BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/SMS
zeromus 8497c25414 CDL - finish SMS memory maps, mostly 2015-11-01 10:44:36 -06:00
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CDL_SMS.cs CDL - finish SMS memory maps, mostly 2015-11-01 10:44:36 -06:00
Compat.txt Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates 2014-03-22 04:46:01 +00:00
MemoryMap.CodeMasters.cs CDL - finish SMS memory maps, mostly 2015-11-01 10:44:36 -06:00
MemoryMap.ExtRam.cs CDL - finish SMS memory maps, mostly 2015-11-01 10:44:36 -06:00
MemoryMap.Korea.cs CDL - finish SMS memory maps, mostly 2015-11-01 10:44:36 -06:00
MemoryMap.Sega.cs CDL - finish SMS memory maps, mostly 2015-11-01 10:44:36 -06:00
SMS.Input.cs add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases) 2015-08-05 20:12:09 -04:00
SMS.cs CDL - preliminary SMS support (only one mapper) 2015-10-30 00:00:57 -05:00
TerebiOekaki.cs CDL - finish SMS memory maps, mostly 2015-11-01 10:44:36 -06:00
VDP.Mode4.cs SMS: improve rendering accuracy of left-column blanking. I have to say I never thought that would be a thing that needed improved rendering. Also fix issue with when Sprite Overflow fires. 2014-03-18 00:50:08 +00:00
VDP.ModeTMS.cs Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
VDP.Tables.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
VDP.cs internal infrastructure for video presentation changes (aspect ratio, apparent size, etc) 2014-04-30 23:48:37 +00:00