if (!string.IsNullOrWhiteSpace(MovieSession.QueuedMovie.SyncSettingsJson))
{
e.Settings = ConfigService.LoadWithType(MovieSession.QueuedMovie.SyncSettingsJson);
}
else
{
e.Settings = Config.GetCoreSyncSettings(e.Core);
// Only show this nag if the core actually has sync settings, not all cores do
if (e.Settings != null && !_suppressSyncSettingsWarning)
{
MessageBox.Show(
"No sync settings found, using currently configured settings for this core.",
"No sync settings found",
MessageBoxButtons.OK,
MessageBoxIcon.Warning);
}
}
}
else
{
e.Settings = Config.GetCoreSyncSettings(e.Core);
}
}
private void CoreSettings(object sender, RomLoader.SettingsLoadArgs e)
{
e.Settings = Config.GetCoreSettings(e.Core);
}
/// <summary>
/// send core settings to emu, setting reboot flag if needed
/// </summary>
public void PutCoreSettings(object o)
{
var settable = new SettingsAdapter(Emulator);
if (settable.HasSettings && settable.PutSettings(o))
{
FlagNeedsReboot();
}
}
// TODO: Get/Put settings/sync settings methods could become a service we instantiate and use and pass to other forms
/// <summary>
/// send core sync settings to emu, setting reboot flag if needed
/// </summary>
public void PutCoreSyncSettings(object o)
{
var settable = new SettingsAdapter(Emulator);
if (MovieSession.Movie.IsActive())
{
AddOnScreenMessage("Attempt to change sync-relevant settings while recording BLOCKED.");
}
else if (settable.HasSyncSettings && settable.PutSyncSettings(o))
{
FlagNeedsReboot();
}
}
private void SaveConfig(string path = "")
{
if (Config.SaveWindowPosition)
{
if (Config.MainWndx != -32000) // When minimized location is -32000, don't save this into the config file!
{
Config.MainWndx = Location.X;
}
if (Config.MainWndy != -32000)
{
Config.MainWndy = Location.Y;
}
}
else
{
Config.MainWndx = -1;
Config.MainWndy = -1;
}
if (string.IsNullOrEmpty(path))
{
path = PathManager.DefaultIniPath;
}
ConfigService.Save(path, Config);
}
private void ToggleFps()
{
Config.DisplayFps ^= true;
}
private void ToggleFrameCounter()
{
Config.DisplayFrameCounter ^= true;
}
private void ToggleLagCounter()
{
Config.DisplayLagCounter ^= true;
}
private void ToggleInputDisplay()
{
Config.DisplayInput ^= true;
}
private void ToggleSound()
{
Config.SoundEnabled ^= true;
Sound.StopSound();
Sound.StartSound();
}
private void VolumeUp()
{
Config.SoundVolume += 10;
if (Config.SoundVolume > 100)
{
Config.SoundVolume = 100;
}
AddOnScreenMessage($"Volume {Config.SoundVolume}");
}
private void VolumeDown()
{
Config.SoundVolume -= 10;
if (Config.SoundVolume < 0)
{
Config.SoundVolume = 0;
}
AddOnScreenMessage($"Volume {Config.SoundVolume}");
}
private void SoftReset()
{
// is it enough to run this for one frame? maybe..
if (Emulator.ControllerDefinition.BoolButtons.Contains("Reset"))
{
if (MovieSession.Movie.Mode != MovieMode.Play)
{
ClickyVirtualPadController.Click("Reset");
AddOnScreenMessage("Reset button pressed.");
}
}
}
private void HardReset()
{
// is it enough to run this for one frame? maybe..
if (Emulator.ControllerDefinition.BoolButtons.Contains("Power"))
{
if (MovieSession.Movie.Mode != MovieMode.Play)
{
ClickyVirtualPadController.Click("Power");
AddOnScreenMessage("Power button pressed.");
}
}
}
private Color SlotForeColor(int slot)
{
return _stateSlots.HasSlot(slot)
? Config.SaveSlot == slot
? SystemColors.HighlightText
: SystemColors.WindowText
: SystemColors.GrayText;
}
private Color SlotBackColor(int slot)
{
return Config.SaveSlot == slot
? SystemColors.Highlight
: SystemColors.Control;
}
public void UpdateStatusSlots()
{
_stateSlots.Update();
Slot0StatusButton.ForeColor = SlotForeColor(0);
Slot1StatusButton.ForeColor = SlotForeColor(1);
Slot2StatusButton.ForeColor = SlotForeColor(2);
Slot3StatusButton.ForeColor = SlotForeColor(3);
Slot4StatusButton.ForeColor = SlotForeColor(4);
Slot5StatusButton.ForeColor = SlotForeColor(5);
Slot6StatusButton.ForeColor = SlotForeColor(6);
Slot7StatusButton.ForeColor = SlotForeColor(7);
Slot8StatusButton.ForeColor = SlotForeColor(8);
Slot9StatusButton.ForeColor = SlotForeColor(9);
Slot0StatusButton.BackColor = SlotBackColor(0);
Slot1StatusButton.BackColor = SlotBackColor(1);
Slot2StatusButton.BackColor = SlotBackColor(2);
Slot3StatusButton.BackColor = SlotBackColor(3);
Slot4StatusButton.BackColor = SlotBackColor(4);
Slot5StatusButton.BackColor = SlotBackColor(5);
Slot6StatusButton.BackColor = SlotBackColor(6);
Slot7StatusButton.BackColor = SlotBackColor(7);
Slot8StatusButton.BackColor = SlotBackColor(8);
Slot9StatusButton.BackColor = SlotBackColor(9);
SaveSlotsStatusLabel.Visible =
Slot0StatusButton.Visible =
Slot1StatusButton.Visible =
Slot2StatusButton.Visible =
Slot3StatusButton.Visible =
Slot4StatusButton.Visible =
Slot5StatusButton.Visible =
Slot6StatusButton.Visible =
Slot7StatusButton.Visible =
Slot8StatusButton.Visible =
Slot9StatusButton.Visible =
Emulator.HasSavestates();
}
public BitmapBuffer CaptureOSD()
{
var bb = DisplayManager.RenderOffscreen(_currentVideoProvider, true);
bb.DiscardAlpha();
return bb;
}
private void IncreaseWindowSize()
{
switch (Config.TargetZoomFactors[Emulator.SystemId])
{
case 1:
Config.TargetZoomFactors[Emulator.SystemId] = 2;
break;
case 2:
Config.TargetZoomFactors[Emulator.SystemId] = 3;
break;
case 3:
Config.TargetZoomFactors[Emulator.SystemId] = 4;
break;
case 4:
Config.TargetZoomFactors[Emulator.SystemId] = 5;
break;
case 5:
Config.TargetZoomFactors[Emulator.SystemId] = 10;
break;
case 10:
return;
}
AddOnScreenMessage($"Screensize set to {Config.TargetZoomFactors[Emulator.SystemId]}x");
FrameBufferResized();
}
private void DecreaseWindowSize()
{
switch (Config.TargetZoomFactors[Emulator.SystemId])
{
case 1:
return;
case 2:
Config.TargetZoomFactors[Emulator.SystemId] = 1;
break;
case 3:
Config.TargetZoomFactors[Emulator.SystemId] = 2;
break;
case 4:
Config.TargetZoomFactors[Emulator.SystemId] = 3;
break;
case 5:
Config.TargetZoomFactors[Emulator.SystemId] = 4;
break;
case 10:
Config.TargetZoomFactors[Emulator.SystemId] = 5;
return;
}
AddOnScreenMessage($"Screensize set to {Config.TargetZoomFactors[Emulator.SystemId]}x");
FrameBufferResized();
}
private static readonly int[] SpeedPercents = { 1, 3, 6, 12, 25, 50, 75, 100, 150, 200, 300, 400, 800, 1600, 3200, 6400 };
private void IncreaseSpeed()
{
if (!Config.ClockThrottle)
{
AddOnScreenMessage("Unable to change speed, please switch to clock throttle");
return;
}
var oldPercent = Config.SpeedPercent;
int newPercent;
int i = 0;
do
{
i++;
newPercent = SpeedPercents[i];
}
while (newPercent <= oldPercent && i < SpeedPercents.Length - 1);
