BizHawk/psx/octoshock/video/surface.h

246 lines
5.8 KiB
C++

#ifndef __MDFN_SURFACE_H
#define __MDFN_SURFACE_H
struct MDFN_Rect
{
int32 x, y, w, h;
};
enum
{
MDFN_COLORSPACE_RGB = 0,
MDFN_COLORSPACE_YCbCr = 1,
//MDFN_COLORSPACE_YUV = 2, // TODO, maybe.
};
struct MDFN_PaletteEntry
{
uint8 r, g, b;
};
class MDFN_PixelFormat
{
public:
MDFN_PixelFormat();
MDFN_PixelFormat(const unsigned int p_colorspace, const uint8 p_rs, const uint8 p_gs, const uint8 p_bs, const uint8 p_as);
unsigned int bpp; // 32 only for now(16 and 8 wip)
unsigned int colorspace;
union
{
uint8 Rshift; // Bit position of the lowest bit of the red component
uint8 Yshift;
};
union
{
uint8 Gshift; // [...] green component
uint8 Ushift;
uint8 Cbshift;
};
union
{
uint8 Bshift; // [...] blue component
uint8 Vshift;
uint8 Crshift;
};
uint8 Ashift; // [...] alpha component.
// For 16bpp, WIP
uint8 Rprec;
uint8 Gprec;
uint8 Bprec;
uint8 Aprec;
// Creates a color value for the surface corresponding to the 8-bit R/G/B/A color passed.
INLINE uint32 MakeColor(uint8 r, uint8 g, uint8 b, uint8 a = 0) const
{
if(colorspace == MDFN_COLORSPACE_YCbCr)
{
uint32 y, u, v;
y = 16 + ((r * 16842 + g * 33030 + b * 6422) >> 16);
u = 128 + ((r * -9699 + g * -19071 + b * 28770) >> 16);
v = 128 + ((r * 28770 + g * -24117 + b * -4653) >> 16);
return((y << Yshift) | (u << Ushift) | (v << Vshift) | (a << Ashift));
}
else
{
if(bpp == 16)
{
uint32 ret = 0;
/*
ret |= std::min(((r * ((1 << Rprec) - 1) + 127) / 255), 255) << Rshift;
ret |= std::min(((g * ((1 << Gprec) - 1) + 127) / 255), 255) << Gshift;
ret |= std::min(((b * ((1 << Bprec) - 1) + 127) / 255), 255) << Bshift;
ret |= std::min(((a * ((1 << Aprec) - 1) + 127) / 255), 255) << Ashift;
*/
ret |= ((r * ((1 << Rprec) - 1) + 127) / 255) << Rshift;
ret |= ((g * ((1 << Gprec) - 1) + 127) / 255) << Gshift;
ret |= ((b * ((1 << Bprec) - 1) + 127) / 255) << Bshift;
ret |= ((a * ((1 << Aprec) - 1) + 127) / 255) << Ashift;
return(ret);
}
else
return((r << Rshift) | (g << Gshift) | (b << Bshift) | (a << Ashift));
}
}
INLINE MDFN_PaletteEntry MakePColor(uint8 r, uint8 g, uint8 b) const
{
MDFN_PaletteEntry ret;
ret.r = ((r * ((1 << Rprec) - 1) + 127) / 255) << Rshift;
ret.g = ((g * ((1 << Gprec) - 1) + 127) / 255) << Gshift;
ret.b = ((b * ((1 << Bprec) - 1) + 127) / 255) << Bshift;
return ret;
}
INLINE void DecodePColor(const MDFN_PaletteEntry& pe, uint8 &r, uint8 &g, uint8 &b) const
{
r = ((pe.r >> Rshift) & ((1 << Rprec) - 1)) * 255 / ((1 << Rprec) - 1);
g = ((pe.g >> Gshift) & ((1 << Gprec) - 1)) * 255 / ((1 << Gprec) - 1);
b = ((pe.b >> Bshift) & ((1 << Bprec) - 1)) * 255 / ((1 << Bprec) - 1);
}
// Gets the R/G/B/A values for the passed 32-bit surface pixel value
INLINE void DecodeColor(uint32 value, int &r, int &g, int &b, int &a) const
{
if(colorspace == MDFN_COLORSPACE_YCbCr)
