230 lines
5.1 KiB
C#
230 lines
5.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Cores.Computers.Commodore64
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{
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sealed public partial class Vic
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{
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int delayC;
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int ecmPixel;
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int pixel;
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int pixelData;
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SpriteGenerator pixelOwner;
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int sprData;
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int sprPixel;
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int srC = 0;
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int srSync = 0;
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VicVideoMode videoMode;
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enum VicVideoMode : int
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{
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Mode000,
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Mode001,
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Mode010,
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Mode011,
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Mode100,
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ModeBad
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}
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private void Render()
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{
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if (hblankCheckEnableL)
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{
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if (rasterX == hblankEnd)
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hblank = false;
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}
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else if (hblankCheckEnableR)
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{
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if (rasterX == hblankStart)
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hblank = true;
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}
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renderEnabled = (!hblank && !vblank);
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for (int i = 0; i < 4; i++)
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{
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if (delayC > 0)
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delayC--;
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else
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displayC = (srC >> 12) & 0xFFF;
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if (borderCheckLEnable && (rasterX == borderL))
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{
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if (rasterLine == borderB)
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borderOnVertical = true;
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if (rasterLine == borderT && displayEnable)
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borderOnVertical = false;
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if (!borderOnVertical)
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borderOnMain = false;
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}
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switch (videoMode)
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{
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case VicVideoMode.Mode000:
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pixelData = sr & srMask2;
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pixel = (pixelData != 0) ? (displayC >> 8) : backgroundColor0;
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break;
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case VicVideoMode.Mode001:
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if ((displayC & 0x800) != 0)
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{
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// multicolor 001
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if ((srSync & srMask2) != 0)
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pixelData = sr & srMask3;
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if (pixelData == 0)
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pixel = backgroundColor0;
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else if (pixelData == srMask1)
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pixel = backgroundColor1;
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else if (pixelData == srMask2)
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pixel = backgroundColor2;
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else
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pixel = (displayC & 0x700) >> 8;
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}
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else
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{
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// standard 001
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pixelData = sr & srMask2;
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pixel = (pixelData != 0) ? (displayC >> 8) : backgroundColor0;
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}
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break;
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case VicVideoMode.Mode010:
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pixelData = sr & srMask2;
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pixel = (pixelData != 0) ? (displayC >> 4) : (displayC);
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break;
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case VicVideoMode.Mode011:
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if ((srSync & srMask2) != 0)
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pixelData = sr & srMask3;
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if (pixelData == 0)
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pixel = backgroundColor0;
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else if (pixelData == srMask1)
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pixel = (displayC >> 4);
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else if (pixelData == srMask2)
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pixel = displayC;
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else
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pixel = (displayC >> 8);
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break;
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case VicVideoMode.Mode100:
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pixelData = sr & srMask2;
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if (pixelData != 0)
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{
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pixel = displayC >> 8;
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}
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else
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{
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ecmPixel = (displayC) & 0xC0;
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if (ecmPixel == 0x00)
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pixel = backgroundColor0;
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else if (ecmPixel == 0x40)
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pixel = backgroundColor1;
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else if (ecmPixel == 0x80)
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pixel = backgroundColor2;
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else
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pixel = backgroundColor3;
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}
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break;
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default:
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pixelData = 0;
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pixel = 0;
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break;
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}
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pixel &= 0xF;
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sr <<= 1;
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srSync <<= 1;
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// render sprite
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pixelOwner = null;
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foreach (SpriteGenerator spr in sprites)
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{
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sprData = 0;
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sprPixel = pixel;
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if (spr.x == rasterX)
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spr.shiftEnable = true;
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if (spr.shiftEnable)
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{
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if (spr.multicolor)
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{
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sprData = (spr.sr & srSpriteMaskMC);
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if (spr.multicolorCrunch && spr.xCrunch && !rasterXHold)
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spr.sr <<= 2;
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spr.multicolorCrunch ^= spr.xCrunch;
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}
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else
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{
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sprData = (spr.sr & srSpriteMask);
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if (spr.xCrunch && !rasterXHold)
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spr.sr <<= 1;
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}
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spr.xCrunch ^= spr.xExpand;
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if (sprData != 0)
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{
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// sprite-sprite collision
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if (pixelOwner == null)
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{
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if (!spr.priority || (pixelData == 0))
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{
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if (sprData == srSpriteMask1)
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pixel = spriteMulticolor0;
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else if (sprData == srSpriteMask2)
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pixel = spr.color;
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else if (sprData == srSpriteMask3)
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pixel = spriteMulticolor1;
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}
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pixelOwner = spr;
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}
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else
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{
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if (!borderOnVertical)
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{
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spr.collideSprite = true;
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pixelOwner.collideSprite = true;
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}
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}
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// sprite-data collision
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if (!borderOnVertical && (pixelData < srMask2))
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{
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spr.collideData = true;
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}
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}
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if (spr.sr == 0)
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spr.shiftEnable = false; //optimization
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}
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}
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if (borderCheckREnable && (rasterX == borderR))
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borderOnMain = true;
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// border doesn't work with the background buffer
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if (borderOnMain || borderOnVertical)
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pixel = borderColor;
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// plot pixel if within viewing area
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if (renderEnabled)
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{
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buf[bufOffset] = palette[pixBuffer[pixBufferIndex]];
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bufOffset++;
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if (bufOffset == bufLength)
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bufOffset = 0;
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}
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pixBuffer[pixBufferIndex] = pixel;
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pixBufferIndex++;
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if (!rasterXHold)
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rasterX++;
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bitmapColumn++;
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}
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if (pixBufferIndex >= pixBufferSize)
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pixBufferIndex = 0;
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}
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}
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}
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