SetSpeedPercent(newPercent);
}
private void DecreaseSpeed()
{
if (!Config.ClockThrottle)
{
AddOnScreenMessage("Unable to change speed, please switch to clock throttle");
return;
}
var oldPercent = Config.SpeedPercent;
int newPercent;
int i = SpeedPercents.Length - 1;
do
{
i--;
newPercent = SpeedPercents[i];
}
while (newPercent >= oldPercent && i > 0);
SetSpeedPercent(newPercent);
}
private void SaveMovie()
{
if (MovieSession.Movie.IsActive())
{
MovieSession.Movie.Save();
AddOnScreenMessage($"{MovieSession.Movie.Filename} saved.");
}
}
private void HandleToggleLightAndLink()
{
if (MainStatusBar.Visible)
{
var hasDriveLight = Emulator.HasDriveLight() && Emulator.AsDriveLight().DriveLightEnabled;
if (hasDriveLight)
{
if (!LedLightStatusLabel.Visible)
{
LedLightStatusLabel.Visible = true;
}
LedLightStatusLabel.Image = Emulator.AsDriveLight().DriveLightOn
? _statusBarDiskLightOnImage
: _statusBarDiskLightOffImage;
}
else
{
if (LedLightStatusLabel.Visible)
{
LedLightStatusLabel.Visible = false;
}
}
if (Emulator.UsesLinkCable())
{
if (!LinkConnectStatusBarButton.Visible)
{
LinkConnectStatusBarButton.Visible = true;
}
LinkConnectStatusBarButton.Image = Emulator.AsLinkable().LinkConnected
? _linkCableOn
: _linkCableOff;
LinkConnectStatusBarButton.ToolTipText = $"Link connection is currently {(Emulator.AsLinkable().LinkConnected ? "enabled" : "disabled")}";
}
else
{
if (LinkConnectStatusBarButton.Visible)
{
LinkConnectStatusBarButton.Visible = false;
}
}
}
}
private void UpdateKeyPriorityIcon()
{
switch (Config.InputHotkeyOverrideOptions)
{
default:
case 0:
KeyPriorityStatusLabel.Image = Properties.Resources.Both;
KeyPriorityStatusLabel.ToolTipText = "Key priority: Allow both hotkeys and controller buttons";
break;
case 1:
KeyPriorityStatusLabel.Image = Properties.Resources.GameController;
KeyPriorityStatusLabel.ToolTipText = "Key priority: Controller buttons will override hotkeys";
break;
case 2:
KeyPriorityStatusLabel.Image = Properties.Resources.HotKeys;
KeyPriorityStatusLabel.ToolTipText = "Key priority: Hotkeys will override controller buttons";
break;
}
}
private void ToggleModePokeMode()
{
Config.MoviePlaybackPokeMode ^= true;
AddOnScreenMessage($"Movie Poke mode {(Config.MoviePlaybackPokeMode ? "enabled" : "disabled")}");
}
private void ToggleBackgroundInput()
{
Config.AcceptBackgroundInput ^= true;
AddOnScreenMessage($"Background Input {(Config.AcceptBackgroundInput ? "enabled" : "disabled")}");
}
private void VsyncMessage()
{
AddOnScreenMessage($"Display Vsync set to {(Config.VSync ? "on" : "off")}");
}
private static bool StateErrorAskUser(string title, string message)
{
var result = MessageBox.Show(
message,
title,
MessageBoxButtons.YesNo,
MessageBoxIcon.Question);
return result == DialogResult.Yes;
}
private void FdsInsertDiskMenuAdd(string name, string button, string msg)
{
FDSControlsMenuItem.DropDownItems.Add(name, null, delegate
{
if (Emulator.ControllerDefinition.BoolButtons.Contains(button))
{
if (MovieSession.Movie.Mode != MovieMode.Play)
{
ClickyVirtualPadController.Click(button);
AddOnScreenMessage(msg);
}
}
});
}
private const int WmDeviceChange = 0x0219;
// Alt key hacks
protected override void WndProc(ref Message m)
{
switch (m.Msg)
{
case WmDeviceChange:
GamePad.Initialize(this);
GamePad360.Initialize();
break;
}
// this is necessary to trap plain alt keypresses so that only our hotkey system gets them
if (m.Msg == 0x0112) // WM_SYSCOMMAND
{
if (m.WParam.ToInt32() == 0xF100) // SC_KEYMENU
{
return;
}
}
base.WndProc(ref m);
}
protected override bool ProcessDialogChar(char charCode)
{
// this is necessary to trap alt+char combinations so that only our hotkey system gets them
return (ModifierKeys & Keys.Alt) != 0 || base.ProcessDialogChar(charCode);
}
private void UpdateCoreStatusBarButton()
{
if (Emulator.IsNull())
{
CoreNameStatusBarButton.Visible = false;
return;
}
CoreNameStatusBarButton.Visible = true;
var attributes = Emulator.Attributes();
CoreNameStatusBarButton.Text = Emulator.DisplayName();
CoreNameStatusBarButton.Image = Emulator.Icon();
CoreNameStatusBarButton.ToolTipText = attributes.Ported ? "(ported) " : "";
if (Emulator.SystemId == "ZXSpectrum")
{
var core = (Emulation.Cores.Computers.SinclairSpectrum.ZXSpectrum)Emulator;
CoreNameStatusBarButton.ToolTipText = core.GetMachineType();
}
if (Emulator.SystemId == "AmstradCPC")
{
var core = (Emulation.Cores.Computers.AmstradCPC.AmstradCPC)Emulator;
CoreNameStatusBarButton.ToolTipText = core.GetMachineType();
}
}
private void ToggleKeyPriority()
{
Config.InputHotkeyOverrideOptions++;
if (Config.InputHotkeyOverrideOptions > 2)
{
Config.InputHotkeyOverrideOptions = 0;
}
UpdateKeyPriorityIcon();
switch (Config.InputHotkeyOverrideOptions)
{
case 0:
AddOnScreenMessage("Key priority set to Both Hotkey and Input");
break;
case 1:
AddOnScreenMessage("Key priority set to Input over Hotkey");
break;
case 2:
AddOnScreenMessage("Key priority set to Input");
break;
}
}
#endregion
#region Frame Loop
private void StepRunLoop_Throttle()
{
SyncThrottle();
_throttle.signal_frameAdvance = _runloopFrameAdvance;
_throttle.signal_continuousFrameAdvancing = _runloopFrameProgress;
_throttle.Step(true, -1);
}
public void FrameAdvance()
{
PressFrameAdvance = true;
StepRunLoop_Core(true);
}
public void SeekFrameAdvance()
{
PressFrameAdvance = true;
StepRunLoop_Core(true);
PressFrameAdvance = false;
}
public bool IsLagFrame
{
get
{
if (Emulator.CanPollInput())
{
return Emulator.AsInputPollable().IsLagFrame;
}
return false;
}
}
private void StepRunLoop_Core(bool force = false)
{
var runFrame = false;
_runloopFrameAdvance = false;
var currentTimestamp = Stopwatch.GetTimestamp();
double frameAdvanceTimestampDeltaMs = (double)(currentTimestamp - _frameAdvanceTimestamp) / Stopwatch.Frequency * 1000.0;
bool frameProgressTimeElapsed = frameAdvanceTimestampDeltaMs >= Config.FrameProgressDelayMs;
if (Config.SkipLagFrame && IsLagFrame && frameProgressTimeElapsed && Emulator.Frame > 0)
{
runFrame = true;
}
if (ClientControls["Frame Advance"] || PressFrameAdvance || HoldFrameAdvance)
{
_runloopFrameAdvance = true;
// handle the initial trigger of a frame advance
if (_frameAdvanceTimestamp == 0)
{
PauseEmulator();
runFrame = true;
_frameAdvanceTimestamp = currentTimestamp;
}
else
{
// handle the timed transition from countdown to FrameProgress
if (frameProgressTimeElapsed)
{
runFrame = true;
_runloopFrameProgress = true;
UnpauseEmulator();
}
}
}
else
{
// handle release of frame advance: do we need to deactivate FrameProgress?