{
int32 y = (value >> Yshift) & 0xFF;
int32 cb = (value >> Cbshift) & 0xFF;
int32 cr = (value >> Crshift) & 0xFF;
int32 r_tmp, g_tmp, b_tmp;
r_tmp = g_tmp = b_tmp = 76284 * (y - 16);
r_tmp = r_tmp + 104595 * (cr - 128);
g_tmp = g_tmp - 53281 * (cr - 128) - 25690 * (cb - 128);
b_tmp = b_tmp + 132186 * (cb - 128);
r_tmp >>= 16;
g_tmp >>= 16;
b_tmp >>= 16;
if(r_tmp < 0) r_tmp = 0;
if(r_tmp > 255) r_tmp = 255;
if(g_tmp < 0) g_tmp = 0;
if(g_tmp > 255) g_tmp = 255;
if(b_tmp < 0) b_tmp = 0;
if(b_tmp > 255) b_tmp = 255;
r = r_tmp;
g = g_tmp;
b = b_tmp;
a = (value >> Ashift) & 0xFF;
}
else
{
if(bpp == 16)
{
r = ((value >> Rshift) & ((1 << Rprec) - 1)) * 255 / ((1 << Rprec) - 1);
g = ((value >> Gshift) & ((1 << Gprec) - 1)) * 255 / ((1 << Gprec) - 1);
b = ((value >> Bshift) & ((1 << Bprec) - 1)) * 255 / ((1 << Bprec) - 1);
a = ((value >> Ashift) & ((1 << Aprec) - 1)) * 255 / ((1 << Aprec) - 1);
}
else
{
r = (value >> Rshift) & 0xFF;
g = (value >> Gshift) & 0xFF;
b = (value >> Bshift) & 0xFF;
a = (value >> Ashift) & 0xFF;
}
}
}
INLINE void DecodeColor(uint32 value, int &r, int &g, int &b) const
{
int dummy_a;
DecodeColor(value, r, g, b, dummy_a);
}
}; // MDFN_PixelFormat;
// Supports 32-bit RGBA
// 16-bit is WIP
// 8-bit is even WIPier.
class MDFN_Surface //typedef struct
{
public:
MDFN_Surface();
MDFN_Surface(void *const p_pixels, const uint32 p_width, const uint32 p_height, const uint32 p_pitchinpix, const MDFN_PixelFormat &nf, const bool alloc_init_pixels = true);
~MDFN_Surface();
uint8 *pixels8;
uint16 *pixels16;
uint32 *pixels;
template<typename T>
T* pix(void)
{
if(sizeof(T) == 1)
return (T*)pixels8;
else if(sizeof(T) == 2)
return (T*)pixels16;
else if(sizeof(T) == 4)
return (T*)pixels;
else
return NULL;
}
MDFN_PaletteEntry *palette;
bool pixels_is_external;
// w, h, and pitch32 should always be > 0
int32 w;
int32 h;
union
{
int32 pitch32; // In pixels, not in bytes.
int32 pitchinpix; // New name, new code should use this.
};
MDFN_PixelFormat format;
void Fill(uint8 r, uint8 g, uint8 b, uint8 a);
void SetFormat(const MDFN_PixelFormat &new_format, bool convert);
// Creates a 32-bit value for the surface corresponding to the R/G/B/A color passed.
INLINE uint32 MakeColor(uint8 r, uint8 g, uint8 b, uint8 a = 0) const
{
return(format.MakeColor(r, g, b, a));
}
// Gets the R/G/B/A values for the passed 32-bit surface pixel value
INLINE void DecodeColor(uint32 value, int &r, int &g, int &b, int &a) const
{
format.DecodeColor(value, r, g, b, a);
}
INLINE void DecodeColor(uint32 value, int &r, int &g, int &b) const
{
int dummy_a;
DecodeColor(value, r, g, b, dummy_a);
}
private:
void Init(void *const p_pixels, const uint32 p_width, const uint32 p_height, const uint32 p_pitchinpix, const MDFN_PixelFormat &nf, const bool alloc_init_pixels);
};
#endif