BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/SNESGraphicsDecoder.cs

1048 lines
34 KiB
C#

//http://wiki.superfamicom.org/snes/show/Backgrounds
//http://board.zsnes.com/phpBB3/viewtopic.php?f=10&t=13029&start=75 yoshis island offset per tile demos. and other demos of advanced modes
//but we wont worry about offset per tile modes here.
//helpful detailed reg list
//http://wiki.superfamicom.org/snes/show/Registers
//TODO
//when a BG is not available, the last rendered BG still shows up. should clear it
using System;
namespace BizHawk.Emulation.Cores.Nintendo.SNES
{
public unsafe class SNESGraphicsDecoder : IDisposable
{
public class PaletteSelection
{
public PaletteSelection() { }
public PaletteSelection(int start, int size)
{
this.start = start;
this.size = size;
}
public int start, size;
}
public struct Dimensions
{
public Dimensions(int w, int h) { Width = w; Height = h; }
public int Width, Height;
public override string ToString()
{
return string.Format("{0}x{1}", Width, Height);
}
}
public enum ScreenSize
{
AAAA_32x32 = 0, ABAB_64x32 = 1, AABB_32x64 = 2, ABCD_64x64 = 3,
Hacky_1x1 = 4,
}
public static Dimensions SizeInTilesForBGSize(ScreenSize size)
{
if (size == ScreenSize.Hacky_1x1) return new Dimensions(1, 1);
var ret = SizeInBlocksForBGSize(size);
ret.Width *= 32;
ret.Height *= 32;
return ret;
}
public static Dimensions[,] ObjSizes = new Dimensions[,]
{
{ new Dimensions(8,8), new Dimensions(16,16) },
{ new Dimensions(8,8), new Dimensions(32,32) },
{ new Dimensions(8,8), new Dimensions(64,64) },
{ new Dimensions(16,16), new Dimensions(32,32) },
{ new Dimensions(16,16), new Dimensions(64,64) },
{ new Dimensions(32,32), new Dimensions(64,64) },
{ new Dimensions(16,32), new Dimensions(32,64) },
{ new Dimensions(16,32), new Dimensions(32,32) }
};
public static Dimensions SizeInBlocksForBGSize(ScreenSize size)
{
switch (size)
{
case ScreenSize.AAAA_32x32: return new Dimensions(1, 1);
case ScreenSize.ABAB_64x32: return new Dimensions(2, 1);
case ScreenSize.AABB_32x64: return new Dimensions(1, 2);
case ScreenSize.ABCD_64x64: return new Dimensions(2, 2);
default: throw new Exception();
}
}
public enum BGMode
{
Unavailable, Text, Mode7, Mode7Ext, Mode7DC, OBJ
}
/// <summary>
/// is a BGMode a mode7 type (mode7, mode7ext, mode7DC)
/// </summary>
public static bool BGModeIsMode7Type(BGMode BGMode) { return BGMode == SNESGraphicsDecoder.BGMode.Mode7 || BGMode == SNESGraphicsDecoder.BGMode.Mode7DC || BGMode == SNESGraphicsDecoder.BGMode.Mode7Ext; }
/// <summary>
/// this class is not 'smart' - it wont recompute values for you. it's meant to be read only (we should find some way to protect write access to make that clear)
/// </summary>
public class BGInfo
{
public BGInfo(int num)
{
}
/// <summary>
/// what type of BG is it?
/// </summary>
public BGMode BGMode;
/// <summary>
/// is this BGMode a mode7 type (mode7, mode7ext, mode7DC)
/// </summary>
public bool BGModeIsMode7Type { get { return BGModeIsMode7Type(BGMode); } }
/// <summary>
/// Is the layer even enabled?
/// </summary>
public bool Enabled { get { return Bpp != 0; } }
/// <summary>
/// screen and tiledata register values
/// </summary>
public int SCADDR, TDADDR;
/// <summary>
/// SCSIZE register
/// </summary>
public int SCSIZE;
/// <summary>
/// which Mode this BG came from
/// </summary>
public int Mode;
/// <summary>
/// the address of the screen data
/// </summary>
public int ScreenAddr;
/// <summary>
/// the address of the tile data
/// </summary>
public int TiledataAddr;
/// <summary>
/// Screen size (shape, really.)