if (_runloopFrameProgress)
{
_runloopFrameProgress = false;
PauseEmulator();
}
_frameAdvanceTimestamp = 0;
}
if (!EmulatorPaused)
{
runFrame = true;
}
bool isRewinding = Rewind(ref runFrame, currentTimestamp, out var returnToRecording);
float atten = 0;
if (runFrame || force)
{
var isFastForwarding = ClientControls["Fast Forward"] || IsTurboing || InvisibleEmulation;
var isFastForwardingOrRewinding = isFastForwarding || isRewinding || _unthrottled;
if (isFastForwardingOrRewinding != _lastFastForwardingOrRewinding)
{
InitializeFpsData();
}
_lastFastForwardingOrRewinding = isFastForwardingOrRewinding;
// client input-related duties
GlobalWin.OSD.ClearGuiText();
CheatList.Pulse();
// zero 03-may-2014 - moved this before call to UpdateToolsBefore(), since it seems to clear the state which a lua event.framestart is going to want to alter
ClickyVirtualPadController.FrameTick();
Global.ButtonOverrideAdaptor.FrameTick();
if (Tools.Has<LuaConsole>() && !SuppressLua)
{
Tools.LuaConsole.LuaImp.CallFrameBeforeEvent();
}
if (IsTurboing)
{
Tools.FastUpdateBefore();
}
else
{
Tools.UpdateToolsBefore();
}
if (!InvisibleEmulation)
{
CaptureRewind(isRewinding);
}
// Set volume, if enabled
if (Config.SoundEnabledNormal && !InvisibleEmulation)
{
atten = Config.SoundVolume / 100.0f;
if (isFastForwardingOrRewinding)
{
if (Config.SoundEnabledRWFF)
{
atten *= Config.SoundVolumeRWFF / 100.0f;
}
else
{
atten = 0;
}
}
// Mute if using Frame Advance/Frame Progress
if (_runloopFrameAdvance && Config.MuteFrameAdvance)
{
atten = 0;
}
}
MovieSession.HandleMovieOnFrameLoop();
if (Config.AutosaveSaveRAM)
{
if (AutoFlushSaveRamIn-- <= 0)
{
FlushSaveRAM(true);
}
}
// why not skip audio if the user doesn't want sound
bool renderSound = (Config.SoundEnabled && !IsTurboing)
|| (_currAviWriter?.UsesAudio ?? false);
if (!renderSound)
{
atten = 0;
}
bool render = !InvisibleEmulation && (!_throttle.skipNextFrame || (_currAviWriter?.UsesVideo ?? false));
bool newFrame = Emulator.FrameAdvance(Global.ControllerOutput, render, renderSound);
MovieSession.HandleMovieAfterFrameLoop();
if (returnToRecording)
{
MovieSession.Movie.SwitchToRecord();
}
if (isRewinding && !IsRewindSlave && MovieSession.Movie.IsRecording())
{
MovieSession.Movie.Truncate(Global.Emulator.Frame);
}
CheatList.Pulse();
if (IsLagFrame && Config.AutofireLagFrames)
{
AutoFireController.IncrementStarts();
}
Global.AutofireStickyXORAdapter.IncrementLoops(IsLagFrame);
PressFrameAdvance = false;
if (Tools.Has<LuaConsole>() && !SuppressLua)
{
Tools.LuaConsole.LuaImp.CallFrameAfterEvent();
}
if (IsTurboing)
{
Tools.FastUpdateAfter(SuppressLua);
}
else
{
UpdateToolsAfter(SuppressLua);
}
if (!PauseAvi && newFrame && !InvisibleEmulation)
{
AvFrameAdvance();
}
if (newFrame)
{
_framesSinceLastFpsUpdate++;
UpdateFpsDisplay(currentTimestamp, isRewinding, isFastForwarding);
}
if (Tools.IsLoaded<TAStudio>() &&
Tools.TAStudio.LastPositionFrame == Emulator.Frame)
{
if (PauseOnFrame.HasValue &&
PauseOnFrame.Value <= Tools.TAStudio.LastPositionFrame)
{
TasMovieRecord record = (MovieSession.Movie as TasMovie)[Emulator.Frame];
if (!record.Lagged.HasValue && IsSeeking)
{
// haven't yet greenzoned the frame, hence it's after editing
// then we want to pause here. taseditor fashion
PauseEmulator();
}
}
}
if (IsSeeking && Emulator.Frame == PauseOnFrame.Value)
{
PauseEmulator();
if (Tools.IsLoaded<TAStudio>())
{
Tools.TAStudio.StopSeeking();
}
PauseOnFrame = null;
}
}
if (ClientControls["Rewind"] || PressRewind)
{
UpdateToolsAfter();
}
Sound.UpdateSound(atten);
}
private void UpdateFpsDisplay(long currentTimestamp, bool isRewinding, bool isFastForwarding)
{
double elapsedSeconds = (currentTimestamp - _timestampLastFpsUpdate) / (double)Stopwatch.Frequency;
if (elapsedSeconds < 1.0 / _fpsUpdatesPerSecond)
{
return;
}
if (_lastFps == 0) // Initial calculation
{
_lastFps = (_framesSinceLastFpsUpdate - 1) / elapsedSeconds;
}
else
{
_lastFps = (_lastFps + (_framesSinceLastFpsUpdate * _fpsSmoothing)) / (1.0 + (elapsedSeconds * _fpsSmoothing));
}
_framesSinceLastFpsUpdate = 0;
_timestampLastFpsUpdate = currentTimestamp;
var fpsString = $"{_lastFps:0} fps";
if (isRewinding)
{
fpsString += IsTurboing || isFastForwarding ?
