BizHawk/BizHawk.Emulation.Cores/Computers/Commodore64/MOS/Vic.Render.cs

230 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Cores.Computers.Commodore64
{
sealed public partial class Vic
{
int delayC;
int ecmPixel;
int pixel;
int pixelData;
SpriteGenerator pixelOwner;
int sprData;
int sprPixel;
int srC = 0;
int srSync = 0;
VicVideoMode videoMode;
enum VicVideoMode : int
{
Mode000,
Mode001,
Mode010,
Mode011,
Mode100,
ModeBad
}
private void Render()
{
if (hblankCheckEnableL)
{
if (rasterX == hblankEnd)
hblank = false;
}
else if (hblankCheckEnableR)
{
if (rasterX == hblankStart)
hblank = true;
}
renderEnabled = (!hblank && !vblank);
for (int i = 0; i < 4; i++)
{
if (delayC > 0)
delayC--;
else
displayC = (srC >> 12) & 0xFFF;
if (borderCheckLEnable && (rasterX == borderL))
{
if (rasterLine == borderB)
borderOnVertical = true;
if (rasterLine == borderT && displayEnable)
borderOnVertical = false;
if (!borderOnVertical)
borderOnMain = false;
}
switch (videoMode)
{
case VicVideoMode.Mode000:
pixelData = sr & srMask2;
pixel = (pixelData != 0) ? (displayC >> 8) : backgroundColor0;
break;
case VicVideoMode.Mode001:
if ((displayC & 0x800) != 0)
{
// multicolor 001
if ((srSync & srMask2) != 0)
pixelData = sr & srMask3;
if (pixelData == 0)
pixel = backgroundColor0;
else if (pixelData == srMask1)
pixel = backgroundColor1;
else if (pixelData == srMask2)
pixel = backgroundColor2;
else
pixel = (displayC & 0x700) >> 8;
}
else
{
// standard 001
pixelData = sr & srMask2;
pixel = (pixelData != 0) ? (displayC >> 8) : backgroundColor0;
}
break;
case VicVideoMode.Mode010:
pixelData = sr & srMask2;
pixel = (pixelData != 0) ? (displayC >> 4) : (displayC);
break;
case VicVideoMode.Mode011:
if ((srSync & srMask2) != 0)
pixelData = sr & srMask3;
if (pixelData == 0)
pixel = backgroundColor0;
else if (pixelData == srMask1)
pixel = (displayC >> 4);
else if (pixelData == srMask2)
pixel = displayC;
else
pixel = (displayC >> 8);
break;
case VicVideoMode.Mode100:
pixelData = sr & srMask2;
if (pixelData != 0)
{
pixel = displayC >> 8;
}
else
{
ecmPixel = (displayC) & 0xC0;
if (ecmPixel == 0x00)
pixel = backgroundColor0;
else if (ecmPixel == 0x40)
pixel = backgroundColor1;
else if (ecmPixel == 0x80)
pixel = backgroundColor2;
else
pixel = backgroundColor3;
}
break;
default:
pixelData = 0;
pixel = 0;
break;
}
pixel &= 0xF;
sr <<= 1;
srSync <<= 1;
// render sprite
pixelOwner = null;
foreach (SpriteGenerator spr in sprites)
{
sprData = 0;
sprPixel = pixel;
if (spr.x == rasterX)
spr.shiftEnable = true;
if (spr.shiftEnable)
{
if (spr.multicolor)
{
sprData = (spr.sr & srSpriteMaskMC);
if (spr.multicolorCrunch && spr.xCrunch && !rasterXHold)
spr.sr <<= 2;
spr.multicolorCrunch ^= spr.xCrunch;
}
else
{
sprData = (spr.sr & srSpriteMask);
if (spr.xCrunch && !rasterXHold)
spr.sr <<= 1;
}
spr.xCrunch ^= spr.xExpand;
if (sprData != 0)
{
// sprite-sprite collision
if (pixelOwner == null)
{
if (!spr.priority || (pixelData == 0))
{
if (sprData == srSpriteMask1)
pixel = spriteMulticolor0;
else if (sprData == srSpriteMask2)
pixel = spr.color;
else if (sprData == srSpriteMask3)
pixel = spriteMulticolor1;
}
pixelOwner = spr;
}
else
{
if (!borderOnVertical)
{
spr.collideSprite = true;
pixelOwner.collideSprite = true;
}
}
// sprite-data collision
if (!borderOnVertical && (pixelData < srMask2))
{
spr.collideData = true;
}
}
if (spr.sr == 0)
spr.shiftEnable = false; //optimization
}
}
if (borderCheckREnable && (rasterX == borderR))
borderOnMain = true;
// border doesn't work with the background buffer
if (borderOnMain || borderOnVertical)
pixel = borderColor;
// plot pixel if within viewing area
if (renderEnabled)
{
buf[bufOffset] = palette[pixBuffer[pixBufferIndex]];
bufOffset++;
if (bufOffset == bufLength)
bufOffset = 0;
}
pixBuffer[pixBufferIndex] = pixel;
pixBufferIndex++;
if (!rasterXHold)
rasterX++;
bitmapColumn++;
}
if (pixBufferIndex >= pixBufferSize)
pixBufferIndex = 0;
}
}
}