/// </summary>
public ScreenSize ScreenSize { get { return (ScreenSize)SCSIZE; } }
/// <summary>
/// the BPP of the BG, as derived from the current mode
/// </summary>
public int Bpp;
/// <summary>
/// value of the tilesize register; 1 implies 16x16 tiles
/// </summary>
public int TILESIZE;
/// <summary>
/// enabled on MAIN Screen via $212C
/// </summary>
public bool MainEnabled;
/// <summary>
/// enabled on SUB Screen via $212D
/// </summary>
public bool SubEnabled;
/// <summary>
/// enabled for color math via $2131
/// </summary>
public bool MathEnabled;
/// <summary>
/// scroll registers
/// </summary>
public int HOFS, VOFS;
/// <summary>
/// TileSize; 8 or 16
/// </summary>
public int TileSize { get { return TILESIZE == 1 ? 16 : 8; } }
/// <summary>
/// The size of the layer, in tiles
/// </summary>
public Dimensions ScreenSizeInTiles
{
get
{
if (BGMode == SNESGraphicsDecoder.BGMode.Text)
return SizeInTilesForBGSize(ScreenSize);
else return new Dimensions(128, 128);
}
}
/// <summary>
/// The size of the layer, in pixels. This has factored in the selection of 8x8 or 16x16 tiles
/// </summary>
public Dimensions ScreenSizeInPixels
{
get
{
return new Dimensions(ScreenSizeInTiles.Width * TileSize, ScreenSizeInTiles.Height * TileSize);
}
}
/// <summary>
/// returns information about what colors could possibly be used for this bg
/// </summary>
public PaletteSelection PaletteSelection;
}
public class BGInfos
{
BGInfo[] bgs = new BGInfo[4] { new BGInfo(1), new BGInfo(2), new BGInfo(3), new BGInfo(4) };
public BGInfo BG1 { get { return bgs[0]; } }
public BGInfo BG2 { get { return bgs[1]; } }
public BGInfo BG3 { get { return bgs[2]; } }
public BGInfo BG4 { get { return bgs[3]; } }
public BGInfo this[int index] { get { return bgs[index - 1]; } }
}
public class ModeInfo
{
/// <summary>
/// the mode number, i.e. Mode 7
/// </summary>
public int MODE;
}
public class OAMInfo
{
public int Index { private set; get; }
public int X { private set; get; }
public int Y { private set; get; }
public int Tile { private set; get; }
public int Name { private set; get; }
public int Table { private set; get; }
public int Palette { private set; get; }
public int Priority { private set; get; }
public bool VFlip { private set; get; }
public bool HFlip { private set; get; }
public int Size { private set; get; }
/// <summary>
/// tiledata address
/// </summary>
public int Address { private set; get; }
public OAMInfo(SNESGraphicsDecoder dec, ScreenInfo si, int num)
{
Index = num;
int lowaddr = num*4;
X = dec.oam[lowaddr++];
Y = dec.oam[lowaddr++];
Name = dec.oam[lowaddr++];
Table = dec.oam[lowaddr] & 1;
Palette = (dec.oam[lowaddr]>>1) & 7;
Priority = (dec.oam[lowaddr] >> 4) & 3;
HFlip = ((dec.oam[lowaddr] >> 6) & 1)==1;
VFlip = ((dec.oam[lowaddr] >> 7) & 1) == 1;
int highaddr = num / 4;
int shift = (num % 4) * 2;
int high = dec.oam[512+highaddr];
high >>= shift;
int x = high & 1;
high >>= 1;
Size = high & 1;
X |= (x << 8);
X = (X << 23) >> 23;
Tile = Table*256 + Name;
Address = 32 * Tile;
if (Tile < 256)
Address += si.OBJTable0Addr;
else
Address += si.OBJTable1Addr - (256 * 32);
Address &= 0xFFFF;
}
}
public class ScreenInfo
{
public Dimensions ObjSizeBounds;
public Dimensions ObjSizeBoundsSquare;
public BGInfos BG = new BGInfos();
public ModeInfo Mode = new ModeInfo();
public bool Mode1_BG3_Priority { private set; get; }
public bool SETINI_Mode7ExtBG { private set; get; }
public bool SETINI_HiRes { private set; get; }
public bool SETINI_Overscan { private set; get; }
public bool SETINI_ObjInterlace { private set; get; }
public bool SETINI_ScreenInterlace { private set; get; }
public int CGWSEL_ColorMask { private set; get; }
public int CGWSEL_ColorSubMask { private set; get; }
public int CGWSEL_AddSubMode { private set; get; }
public bool CGWSEL_DirectColor { private set; get; }
public int CGADSUB_AddSub { private set; get; }
public bool CGADSUB_Half { private set; get; }
public int OBSEL_Size { private set; get; }
public int OBSEL_NameSel { private set; get; }
public int OBSEL_NameBase { private set; get; }
public int OBJTable0Addr { private set; get; }