" <<<<" :
" <<";
}
else if (isFastForwarding)
{
fpsString += IsTurboing ?
" >>>>" :
" >>";
}
GlobalWin.OSD.Fps = fpsString;
// need to refresh window caption in this case
if (Config.DispSpeedupFeatures == 0)
{
SetWindowText();
}
}
private void InitializeFpsData()
{
_lastFps = 0;
_timestampLastFpsUpdate = Stopwatch.GetTimestamp();
_framesSinceLastFpsUpdate = 0;
}
#endregion
#region AVI Stuff
/// <summary>
/// start AVI recording, unattended
/// </summary>
/// <param name="videoWriterName">match the short name of an <seealso cref="IVideoWriter"/></param>
/// <param name="filename">filename to save to</param>
private void RecordAv(string videoWriterName, string filename)
{
RecordAvBase(videoWriterName, filename, true);
}
/// <summary>
/// start AV recording, asking user for filename and options
/// </summary>
private void RecordAv()
{
RecordAvBase(null, null, false);
}
/// <summary>
/// start AV recording
/// </summary>
private void RecordAvBase(string videoWriterName, string filename, bool unattended)
{
if (_currAviWriter != null || OSTailoredCode.IsUnixHost) return;
// select IVideoWriter to use
IVideoWriter aw;
if (string.IsNullOrEmpty(videoWriterName) && !string.IsNullOrEmpty(Config.VideoWriter))
{
videoWriterName = Config.VideoWriter;
}
_dumpaudiosync = Config.VideoWriterAudioSync;
if (unattended && !string.IsNullOrEmpty(videoWriterName))
{
aw = VideoWriterInventory.GetVideoWriter(videoWriterName);
}
else
{
aw = VideoWriterChooserForm.DoVideoWriterChooserDlg(
VideoWriterInventory.GetAllWriters(),
this,
Emulator,
Config,
out _avwriterResizew,
out _avwriterResizeh,
out _avwriterpad,
ref _dumpaudiosync);
}
if (aw == null)
{
AddOnScreenMessage(
unattended ? $"Couldn't start video writer \"{videoWriterName}\"" : "A/V capture canceled.");
return;
}
try
{
bool usingAvi = aw is AviWriter; // SO GROSS!
if (_dumpaudiosync)
{
aw = new VideoStretcher(aw);
}
else
{
aw = new AudioStretcher(aw);
}
aw.SetMovieParameters(Emulator.VsyncNumerator(), Emulator.VsyncDenominator());
if (_avwriterResizew > 0 && _avwriterResizeh > 0)
{
aw.SetVideoParameters(_avwriterResizew, _avwriterResizeh);
}
else
{
aw.SetVideoParameters(_currentVideoProvider.BufferWidth, _currentVideoProvider.BufferHeight);
}
aw.SetAudioParameters(44100, 2, 16);
// select codec token
// do this before save dialog because ffmpeg won't know what extension it wants until it's been configured
if (unattended && !string.IsNullOrEmpty(filename))
{
aw.SetDefaultVideoCodecToken();
}
else
{
// THIS IS REALLY SLOPPY!
// PLEASE REDO ME TO NOT CARE WHICH AVWRITER IS USED!
if (usingAvi && !string.IsNullOrEmpty(Config.AviCodecToken))
{
aw.SetDefaultVideoCodecToken();
}
var token = aw.AcquireVideoCodecToken(this);
if (token == null)
{
AddOnScreenMessage("A/V capture canceled.");
aw.Dispose();
return;
}
aw.SetVideoCodecToken(token);
}
// select file to save to
if (unattended && !string.IsNullOrEmpty(filename))
{
aw.OpenFile(filename);
}
else
{
string ext = aw.DesiredExtension();
string pathForOpenFile;
// handle directories first
if (ext == "<directory>")
{
using var fbd = new FolderBrowserEx();
if (fbd.ShowDialog() == DialogResult.Cancel)
{
aw.Dispose();
return;
}
pathForOpenFile = fbd.SelectedPath;
}
else
{
using var sfd = new SaveFileDialog();
if (Game != null)
{
sfd.FileName = $"{PathManager.FilesystemSafeName(Game)}.{ext}"; // don't use Path.ChangeExtension, it might wreck game names with dots in them
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Config.PathEntries.AvPathFragment, null);
}
else
{
sfd.FileName = "NULL";
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Config.PathEntries.AvPathFragment, null);
}
sfd.Filter = string.Format("{0} (*.{0})|*.{0}|All Files|*.*", ext);
var result = sfd.ShowHawkDialog();
if (result == DialogResult.Cancel)
{
aw.Dispose();
return;
}
pathForOpenFile = sfd.FileName;
}
aw.OpenFile(pathForOpenFile);
}
// commit the avi writing last, in case there were any errors earlier
_currAviWriter = aw;
AddOnScreenMessage("A/V capture started");
AVIStatusLabel.Image = Properties.Resources.AVI;
AVIStatusLabel.ToolTipText = "A/V capture in progress";
AVIStatusLabel.Visible = true;
}
catch
{
AddOnScreenMessage("A/V capture failed!");
aw.Dispose();
throw;
}
if (_dumpaudiosync)
{
_currentSoundProvider.SetSyncMode(SyncSoundMode.Sync);
}
else
{
if (_currentSoundProvider.CanProvideAsync)
{
_currentSoundProvider.SetSyncMode(SyncSoundMode.Async);
_aviSoundInputAsync = _currentSoundProvider;
}
else
{
_currentSoundProvider.SetSyncMode(SyncSoundMode.Sync);
_aviSoundInputAsync = new SyncToAsyncProvider(_currentSoundProvider);
}
}
_dumpProxy = new SimpleSyncSoundProvider();
RewireSound();
}
private void AbortAv()
{
if (_currAviWriter == null)
{
_dumpProxy = null;
RewireSound();
return;
}
_currAviWriter.Dispose();
_currAviWriter = null;
AddOnScreenMessage("A/V capture aborted");
AVIStatusLabel.Image = Properties.Resources.Blank;
AVIStatusLabel.ToolTipText = "";
AVIStatusLabel.Visible = false;
_aviSoundInputAsync = null;
_dumpProxy = null; // return to normal sound output
RewireSound();
}
private void StopAv()
{
if (_currAviWriter == null)
{
_dumpProxy = null;
RewireSound();
return;
}
_currAviWriter.CloseFile();
_currAviWriter.Dispose();
_currAviWriter = null;
AddOnScreenMessage("A/V capture stopped");
AVIStatusLabel.Image = Properties.Resources.Blank;
AVIStatusLabel.ToolTipText = "";
AVIStatusLabel.Visible = false;
_aviSoundInputAsync = null;
_dumpProxy = null; // return to normal sound output
RewireSound();
}
private void AvFrameAdvance()
{
if (_currAviWriter != null)
{
// TODO ZERO - this code is pretty jacked. we'll want to frugalize buffers better for speedier dumping, and we might want to rely on the GL layer for padding
try
{
// is this the best time to handle this? or deeper inside?
