BizHawk/BizHawk.Client.EmuHawk/tools/SNES/SNESGraphicsDebugger.resx

147 lines
7.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<data name="comboPalette.ToolTip" xml:space="preserve">
<value>Colors can be converted from the snes 555 format to PC standard 888 in several ways.
Snes9x really didnt make any effort to make sense;
bsnes seemed to make an effort but didnt make sense to us;
and bizhawk of course makes sense to us.
The different palettes are provided here so that you can achieve uniformity with
old data while using bizhawk to rip art. The differences are slight.</value>
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<data name="checkScanlineControl.ToolTip" xml:space="preserve">
<value>Enable the scanline controls.
Leaving this disabled will be fine for most users and
will result in a bit more speed and stability.
Enabling it will be necessary for games that change
BG parameters at certain scanlines.</value>
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