public int OBJTable1Addr { private set; get; }
public bool OBJ_MainEnabled { private set; get; }
public bool OBJ_SubEnabled { private set; get; }
public bool OBJ_MathEnabled { private set; get; }
public bool BK_MathEnabled { private set; get; }
public int M7HOFS { private set; get; }
public int M7VOFS { private set; get; }
public int M7A { private set; get; }
public int M7B { private set; get; }
public int M7C { private set; get; }
public int M7D { private set; get; }
public int M7X { private set; get; }
public int M7Y { private set; get; }
public int M7SEL_REPEAT { private set; get; }
public bool M7SEL_HFLIP { private set; get; }
public bool M7SEL_VFLIP { private set; get; }
public static ScreenInfo GetScreenInfo(LibsnesApi api)
{
var si = new ScreenInfo();
si.Mode1_BG3_Priority = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG3_PRIORITY) == 1;
si.OBSEL_Size = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.OBSEL_SIZE);
si.OBSEL_NameSel = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.OBSEL_NAMESEL);
si.OBSEL_NameBase = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.OBSEL_NAMEBASE);
si.ObjSizeBounds = ObjSizes[si.OBSEL_Size,1];
int square = Math.Max(si.ObjSizeBounds.Width, si.ObjSizeBounds.Height);
si.ObjSizeBoundsSquare = new Dimensions(square, square);
si.OBJTable0Addr = si.OBSEL_NameBase << 14;
si.OBJTable1Addr = (si.OBJTable0Addr + ((si.OBSEL_NameSel + 1) << 13)) & 0xFFFF;
si.SETINI_Mode7ExtBG = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.SETINI_MODE7_EXTBG) == 1;
si.SETINI_HiRes = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.SETINI_HIRES) == 1;
si.SETINI_Overscan = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.SETINI_OVERSCAN) == 1;
si.SETINI_ObjInterlace = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.SETINI_OBJ_INTERLACE) == 1;
si.SETINI_ScreenInterlace = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.SETINI_SCREEN_INTERLACE) == 1;
si.CGWSEL_ColorMask = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.CGWSEL_COLORMASK);
si.CGWSEL_ColorSubMask = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.CGWSEL_COLORSUBMASK);
si.CGWSEL_AddSubMode = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.CGWSEL_ADDSUBMODE);
si.CGWSEL_DirectColor = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.CGWSEL_DIRECTCOLOR) == 1;
si.CGADSUB_AddSub = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.CGADSUB_MODE);
si.CGADSUB_Half = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.CGADSUB_HALF) == 1;
si.OBJ_MainEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.TM_OBJ) == 1;
si.OBJ_SubEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.TS_OBJ) == 1;
si.OBJ_MathEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.CGADSUB_OBJ) == 1;
si.BK_MathEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.CGADSUB_BACKDROP) == 1;
si.Mode.MODE = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG_MODE);
si.BG.BG1.Bpp = ModeBpps[si.Mode.MODE, 0];
si.BG.BG2.Bpp = ModeBpps[si.Mode.MODE, 1];
si.BG.BG3.Bpp = ModeBpps[si.Mode.MODE, 2];
si.BG.BG4.Bpp = ModeBpps[si.Mode.MODE, 3];
//initial setting of mode type (derived from bpp table.. mode7 bg types will be fixed up later)
for(int i=1;i<=4;i++)
si.BG[i].BGMode = si.BG[i].Bpp == 0 ? BGMode.Unavailable : BGMode.Text;
si.BG.BG1.TILESIZE = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG1_TILESIZE);
si.BG.BG2.TILESIZE = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG2_TILESIZE);
si.BG.BG3.TILESIZE = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG3_TILESIZE);
si.BG.BG4.TILESIZE = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG4_TILESIZE);
si.BG.BG1.SCSIZE = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG1_SCSIZE);
si.BG.BG2.SCSIZE = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG2_SCSIZE);
si.BG.BG3.SCSIZE = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG3_SCSIZE);
si.BG.BG4.SCSIZE = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG4_SCSIZE);
si.BG.BG1.SCADDR = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG1_SCADDR);
si.BG.BG2.SCADDR = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG2_SCADDR);