if (_argParser._currAviWriterFrameList != null)
{
if (!_argParser._currAviWriterFrameList.Contains(Emulator.Frame))
{
goto HANDLE_AUTODUMP;
}
}
IVideoProvider output;
IDisposable disposableOutput = null;
if (_avwriterResizew > 0 && _avwriterResizeh > 0)
{
BitmapBuffer bbIn = null;
Bitmap bmpIn = null;
try
{
bbIn = Config.AviCaptureOsd
? CaptureOSD()
: new BitmapBuffer(_currentVideoProvider.BufferWidth, _currentVideoProvider.BufferHeight, _currentVideoProvider.GetVideoBuffer());
bbIn.DiscardAlpha();
var bmpOut = new Bitmap(_avwriterResizew, _avwriterResizeh, PixelFormat.Format32bppArgb);
bmpIn = bbIn.ToSysdrawingBitmap();
using (var g = Graphics.FromImage(bmpOut))
{
if (_avwriterpad)
{
g.Clear(Color.FromArgb(_currentVideoProvider.BackgroundColor));
g.DrawImageUnscaled(bmpIn, (bmpOut.Width - bmpIn.Width) / 2, (bmpOut.Height - bmpIn.Height) / 2);
}
else
{
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
g.DrawImage(bmpIn, new Rectangle(0, 0, bmpOut.Width, bmpOut.Height));
}
}
output = new BmpVideoProvider(bmpOut, _currentVideoProvider.VsyncNumerator, _currentVideoProvider.VsyncDenominator);
disposableOutput = (IDisposable)output;
}
finally
{
bbIn?.Dispose();
bmpIn?.Dispose();
}
}
else
{
if (Config.AviCaptureOsd)
{
output = new BitmapBufferVideoProvider(CaptureOSD());
disposableOutput = (IDisposable)output;
}
else
{
output = _currentVideoProvider;
}
}
_currAviWriter.SetFrame(Emulator.Frame);
short[] samp;
int nsamp;
if (_dumpaudiosync)
{
((VideoStretcher)_currAviWriter).DumpAV(output, _currentSoundProvider, out samp, out nsamp);
}
else
{
((AudioStretcher)_currAviWriter).DumpAV(output, _aviSoundInputAsync, out samp, out nsamp);
}
disposableOutput?.Dispose();
_dumpProxy.PutSamples(samp, nsamp);
}
catch (Exception e)
{
MessageBox.Show($"Video dumping died:\n\n{e}");
AbortAv();
}
HANDLE_AUTODUMP:
if (_argParser._autoDumpLength > 0)
{
_argParser._autoDumpLength--;
if (_argParser._autoDumpLength == 0) // finish
{
StopAv();
if (_argParser._autoCloseOnDump)
{
_exitRequestPending = true;
}
}
}
}
}
private int? LoadArchiveChooser(HawkFile file)
{
using var ac = new ArchiveChooser(file);
if (ac.ShowDialog(this) == DialogResult.OK)
{
return ac.SelectedMemberIndex;
}
return null;
}
#endregion
#region Scheduled for refactor
private void ShowMessageCoreComm(string message)
{
MessageBox.Show(this, message, "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
private void ShowLoadError(object sender, RomLoader.RomErrorArgs e)
{
if (e.Type == RomLoader.LoadErrorType.MissingFirmware)
{
var result = MessageBox.Show(
"You are missing the needed firmware files to load this Rom\n\nWould you like to open the firmware manager now and configure your firmwares?",
e.Message,
MessageBoxButtons.YesNo,
MessageBoxIcon.Error);
if (result == DialogResult.Yes)
{
FirmwaresMenuItem_Click(null, e);
if (e.Retry)
{
// Retry loading the ROM here. This leads to recursion, as the original call to LoadRom has not exited yet,
// but unless the user tries and fails to set his firmware a lot of times, nothing should happen.
// Refer to how RomLoader implemented its LoadRom method for a potential fix on this.
LoadRom(e.RomPath, _currentLoadRomArgs);
}
}
}
else
{
string title = "load error";
if (e.AttemptedCoreLoad != null)
{
title = $"{e.AttemptedCoreLoad} load error";
}
MessageBox.Show(this, e.Message, title, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void NotifyCoreComm(string message)
{
AddOnScreenMessage(message);
}
private string ChoosePlatformForRom(RomGame rom)
{
using var platformChooser = new PlatformChooser(Config)
{
RomGame = rom
};
platformChooser.ShowDialog();
return platformChooser.PlatformChoice;
}
public class LoadRomArgs
{
public bool? Deterministic { get; set; }
public IOpenAdvanced OpenAdvanced { get; set; }
}
private LoadRomArgs _currentLoadRomArgs;
public bool LoadRom(string path, LoadRomArgs args)
{
if (!LoadRomInternal(path, args))
return false;
// what's the meaning of the last rom path when opening an archive? based on the archive file location
if (args.OpenAdvanced is OpenAdvanced_OpenRom)
{
var leftPart = path.Split('|')[0];
Config.LastRomPath = Path.GetFullPath(Path.GetDirectoryName(leftPart) ?? "");
}
return true;
}
// Still needs a good bit of refactoring
private bool LoadRomInternal(string path, LoadRomArgs args)
{
if (path == null)
throw new ArgumentNullException(nameof(path));
if (args == null)
throw new ArgumentNullException(nameof(args));
path = EmuHawkUtil.ResolveShortcut(path);
// if this is the first call to LoadRom (they will come in recursively) then stash the args
bool firstCall = false;
if (_currentLoadRomArgs == null)
{
firstCall = true;
_currentLoadRomArgs = args;
}
else
{
args = _currentLoadRomArgs;
}
try
{
// movies should require deterministic emulation in ALL cases
// if the core is managing its own DE through SyncSettings a 'deterministic' bool can be passed into the core's constructor
// it is then up to the core itself to override its own local DeterministicEmulation setting
bool deterministic = args.Deterministic ?? MovieSession.QueuedMovie != null;
if (!Tools.AskSave())
{
return false;
}
var loader = new RomLoader
{
ChooseArchive = LoadArchiveChooser,
ChoosePlatform = ChoosePlatformForRom,
Deterministic = deterministic,
MessageCallback = GlobalWin.OSD.AddMessage,
OpenAdvanced = args.OpenAdvanced
};
Global.FirmwareManager.RecentlyServed.Clear();
loader.OnLoadError += ShowLoadError;
loader.OnLoadSettings += CoreSettings;
loader.OnLoadSyncSettings += CoreSyncSettings;
// this also happens in CloseGame(). But it needs to happen here since if we're restarting with the same core,
// any settings changes that we made need to make it back to config before we try to instantiate that core with
// the new settings objects
CommitCoreSettingsToConfig(); // adelikat: I Think by reordering things, this isn't necessary anymore
CloseGame();
var nextComm = CreateCoreComm();
IOpenAdvanced ioa = args.OpenAdvanced;
var oaOpenrom = ioa as OpenAdvanced_OpenRom;
var oaMame = ioa as OpenAdvanced_MAME;
var oaRetro = ioa as OpenAdvanced_Libretro;
var ioaRetro = ioa as IOpenAdvancedLibretro;
// we need to inform LoadRom which Libretro core to use...
