64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
// Meteor - A Nintendo Gameboy Advance emulator
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// Copyright (C) 2009-2011 Philippe Daouadi
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __FLASH_H__
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#define __FLASH_H__
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#include "cartmem.hpp"
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#include <stdint.h>
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#include <istream>
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#include <ostream>
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namespace AMeteor
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{
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class Flash : public CartMem
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{
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public :
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Flash (bool big);
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void Reset ();
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bool Load (std::istream& f);
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bool Save (std::ostream& f);
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uint8_t Read (uint16_t add);
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bool Write (uint16_t add, uint8_t val);
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bool SaveState (std::ostream& stream);
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bool LoadState (std::istream& stream);
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private :
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uint8_t m_device_id;
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uint8_t m_manufacturer_id;
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enum State
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{
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NORMAL,
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CMD1,
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CMD2,
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ID,
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ERASE1,
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ERASE2,
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ERASE3,
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WRITE
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};
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State m_state;
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};
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}
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#endif
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