si.BG.BG3.SCADDR = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG3_SCADDR);
si.BG.BG4.SCADDR = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG4_SCADDR);
si.BG.BG1.TDADDR = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG1_TDADDR);
si.BG.BG2.TDADDR = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG2_TDADDR);
si.BG.BG3.TDADDR = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG3_TDADDR);
si.BG.BG4.TDADDR = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG4_TDADDR);
si.BG.BG1.MainEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.TM_BG1) == 1;
si.BG.BG2.MainEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.TM_BG2) == 1;
si.BG.BG3.MainEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.TM_BG3) == 1;
si.BG.BG4.MainEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.TM_BG4) == 1;
si.BG.BG1.SubEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.TS_BG1) == 1;
si.BG.BG2.SubEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.TS_BG2) == 1;
si.BG.BG3.SubEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.TS_BG3) == 1;
si.BG.BG4.SubEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.TS_BG4) == 1;
si.BG.BG1.MathEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.CGADSUB_BG1) == 1;
si.BG.BG2.MathEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.CGADSUB_BG2) == 1;
si.BG.BG3.MathEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.CGADSUB_BG3) == 1;
si.BG.BG4.MathEnabled = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.CGADSUB_BG4) == 1;
si.BG.BG1.HOFS = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG1HOFS);
si.BG.BG1.VOFS = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG1VOFS);
si.BG.BG2.HOFS = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG2HOFS);
si.BG.BG2.VOFS = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG2VOFS);
si.BG.BG3.HOFS = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG3HOFS);
si.BG.BG3.VOFS = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG3VOFS);
si.BG.BG4.HOFS = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG4HOFS);
si.BG.BG4.VOFS = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.BG4VOFS);
si.M7HOFS = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.M7HOFS);
si.M7VOFS = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.M7VOFS);
si.M7A = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.M7A);
si.M7B = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.M7B);
si.M7C = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.M7C);
si.M7D = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.M7D);
si.M7X = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.M7X);
si.M7Y = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.M7Y);
si.M7Y = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.M7Y);
si.M7SEL_REPEAT = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.M7SEL_REPEAT);
si.M7SEL_HFLIP = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.M7SEL_HFLIP)!=0;
si.M7SEL_VFLIP = api.QUERY_peek_logical_register(LibsnesApi.SNES_REG.M7SEL_VFLIP)!=0;
for (int i = 1; i <= 4; i++)
{
si.BG[i].Mode = si.Mode.MODE;
si.BG[i].TiledataAddr = si.BG[i].TDADDR << 13;
si.BG[i].ScreenAddr = si.BG[i].SCADDR << 9;
}
//fixup irregular things for mode 7
if (si.Mode.MODE == 7)
{
si.BG.BG1.TiledataAddr = 0;
si.BG.BG1.ScreenAddr = 0;
if (si.CGWSEL_DirectColor)
{
si.BG.BG1.BGMode = BGMode.Mode7DC;
}
else
si.BG.BG1.BGMode = BGMode.Mode7;
if (si.SETINI_Mode7ExtBG)
{
si.BG.BG2.BGMode = BGMode.Mode7Ext;
si.BG.BG2.Bpp = 7;
si.BG.BG2.TiledataAddr = 0;
si.BG.BG2.ScreenAddr = 0;
}
}
//determine which colors each BG could use
switch (si.Mode.MODE)
{
case 0:
si.BG.BG1.PaletteSelection = new PaletteSelection(0, 32);
si.BG.BG2.PaletteSelection = new PaletteSelection(32, 32);
si.BG.BG3.PaletteSelection = new PaletteSelection(64, 32);
si.BG.BG4.PaletteSelection = new PaletteSelection(96, 32);
break;
case 1:
si.BG.BG1.PaletteSelection = new PaletteSelection(0, 128);
si.BG.BG2.PaletteSelection = new PaletteSelection(0, 128);
si.BG.BG3.PaletteSelection = new PaletteSelection(0, 32);
si.BG.BG4.PaletteSelection = new PaletteSelection(0, 0);