if (ioaRetro != null)
{
// prepare a core specification
// if it wasn't already specified, use the current default
if (ioaRetro.CorePath == null)
{
ioaRetro.CorePath = Config.LibretroCore;
}
nextComm.LaunchLibretroCore = ioaRetro.CorePath;
if (nextComm.LaunchLibretroCore == null)
{
throw new InvalidOperationException("Can't load a file via Libretro until a core is specified");
}
}
if (oaOpenrom != null)
{
// path already has the right value, while ioa.Path is null (interestingly, these are swapped below)
// I doubt null is meant to be assigned here, and it just prevents game load
//path = ioa_openrom.Path;
}
CoreFileProvider.SyncCoreCommInputSignals(nextComm);
var result = loader.LoadRom(path, nextComm);
// we need to replace the path in the OpenAdvanced with the canonical one the user chose.
// It can't be done until loader.LoadRom happens (for CanonicalFullPath)
// i'm not sure this needs to be more abstractly engineered yet until we have more OpenAdvanced examples
if (oaRetro != null)
{
oaRetro.token.Path = loader.CanonicalFullPath;
}
if (oaOpenrom != null)
{
oaOpenrom.Path = loader.CanonicalFullPath;
}
if (oaMame != null)
{
oaMame.Path = loader.CanonicalFullPath;
}
if (result)
{
string openAdvancedArgs = $"*{OpenAdvancedSerializer.Serialize(ioa)}";
Emulator = loader.LoadedEmulator;
Global.Game = loader.Game;
CoreFileProvider.SyncCoreCommInputSignals(nextComm);
InputManager.SyncControls();
if (oaOpenrom != null && Path.GetExtension(oaOpenrom.Path.Replace("|", "")).ToLowerInvariant() == ".xml" && !(Emulator is LibsnesCore))
{
// this is a multi-disk bundler file
// determine the xml assets and create RomStatusDetails for all of them
var xmlGame = XmlGame.Create(new HawkFile(oaOpenrom.Path));
using var xSw = new StringWriter();
for (int xg = 0; xg < xmlGame.Assets.Count; xg++)
{
var ext = Path.GetExtension(xmlGame.AssetFullPaths[xg])?.ToLowerInvariant();
if (ext == ".cue" || ext == ".ccd" || ext == ".toc" || ext == ".mds")
{
xSw.WriteLine(Path.GetFileNameWithoutExtension(xmlGame.Assets[xg].Key));
xSw.WriteLine("SHA1:N/A");
xSw.WriteLine("MD5:N/A");
xSw.WriteLine();
}
else
{
xSw.WriteLine(xmlGame.Assets[xg].Key);
xSw.WriteLine($"SHA1:{xmlGame.Assets[xg].Value.HashSHA1()}");
xSw.WriteLine($"MD5:{xmlGame.Assets[xg].Value.HashMD5()}");
xSw.WriteLine();
}
}
Emulator.CoreComm.RomStatusDetails = xSw.ToString();
Emulator.CoreComm.RomStatusAnnotation = "Multi-disk bundler";
}
if (loader.LoadedEmulator is NES nes)
{
if (!string.IsNullOrWhiteSpace(nes.GameName))
{
Game.Name = nes.GameName;
}
Game.Status = nes.RomStatus;
}
else if (loader.LoadedEmulator is QuickNES qns)
{
if (!string.IsNullOrWhiteSpace(qns.BootGodName))
{
Game.Name = qns.BootGodName;
}
if (qns.BootGodStatus.HasValue)
{
Game.Status = qns.BootGodStatus.Value;
}
}
if (Emulator.CoreComm.RomStatusDetails == null && loader.Rom != null)
{
Emulator.CoreComm.RomStatusDetails = $"{loader.Game.Name}\r\nSHA1:{loader.Rom.RomData.HashSHA1()}\r\nMD5:{loader.Rom.RomData.HashMD5()}\r\n";
}
else if (Emulator.CoreComm.RomStatusDetails == null && loader.Rom == null)
{
// single disc game
Emulator.CoreComm.RomStatusDetails = $"{loader.Game.Name}\r\nSHA1:N/A\r\nMD5:N/A\r\n";
}
if (Emulator.HasBoardInfo())
{
Console.WriteLine("Core reported BoardID: \"{0}\"", Emulator.AsBoardInfo().BoardName);
}
// restarts the lua console if a different rom is loaded.
// im not really a fan of how this is done..
if (Config.RecentRoms.Empty || Config.RecentRoms.MostRecent != openAdvancedArgs)
{
Tools.Restart<LuaConsole>();
}
Config.RecentRoms.Add(openAdvancedArgs);
JumpLists.AddRecentItem(openAdvancedArgs, ioa.DisplayName);
// Don't load Save Ram if a movie is being loaded
if (!MovieSession.MovieIsQueued)
{
if (File.Exists(PathManager.SaveRamPath(loader.Game)))
{
LoadSaveRam();
}
else if (Config.AutosaveSaveRAM && File.Exists(PathManager.AutoSaveRamPath(loader.Game)))
{
AddOnScreenMessage("AutoSaveRAM found, but SaveRAM was not saved");
}
}
Tools.Restart(Emulator);
if (Config.LoadCheatFileByGame)
{
CheatList.SetDefaultFileName(Tools.GenerateDefaultCheatFilename());
if (CheatList.AttemptToLoadCheatFile())
{
AddOnScreenMessage("Cheats file loaded");
}
else if (CheatList.Any())
{
CheatList.Clear();
}
}
CurrentlyOpenRom = oaOpenrom?.Path ?? openAdvancedArgs;
CurrentlyOpenRomArgs = args;
OnRomChanged();
DisplayManager.Blank();
Rewinder.Initialize();
Global.StickyXORAdapter.ClearStickies();
Global.StickyXORAdapter.ClearStickyFloats();
Global.AutofireStickyXORAdapter.ClearStickies();
RewireSound();
Tools.UpdateCheatRelatedTools(null, null);
if (Config.AutoLoadLastSaveSlot && _stateSlots.HasSlot(Config.SaveSlot))
{
LoadQuickSave($"QuickSave{Config.SaveSlot}");
}
if (FirmwareManager.RecentlyServed.Count > 0)
{
Console.WriteLine("Active Firmwares:");
foreach (var f in FirmwareManager.RecentlyServed)
{
Console.WriteLine(" {0} : {1}", f.FirmwareId, f.Hash);
}
}
ClientApi.OnRomLoaded(Emulator);
return true;
}
else if (Emulator.IsNull())
{
// This shows up if there's a problem
ClientApi.UpdateEmulatorAndVP(Emulator);
OnRomChanged();
return false;
}
else
{
// The ROM has been loaded by a recursive invocation of the LoadROM method.
