BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/Mapper101.cs

63 lines
1.4 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// Mapper 101:
// bad dumps of Urusei - Lum no Wedding Bell (J)
// good dumps of this rom are on Mapper087; only bad dumps with CHR banks out of order go here
// nothing else uses this, other than hypothetical homebrews which might prefer it to CxROM
// because of no bus conflicts
public sealed class Mapper101 : NES.NESBoardBase
{
//configuration
int chr_bank_mask_8k;
//state
int chr_bank_8k;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("chr_bank_8k", ref chr_bank_8k);
}
public override bool Configure(NES.EDetectionOrigin origin)
{
//configure
switch (Cart.board_type)
{
case "MAPPER101":
AssertPrg(16, 32); AssertVram(0);
Cart.wram_size = 0;
Cart.wram_battery = false;
AssertChr(8, 16, 32, 64, 128, 256, 512, 1024, 2048);
break;
default:
return false;
}
chr_bank_mask_8k = (Cart.chr_size / 8) - 1;
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
{
int ofs = addr & ((1 << 13) - 1);
addr = (chr_bank_8k << 13) | ofs;
return VROM[addr];
}
else return base.ReadPPU(addr);
}
public override void WriteWRAM(int addr, byte value)
{
chr_bank_8k = value & chr_bank_mask_8k;
}
}
}