break;
case 2:
si.BG.BG1.PaletteSelection = new PaletteSelection(0, 128);
si.BG.BG2.PaletteSelection = new PaletteSelection(0, 128);
si.BG.BG3.PaletteSelection = new PaletteSelection(0, 0);
si.BG.BG4.PaletteSelection = new PaletteSelection(0, 0);
break;
case 3:
si.BG.BG1.PaletteSelection = new PaletteSelection(0, 256);
si.BG.BG2.PaletteSelection = new PaletteSelection(0, 128);
si.BG.BG3.PaletteSelection = new PaletteSelection(0, 0);
si.BG.BG4.PaletteSelection = new PaletteSelection(0, 0);
break;
case 4:
si.BG.BG1.PaletteSelection = new PaletteSelection(0, 256);
si.BG.BG2.PaletteSelection = new PaletteSelection(0, 32);
si.BG.BG3.PaletteSelection = new PaletteSelection(0, 0);
si.BG.BG4.PaletteSelection = new PaletteSelection(0, 0);
break;
case 5:
si.BG.BG1.PaletteSelection = new PaletteSelection(0, 128);
si.BG.BG2.PaletteSelection = new PaletteSelection(0, 32);
si.BG.BG3.PaletteSelection = new PaletteSelection(0, 0);
si.BG.BG4.PaletteSelection = new PaletteSelection(0, 0);
break;
case 6:
si.BG.BG1.PaletteSelection = new PaletteSelection(0, 128);
si.BG.BG2.PaletteSelection = new PaletteSelection(0, 32);
si.BG.BG3.PaletteSelection = new PaletteSelection(0, 0);
si.BG.BG4.PaletteSelection = new PaletteSelection(0, 0);
break;
case 7:
si.BG.BG1.PaletteSelection = new PaletteSelection(0, 256);
si.BG.BG2.PaletteSelection = new PaletteSelection(0, 128);
si.BG.BG3.PaletteSelection = new PaletteSelection(0, 0);
si.BG.BG4.PaletteSelection = new PaletteSelection(0, 0);
break;
}
return si;
}
}
static int[,] ModeBpps = new[,] {
{2,2,2,2},
{4,4,2,0},
{4,4,0,0},
{8,4,0,0},
{8,2,0,0},
{4,2,0,0},
{4,0,0,0},
{8,0,0,0},
{8,7,0,0}
};
public ScreenInfo ScanScreenInfo()
{
return ScreenInfo.GetScreenInfo(api);
}
//the same basic color table that libsnes uses to convert from snes 555 to rgba32
static int[] directColorTable = new int[256]; //8bpp gfx -> rgb555
static SNESGraphicsDecoder()
{
//make directColorTable
for (int i = 0; i < 256; i++)
{
int r = i & 7;
int g = (i >> 3) & 7;
int b = (i >> 6) & 3;
r <<= 2;
g <<= 2;
b <<= 3;
int color = (b << 10) | (g << 5) | r;
directColorTable[i] = color;
}
}
int[] colortable;
public byte* vram, oam;
public ushort* cgram, vram16;
LibsnesApi api;
public SNESGraphicsDecoder(LibsnesApi api, SnesColors.ColorType pal)
{
this.api = api;
colortable = SnesColors.GetLUT(pal);
IntPtr block = (IntPtr)api.QUERY_get_memory_data(LibsnesApi.SNES_MEMORY.VRAM);
vram = (byte*)block;
vram16 = (ushort*)block;
block = (IntPtr)api.QUERY_get_memory_data(LibsnesApi.SNES_MEMORY.CGRAM);
cgram = (ushort*)block;
block = (IntPtr)api.QUERY_get_memory_data(LibsnesApi.SNES_MEMORY.OAM);
oam = (byte*)block;
}
public void Dispose()
{
//todo - unhook from api?
}
public struct TileEntry
{
public ushort tilenum;
public byte palette;
public TileEntryFlags flags;
public int address;
}
public enum TileEntryFlags : byte
{
None = 0, Priority = 1, Horz = 2, Vert = 4,
}
/// <summary>
/// decodes a mode7 BG. youll still need to paletteize and colorize it.
/// </summary>
public void DecodeMode7BG(int* screen, int stride, bool extBg)
{
int[] tileCache = _tileCache[extBg?17:7];
for (int ty = 0, tidx = 0; ty < 128; ty++)
{
for (int tx = 0; tx < 128; tx++, tidx++)
{
int tileEntry = vram[tidx * 2];
int src = tileEntry * 64;
for (int py = 0, pix=src; py < 8; py++)
{
for (int px = 0; px < 8; px++, pix++)
{
int dst = (ty * 8 + py) * stride + (tx * 8 + px);
int srcData = tileCache[pix];
screen[dst] = srcData;
}
}
}
}
}
/// <summary>
/// returns a tilemap which might be resized into 8x8 physical tiles if the 16x16 logical tilesize is specified
/// </summary>
//TileEntry[] AdaptTilemap(TileEntry[] map8x8, int tilesWide, int tilesTall, int tilesize)
//{
// if (tilesize == 8) return map8x8;
// int numTiles = tilesWide * tilesTall;
// var ret = new TileEntry[numTiles * 4];
// for(int y=0;y<tilesTall;y++)
// {
// for (int x = 0; x < tilesWide; x++)
// {
// int si = tilesWide * y + x;
// int di = tilesHigh
// for (int tx = 0; tx < 2; tx++)
// {
// for (int ty = 0; ty < 2; ty++)
// {
// }
// }
// }
// }
//}
/// <summary>
/// decodes a BG. youll still need to paletteize and colorize it.