ClientApi.OnRomLoaded(Emulator);
return true;
}
}
finally
{
if (firstCall)
{
_currentLoadRomArgs = null;
}
}
}
private void OnRomChanged()
{
SetWindowText();
HandlePlatformMenus();
_stateSlots.ClearRedoList();
UpdateStatusSlots();
UpdateCoreStatusBarButton();
UpdateDumpIcon();
SetMainformMovieInfo();
}
private void CommitCoreSettingsToConfig()
{
// save settings object
var t = Emulator.GetType();
var settable = new SettingsAdapter(Emulator);
if (settable.HasSettings)
{
Config.PutCoreSettings(settable.GetSettings(), t);
}
if (settable.HasSyncSettings && !MovieSession.Movie.IsActive())
{
// don't trample config with loaded-from-movie settings
Config.PutCoreSyncSettings(settable.GetSyncSettings(), t);
}
}
// whats the difference between these two methods??
// its very tricky. rename to be more clear or combine them.
// This gets called whenever a core related thing is changed.
// Like reboot core.
private void CloseGame(bool clearSram = false)
{
GameIsClosing = true;
if (clearSram)
{
var path = PathManager.SaveRamPath(Game);
if (File.Exists(path))
{
File.Delete(path);
AddOnScreenMessage("SRAM cleared.");
}
}
else if (Emulator.HasSaveRam() && Emulator.AsSaveRam().SaveRamModified)
{
if (!FlushSaveRAM())
{
var msgRes = MessageBox.Show("Failed flushing the game's Save RAM to your disk.\nClose without flushing Save RAM?",
"Directory IO Error", MessageBoxButtons.YesNo, MessageBoxIcon.Error);
if (msgRes != DialogResult.Yes)
{
return;
}
}
}
StopAv();
CommitCoreSettingsToConfig();
if (MovieSession.Movie.IsActive()) // Note: this must be called after CommitCoreSettingsToConfig()
{
StopMovie();
}
Rewinder.Uninitialize();
if (Tools.IsLoaded<TraceLogger>())
{
Tools.Get<TraceLogger>().Restart();
}
CheatList.SaveOnClose();
Emulator.Dispose();
var coreComm = CreateCoreComm();
CoreFileProvider.SyncCoreCommInputSignals(coreComm);
Emulator = new NullEmulator(coreComm);
ClientApi.UpdateEmulatorAndVP(Emulator);
Global.ActiveController = new Controller(NullController.Instance.Definition);
Global.AutoFireController = _autofireNullControls;
RewireSound();
RebootStatusBarIcon.Visible = false;
GameIsClosing = false;
}
public bool GameIsClosing { get; private set; } // Lets tools make better decisions when being called by CloseGame
public void CloseRom(bool clearSram = false)
{
// This gets called after Close Game gets called.
// Tested with NESHawk and SMB3 (U)
if (Tools.AskSave())
{
CloseGame(clearSram);
var coreComm = CreateCoreComm();
CoreFileProvider.SyncCoreCommInputSignals(coreComm);
Emulator = new NullEmulator(coreComm);
Global.Game = GameInfo.NullInstance;
Tools.Restart(Emulator);
RewireSound();
ClearHolds();
Tools.UpdateCheatRelatedTools(null, null);
PauseOnFrame = null;
CurrentlyOpenRom = null;
CurrentlyOpenRomArgs = null;
OnRomChanged();
}
}
private void ProcessMovieImport(string fn, bool start)
{
var result = MovieImport.ImportFile(fn);
if (result.Errors.Any())
{
MessageBox.Show(string.Join("\n", result.Errors), "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
if (result.Warnings.Any())
{
AddOnScreenMessage(result.Warnings.First()); // For now, just show the first warning
}
AddOnScreenMessage($"{Path.GetFileName(fn)} imported as {result.Movie.Filename}");
if (start)
{
StartNewMovie(result.Movie, false);
Config.RecentMovies.Add(result.Movie.Filename);
}
}
public void EnableRewind(bool enabled)
{
Rewinder.SuspendRewind = !enabled;
AddOnScreenMessage($"Rewind {(enabled ? "enabled" : "suspended")}");
}
public void ClearRewindData()
{
Rewinder.Clear();
}
#endregion
#region Tool Control API
// TODO: move me
public IControlMainform Master { get; private set; }
private bool IsSlave => Master != null;
private bool IsSavestateSlave => IsSlave && Master.WantsToControlSavestates;
private bool IsRewindSlave => IsSlave && Master.WantsToControlRewind;
public void RelinquishControl(IControlMainform master)
{
Master = master;
}
public void TakeBackControl()
{
Master = null;
}
private int SlotToInt(string slot)
{
return int.Parse(slot.Substring(slot.Length - 1, 1));
}
public void LoadState(string path, string userFriendlyStateName, bool fromLua = false, bool suppressOSD = false) // Move to client.common
{
if (!Emulator.HasSavestates())
{
return;
}
if (IsSavestateSlave)
{
Master.LoadState();
return;
}
// If from lua, disable counting rerecords
bool wasCountingRerecords = MovieSession.Movie.IsCountingRerecords;
if (fromLua)
{
MovieSession.Movie.IsCountingRerecords = false;
}
if (SavestateManager.LoadStateFile(path, userFriendlyStateName))
{
GlobalWin.OSD.ClearGuiText();
ClientApi.OnStateLoaded(this, userFriendlyStateName);
if (Tools.Has<LuaConsole>())
{
Tools.LuaConsole.LuaImp.CallLoadStateEvent(userFriendlyStateName);
}
SetMainformMovieInfo();
Tools.UpdateToolsBefore(fromLua);
UpdateToolsAfter(fromLua);
UpdateToolsLoadstate();
AutoFireController.ClearStarts();
if (!IsRewindSlave && MovieSession.Movie.IsActive())
{
ClearRewindData();
}
if (!suppressOSD)
{
AddOnScreenMessage($"Loaded state: {userFriendlyStateName}");
}
}
else
{
AddOnScreenMessage("Loadstate error!");
}
MovieSession.Movie.IsCountingRerecords = wasCountingRerecords;
}
public void LoadQuickSave(string quickSlotName, bool fromLua = false, bool suppressOSD = false)
{
if (!Emulator.HasSavestates())
{
return;
}
ClientApi.OnBeforeQuickLoad(this, quickSlotName, out var handled);
if (handled)
{
return;
}
if (IsSavestateSlave)
{
Master.LoadQuickSave(SlotToInt(quickSlotName));
return;
}
var path = $"{PathManager.SaveStatePrefix(Game)}.{quickSlotName}.State";
if (!File.Exists(path))
{
AddOnScreenMessage($"Unable to load {quickSlotName}.State");
return;
}
LoadState(path, quickSlotName, fromLua, suppressOSD);
}
public void SaveState(string path, string userFriendlyStateName, bool fromLua = false, bool suppressOSD = false)
{
if (!Emulator.HasSavestates())
{
return;
}
if (IsSavestateSlave)
{
Master.SaveState();
return;
}
try
{
SavestateManager.SaveStateFile(path, userFriendlyStateName);
ClientApi.OnStateSaved(this, userFriendlyStateName);
if (!suppressOSD)
{
AddOnScreenMessage($"Saved state: {userFriendlyStateName}");
}
}
catch (IOException)
{
AddOnScreenMessage($"Unable to save state {path}");
}
if (!fromLua)
{
UpdateStatusSlots();
}
}
// TODO: should backup logic be stuffed in into Client.Common.SaveStateManager?
