BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IStatable.cs

105 lines
2.9 KiB
C#

using System;
using System.IO;
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Nintendo.N64.NativeApi;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public partial class N64 : IStatable
{
public bool BinarySaveStatesPreferred { get { return true; } }
// these functions are all exact copy paste from gambatte.
// if something's wrong here, it's probably wrong there too
public void SaveStateText(TextWriter writer)
{
var temp = SaveStateBinary();
temp.SaveAsHexFast(writer);
// write extra copy of stuff we don't use
writer.WriteLine("Frame {0}", Frame);
}
public void LoadStateText(TextReader reader)
{
var hex = reader.ReadLine();
var state = new byte[hex.Length / 2];
state.ReadFromHexFast(hex);
LoadStateBinary(new BinaryReader(new MemoryStream(state)));
}
public void SaveStateBinary(BinaryWriter writer)
{
byte[] data = SaveStatePrivateBuff;
int bytes_used = api.SaveState(data);
writer.Write(bytes_used);
writer.Write(data, 0, bytes_used);
byte[] saveram = api.SaveSaveram();
writer.Write(saveram);
if (saveram.Length != mupen64plusApi.kSaveramSize)
{
throw new InvalidOperationException("Unexpected N64 SaveRam size");
}
// other variables
writer.Write(IsLagFrame);
writer.Write(LagCount);
writer.Write(Frame);
}
public void LoadStateBinary(BinaryReader reader)
{
int length = reader.ReadInt32();
if ((_disableExpansionSlot && length >= 16788288) || (!_disableExpansionSlot && length < 16788288))
{
throw new SavestateSizeMismatchException("Wrong N64 savestate size");
}
reader.Read(SaveStatePrivateBuff, 0, length);
byte[] data = SaveStatePrivateBuff;
api.LoadState(data);
reader.Read(SaveStatePrivateBuff, 0, mupen64plusApi.kSaveramSize);
api.LoadSaveram(SaveStatePrivateBuff);
// other variables
IsLagFrame = reader.ReadBoolean();
LagCount = reader.ReadInt32();
Frame = reader.ReadInt32();
}
public byte[] SaveStateBinary()
{
// WELCOME TO THE HACK ZONE
byte[] saveram = api.SaveSaveram();
int lenwant = 4 + SaveStatePrivateBuff.Length + saveram.Length + 1 + 4 + 4;
if (SaveStateBinaryPrivateBuff.Length != lenwant)
{
Console.WriteLine("Allocating new N64 private buffer size {0}", lenwant);
SaveStateBinaryPrivateBuff = new byte[lenwant];
}
var ms = new MemoryStream(SaveStateBinaryPrivateBuff);
var bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
if (ms.Length != SaveStateBinaryPrivateBuff.Length)
{
throw new Exception("Unexpected Length");
}
return SaveStateBinaryPrivateBuff;
}
private byte[] SaveStatePrivateBuff = new byte[16788288 + 1024];
private byte[] SaveStateBinaryPrivateBuff = new byte[0];
}
}