/// someone else has to take care of calculating the starting color from the mode and layer number.
/// </summary>
public void DecodeBG(int* screen, int stride, TileEntry[] map, int tiledataBaseAddr, ScreenSize size, int bpp, int tilesize, int paletteStart)
{
//emergency backstop. this can only happen if we're displaying an unavailable BG or other similar such value
if (bpp == 0) return;
int ncolors = 1 << bpp;
int[] tileBuf = new int[16*16];
var dims = SizeInTilesForBGSize(size);
int count8x8 = tilesize / 8;
int tileSizeBytes = 8 * bpp;
int baseTileNum = tiledataBaseAddr / tileSizeBytes;
int[] tileCache = _tileCache[bpp];
int tileCacheMask = tileCache.Length - 1;
int screenWidth = dims.Width * count8x8 * 8;
for (int mty = 0; mty < dims.Height; mty++)
{
for (int mtx = 0; mtx < dims.Width; mtx++)
{
for (int tx = 0; tx < count8x8; tx++)
{
for (int ty = 0; ty < count8x8; ty++)
{
int mapIndex = mty * dims.Width + mtx;
var te = map[mapIndex];
//apply metatile flipping
int tnx = tx, tny = ty;
if (tilesize == 16)
{
if ((te.flags & TileEntryFlags.Horz) != 0) tnx = 1 - tnx;
if ((te.flags & TileEntryFlags.Vert) != 0) tny = 1 - tny;
}
int tileNum = te.tilenum + tnx + tny * 16 + baseTileNum;
int srcOfs = tileNum * 64;
for (int i = 0, y = 0; y < 8; y++)
{
for (int x = 0; x < 8; x++, i++)
{
int px = x;
int py = y;
if ((te.flags & TileEntryFlags.Horz) != 0) px = 7 - x;
if ((te.flags & TileEntryFlags.Vert) != 0) py = 7 - y;
int dstX = (mtx * count8x8 + tx) * 8 + px;
int dstY = (mty * count8x8 + ty) * 8 + py;
int dstOfs = dstY * stride + dstX;
int color = tileCache[srcOfs & tileCacheMask];
srcOfs++;
if (color == 0 && usingUserBackColor)
{ }
else
{
color += te.palette * ncolors;
color += paletteStart;
}
screen[dstOfs] = color;
}
}
}
}
}
}
}
public TileEntry[] FetchMode7Tilemap()
{
TileEntry[] buf = new TileEntry[128*128];
for (int ty = 0, tidx = 0; ty < 128; ty++)
{
for (int tx = 0; tx < 128; tx++, tidx++)
{
int tileEntry = vram[tidx * 2];
buf[tidx].address = tidx * 2;
buf[tidx].tilenum = (ushort)tileEntry;
//palette and flags are ok defaulting to 0
}
}
return buf;
}
/// <summary>
/// fetches a tilemap. this is simple; apparently only the screen size (shape) is a factor (not the tile size)
/// </summary>
public TileEntry[] FetchTilemap(int addr, ScreenSize size)
{
var blockDims = SizeInBlocksForBGSize(size);
int blocksw = blockDims.Width;
int blocksh = blockDims.Height;
int width = blockDims.Width * 32;
int height = blockDims.Height * 32;
TileEntry[] buf = new TileEntry[width*height];
for (int by = 0; by < blocksh; by++)
{
for (int bx = 0; bx < blocksw; bx++)
{
for (int y = 0; y < 32; y++)
{
for (int x = 0; x < 32; x++)
{
int idx = (by * 32 + y) * width + bx * 32 + x;
ushort entry = *(ushort*)(vram + addr);
buf[idx].tilenum = (ushort)(entry & 0x3FF);
buf[idx].palette = (byte)((entry >> 10) & 7);
buf[idx].flags = (TileEntryFlags)((entry >> 13) & 7);
buf[idx].address = addr;
addr += 2;
}
}
}
}
return buf;
}
//TODO - paletteize and colorize could be in one step, for more speed
public void Paletteize(int* buf, int offset, int startcolor, int numpixels)
{
for (int i = 0; i < numpixels; i++)
{
int entry = buf[offset + i];
int color;
if (entry == 0 && usingUserBackColor)
color = userBackColor;
else color = cgram[startcolor + entry] & 0x7FFF; //unfortunate that we have to mask this here.. maybe do it in a more optimal spot when we port it to c++
buf[offset + i] = color;
}
}
public void Colorize(int* buf, int offset, int numpixels)
{
for (int i = 0; i < numpixels; i++)
{
buf[offset + i] = colortable[491520 + buf[offset + i]];
}
}
int[][] _tileCache = new int[18][];
bool usingUserBackColor = false;
int userBackColor;
public void SetBackColor(int snescol)
{
usingUserBackColor = true;
userBackColor = snescol;
}
/// <summary>
/// Caches all tiles at the 2bpp, 4bpp, and 8bpp decoded states.