public void SaveQuickSave(string quickSlotName, bool fromLua = false, bool suppressOSD = false)
{
if (!Emulator.HasSavestates())
{
return;
}
ClientApi.OnBeforeQuickSave(this, quickSlotName, out var handled);
if (handled)
{
return;
}
if (IsSavestateSlave)
{
Master.SaveQuickSave(SlotToInt(quickSlotName));
return;
}
var path = $"{PathManager.SaveStatePrefix(Game)}.{quickSlotName}.State";
var file = new FileInfo(path);
if (file.Directory != null && !file.Directory.Exists)
{
file.Directory.Create();
}
// Make backup first
if (Config.BackupSavestates)
{
Util.TryMoveBackupFile(path, $"{path}.bak");
}
SaveState(path, quickSlotName, fromLua, suppressOSD);
if (Tools.Has<LuaConsole>())
{
Tools.LuaConsole.LuaImp.CallSaveStateEvent(quickSlotName);
}
}
private void SaveStateAs()
{
if (!Emulator.HasSavestates())
{
return;
}
// allow named state export for tastudio, since it's safe, unlike loading one
// todo: make it not save laglog in that case
if (Tools.IsLoaded<TAStudio>())
{
Tools.TAStudio.NamedStatePending = true;
}
if (IsSavestateSlave)
{
Master.SaveStateAs();
return;
}
var path = PathManager.GetSaveStatePath(Game);
var file = new FileInfo(path);
if (file.Directory != null && !file.Directory.Exists)
{
file.Directory.Create();
}
using var sfd = new SaveFileDialog
{
AddExtension = true,
DefaultExt = "State",
Filter = "Save States (*.State)|*.State|All Files|*.*",
InitialDirectory = path,
FileName = $"{PathManager.SaveStatePrefix(Game)}.QuickSave0.State"
};
var result = sfd.ShowHawkDialog();
if (result == DialogResult.OK)
{
SaveState(sfd.FileName, sfd.FileName);
}
if (Tools.IsLoaded<TAStudio>())
{
Tools.TAStudio.NamedStatePending = false;
}
}
private void LoadStateAs()
{
if (!Emulator.HasSavestates())
{
return;
}
if (IsSavestateSlave)
{
Master.LoadStateAs();
return;
}
using var ofd = new OpenFileDialog
{
InitialDirectory = PathManager.GetSaveStatePath(Game),
Filter = "Save States (*.State)|*.State|All Files|*.*",
RestoreDirectory = true
};
var result = ofd.ShowHawkDialog();
if (result != DialogResult.OK)
{
return;
}
if (!File.Exists(ofd.FileName))
{
return;
}
LoadState(ofd.FileName, Path.GetFileName(ofd.FileName));
}
private void SelectSlot(int slot)
{
if (Emulator.HasSavestates())
{
if (IsSavestateSlave)
{
var handled = Master.SelectSlot(slot);
if (handled)
{
return;
}
}
Config.SaveSlot = slot;
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
}
private void PreviousSlot()
{
if (Emulator.HasSavestates())
{
if (IsSavestateSlave)
{
var handled = Master.PreviousSlot();
if (handled)
{
return;
}
}
if (Config.SaveSlot == 0)
{
Config.SaveSlot = 9; // Wrap to end of slot list
}
else if (Config.SaveSlot > 9)
{
Config.SaveSlot = 9; // Meh, just in case
}
else
{
Config.SaveSlot--;
}
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
}
private void NextSlot()
{
if (Emulator.HasSavestates())
{
if (IsSavestateSlave)
{
var handled = Master.NextSlot();
if (handled)
{
return;
}
}
if (Config.SaveSlot >= 9)
{
Config.SaveSlot = 0; // Wrap to beginning of slot list
}
else if (Config.SaveSlot < 0)
{
Config.SaveSlot = 0; // Meh, just in case
}
else
{
Config.SaveSlot++;
}
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
}
private void ToggleReadOnly()
{
if (IsSlave && Master.WantsToControlReadOnly)
{
Master.ToggleReadOnly();
}
else
{
if (MovieSession.Movie.IsActive())
{
MovieSession.ReadOnly ^= true;
AddOnScreenMessage(MovieSession.ReadOnly ? "Movie read-only mode" : "Movie read+write mode");
}
else
{
AddOnScreenMessage("No movie active");
}
}
}
private void StopMovie(bool saveChanges = true)
{
if (IsSlave && Master.WantsToControlStopMovie)
{
Master.StopMovie(!saveChanges);
}
else
{
MovieSession.StopMovie(saveChanges);
SetMainformMovieInfo();
UpdateStatusSlots();
}
}
private void CaptureRewind(bool suppressCaptureRewind)
{
if (IsRewindSlave)
{
Master.CaptureRewind();
}
else if (!suppressCaptureRewind && Rewinder.RewindActive)
{
Rewinder.Capture();
}
}
private bool Rewind(ref bool runFrame, long currentTimestamp, out bool returnToRecording)
{
var isRewinding = false;
returnToRecording = false;
if (IsRewindSlave)
{
if (ClientControls["Rewind"] || PressRewind)
{
if (_frameRewindTimestamp == 0)
{
isRewinding = true;
_frameRewindTimestamp = currentTimestamp;
_frameRewindWasPaused = EmulatorPaused;
}
else
{
double timestampDeltaMs = (double)(currentTimestamp - _frameRewindTimestamp) / Stopwatch.Frequency * 1000.0;
isRewinding = timestampDeltaMs >= Config.FrameProgressDelayMs;
// clear this flag once we get out of the progress stage
if (isRewinding)
{
_frameRewindWasPaused = false;
}
// if we're freely running, there's no need for reverse frame progress semantics (that may be debatable though)
if (!EmulatorPaused)
{
isRewinding = true;
}
if (_frameRewindWasPaused)
{
if (IsSeeking)
{
isRewinding = false;
}
}
}
if (isRewinding)
{
runFrame = Emulator.Frame > 1; // TODO: the master should be deciding this!
Master.Rewind();
}
}
else
{
_frameRewindTimestamp = 0;
}
return isRewinding;
}
if (Rewinder.RewindActive && (ClientControls["Rewind"] || PressRewind))
{
if (EmulatorPaused)
{
if (_frameRewindTimestamp == 0)
{
isRewinding = true;
_frameRewindTimestamp = currentTimestamp;
}
else
{
double timestampDeltaMs = (double)(currentTimestamp - _frameRewindTimestamp) / Stopwatch.Frequency * 1000.0;
isRewinding = timestampDeltaMs >= Config.FrameProgressDelayMs;
}
}
else
{
isRewinding = true;
}
if (isRewinding)
{
runFrame = Rewinder.Rewind(1) && Emulator.Frame > 1;
if (runFrame && MovieSession.Movie.IsRecording())
{
MovieSession.Movie.SwitchToPlay();
returnToRecording = true;
}
}
}
else
{
_frameRewindTimestamp = 0;
}
return isRewinding;
}
#endregion
}
}