/// we COULD defer this til we need it, you know. sort of a cool idea, not too hard
/// </summary>
public void CacheTiles()
{
//generate 2bpp tiles
int numtiles = 65536/8/2;
int[] tiles = new int[8 * 8 * numtiles];
_tileCache[2] = tiles;
for (int i = 0; i < numtiles; i++)
{
Decode8x8x2bpp(tiles, i * 64, 16 * i, 8);
}
//merge 2bpp tiles into 4bpp and 8bpp
CacheTiles_Merge(2);
CacheTiles_Merge(4);
CacheTilesMode7();
CacheTilesMode7ExtBg();
}
public void CacheTilesMode7()
{
int numtiles = 256;
int[] tiles = new int[8 * 8 * numtiles];
_tileCache[7] = tiles;
for (int i = 0, j=0; i < numtiles; i++)
{
for (int y = 0; y < 8; y++)
for (int x = 0; x < 8; x++, j++)
tiles[j] = vram[j * 2 + 1];
}
}
//not being used.. do we need it?
public int[] GetCachedTile(int bpp, int tilenum)
{
int[] ret = new int[8 * 8];
int idx = tilenum * 64;
for (int i = 0; i < 64; i++)
ret[i] = _tileCache[bpp][idx + i];
return ret;
}
void CacheTilesMode7ExtBg()
{
int numtiles = 256;
int[] tiles = new int[8 * 8 * numtiles];
_tileCache[17] = tiles;
int[] mode7tiles = _tileCache[7];
int numPixels = numtiles*8*8;
for (int i = 0; i < numPixels; i++)
tiles[i] = mode7tiles[i] & 0x7F;
}
/// <summary>
/// merges one type of tiles with another to create the higher-order bitdepth.
/// TODO - templateize this when we change it to c++
/// </summary>
void CacheTiles_Merge(int fromBpp)
{
int toBpp = fromBpp * 2;
int shift = fromBpp;
int numtiles = 8192 / toBpp;
int[] tilesDst = new int[8 * 8 * numtiles];
_tileCache[toBpp] = tilesDst;
int[] tilesSrc = _tileCache[fromBpp];
for (int i = 0; i < numtiles; i++)
{
int srcAddr = i * 128;
int dstAddr = i * 64;
for (int p = 0; p < 64; p++)
{
int tileA = tilesSrc[srcAddr + p];
int tileB = tilesSrc[srcAddr + p + 64];
tilesDst[dstAddr + p] = tileA | (tileB << shift);
}
}
}
/// <summary>
/// decodes an 8x8 tile to a linear framebuffer type thing. fundamental unit of tile decoding.
/// </summary>
public void Decode8x8x2bpp(int[] buf, int offset, int addr, int stride=8)
{
for (int y = 0; y < 8; y++)
{
byte val = vram[addr + 1];
for (int x = 0; x < 8; x++) buf[offset + y * stride + x] = val >> (7 - x) & 1;
val = vram[addr + 0];
for (int x = 0; x < 8; x++) buf[offset + y * stride + x] = (buf[offset + y * stride + x] << 1) | (val >> (7 - x) & 1);
addr += 2;
}
}
/// <summary>
/// renders the mode7 tiles to a screen with the predefined size.
/// </summary>
public void RenderMode7TilesToScreen(int* screen, int stride, bool ext, bool directColor, int tilesWide = 16, int startTile = 0, int numTiles = 256)
{
int[] tilebuf = _tileCache[ext?17:7];
for (int i = 0; i < numTiles; i++)
{
int tnum = startTile + i;
//TODO - mask by possible number of tiles? only in OBJ rendering mode?
int ty = i / tilesWide;
int tx = i % tilesWide;
int dstOfs = (ty * 8) * stride + tx * 8;
int srcOfs = tnum * 64;
for (int y = 0, p = 0; y < 8; y++)
{
for (int x = 0; x < 8; x++, p++)
{
screen[dstOfs + y * stride + x] = tilebuf[srcOfs + p];
}
}
}
int numPixels = numTiles * 8 * 8;
if (directColor) DirectColorify(screen, numPixels);
else Paletteize(screen, 0, 0, numPixels);
Colorize(screen, 0, numPixels);
}
/// <summary>
/// renders the tiles to a screen of the crudely specified size.
/// we might need 16x16 unscrambling and some other perks here eventually.
/// provide a start color to use as the basis for the palette
/// </summary>
public void RenderTilesToScreen(int* screen, int tilesWide, int tilesTall, int stride, int bpp, int startcolor, int startTile = 0, int numTiles = -1, bool descramble16 = false)
{
if (numTiles == -1)
numTiles = 8192 / bpp;
int[] tilebuf = _tileCache[bpp];
for (int i = 0; i < numTiles; i++)
{
int tnum = startTile + i;
//TODO - mask by possible number of tiles? only in OBJ rendering mode?
int ty = i / tilesWide;
int tx = i % tilesWide;
int dstOfs = (ty * 8) * stride + tx * 8;
int srcOfs = tnum * 64;
for (int y = 0, p = 0; y < 8; y++)
for (int x = 0; x < 8; x++, p++)
{
screen[dstOfs + y * stride + x] = tilebuf[srcOfs + p];
}
}
int numPixels = numTiles * 8 * 8;
Paletteize(screen, 0, startcolor, numPixels);
Colorize(screen, 0, numPixels);
}
public void RenderSpriteToScreen(int* screen, int stride, int destx, int desty, ScreenInfo si, int spritenum, OAMInfo oam = null, int xlimit = 1024, int ylimit = 1024, byte[,] spriteMap = null)
{
var dims = new[] { SNESGraphicsDecoder.ObjSizes[si.OBSEL_Size, 0], SNESGraphicsDecoder.ObjSizes[si.OBSEL_Size, 1] };
if(oam == null)
oam = new OAMInfo(this, si, spritenum);
var dim = dims[oam.Size];
int[] tilebuf = _tileCache[4];
int baseaddr;
if (oam.Table == 0)
baseaddr = si.OBJTable0Addr;
else
baseaddr = si.OBJTable1Addr;
//TODO - flips of 'undocumented' rectangular oam settings are wrong. probably easy to do right, but we need a test
int bcol = oam.Tile & 0xF;
int brow = (oam.Tile >> 4) & 0xF;
for(int oy=0;oy<dim.Height;oy++)
for (int ox = 0; ox < dim.Width; ox++)
{
int x = ox;
int y = oy;
int dy, dx;
if (oam.HFlip)
dx = dim.Width - 1 - x;
else dx = x;
if (oam.VFlip)
dy = dim.Height - 1 - y;
else dy = y;
dx += destx;
dy += desty;
if(dx>=xlimit || dy>=ylimit || dx<0 || dy<0)
continue;
int col = (bcol + (x >> 3)) & 0xF;
int row = (brow + (y >> 3)) & 0xF;
int sx = x & 0x7;
int sy = y & 0x7;
int addr = baseaddr*2 + (row * 16 + col) * 64;
addr += sy * 8 + sx;
int dofs = stride*dy+dx;
int color = tilebuf[addr];
if (spriteMap != null && color == 0)
{
//skip transparent pixels
}
else
{
screen[dofs] = color;
Paletteize(screen, dofs, oam.Palette * 16 + 128, 1);
Colorize(screen, dofs, 1);
if (spriteMap != null) spriteMap[dx, dy] = (byte)spritenum;
}
}
}
public int Colorize(int rgb555)
{
//skip to max luminance in the palette table
return colortable[491520 + rgb555];
}
/// <summary>
/// returns the current palette, transformed into an int array, for more convenience
/// </summary>
public int[] GetPalette()
{
var ret = new int[256];
for (int i = 0; i < 256; i++)
ret[i] = cgram[i] & 0x7FFF;
return ret;
}
public void DirectColorify(int* screen, int numPixels)
{
for (int i = 0; i < numPixels; i++)
screen[i] = directColorTable[screen[i]];
}
} //class SNESGraphicsDecoder
} //namespace