682 lines
16 KiB
C++
682 lines
16 KiB
C++
/* Cygne
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Dox dox@space.pl
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "system.h"
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#include <cstring>
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namespace MDFN_IEN_WSWAN
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{
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GFX::GFX()
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:LayerEnabled(7) // 1 = bg, 2 = fg, 4 = sprite
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{
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//SetPixelFormat();
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}
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void GFX::PaletteRAMWrite(uint32 ws_offset, uint8 data)
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{
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ws_offset=(ws_offset&0xfffe)-0xfe00;
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wsCols[(ws_offset>>1)>>4][(ws_offset>>1)&15] = sys->memory.wsRAM[ws_offset+0xfe00] | ((sys->memory.wsRAM[ws_offset+0xfe01]&0x0f) << 8);
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}
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void GFX::Write(uint32 A, uint8 V)
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{
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if(A >= 0x1C && A <= 0x1F)
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{
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wsColors[(A - 0x1C) * 2 + 0] = 0xF - (V & 0xf);
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wsColors[(A - 0x1C) * 2 + 1] = 0xF - (V >> 4);
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}
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else if(A >= 0x20 && A <= 0x3F)
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{
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wsMonoPal[(A - 0x20) >> 1][((A & 0x1) << 1) + 0] = V&7;
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wsMonoPal[(A - 0x20) >> 1][((A & 0x1) << 1) | 1] = (V>>4)&7;
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}
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else switch(A)
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{
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case 0x00: DispControl = V; break;
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case 0x01: BGColor = V; break;
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case 0x03: LineCompare = V; break;
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case 0x04: SPRBase = V & 0x3F; break;
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case 0x05: SpriteStart = V; break;
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case 0x06: SpriteCount = V; break;
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case 0x07: FGBGLoc = V; break;
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case 0x08: FGx0 = V; break;
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case 0x09: FGy0 = V; break;
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case 0x0A: FGx1 = V; break;
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case 0x0B: FGy1 = V; break;
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case 0x0C: SPRx0 = V; break;
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case 0x0D: SPRy0 = V; break;
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case 0x0E: SPRx1 = V; break;
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case 0x0F: SPRy1 = V; break;
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case 0x10: BGXScroll = V; break;
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case 0x11: BGYScroll = V; break;
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case 0x12: FGXScroll = V; break;
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case 0x13: FGYScroll = V; break;
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case 0x14: LCDControl = V; break; // if((!(wsIO[0x14]&1))&&(data&1)) { wsLine=0; }break; /* LCD off ??*/
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case 0x15: LCDIcons = V; break;
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case 0x60: VideoMode = V;
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SetVideo(V>>5, false);
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//printf("VideoMode: %02x, %02x\n", V, V >> 5);
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break;
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case 0xa2: if((V & 0x01) && !(BTimerControl & 0x01))
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HBCounter = HBTimerPeriod;
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if((V & 0x04) && !(BTimerControl & 0x04))
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VBCounter = VBTimerPeriod;
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BTimerControl = V;
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//printf("%04x:%02x\n", A, V);
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break;
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case 0xa4: HBTimerPeriod &= 0xFF00; HBTimerPeriod |= (V << 0); /*printf("%04x:%02x, %d\n", A, V, wsLine);*/ break;
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case 0xa5: HBTimerPeriod &= 0x00FF; HBTimerPeriod |= (V << 8); HBCounter = HBTimerPeriod; /*printf("%04x:%02x, %d\n", A, V, wsLine);*/ break;
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case 0xa6: VBTimerPeriod &= 0xFF00; VBTimerPeriod |= (V << 0); /*printf("%04x:%02x, %d\n", A, V, wsLine);*/ break;
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case 0xa7: VBTimerPeriod &= 0x00FF; VBTimerPeriod |= (V << 8); VBCounter = VBTimerPeriod; /*printf("%04x:%02x, %d\n", A, V, wsLine);*/ break;
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//default: printf("%04x:%02x\n", A, V); break;
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}
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}
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uint8 GFX::Read(uint32 A)
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{
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if(A >= 0x1C && A <= 0x1F)
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{
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uint8 ret = 0;
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ret |= 0xF - wsColors[(A - 0x1C) * 2 + 0];
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ret |= (0xF - wsColors[(A - 0x1C) * 2 + 1]) << 4;
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return(ret);
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}
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else if(A >= 0x20 && A <= 0x3F)
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{
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uint8 ret = wsMonoPal[(A - 0x20) >> 1][((A & 0x1) << 1) + 0] | (wsMonoPal[(A - 0x20) >> 1][((A & 0x1) << 1) | 1] << 4);
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return(ret);
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}
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else switch(A)
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{
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case 0x00: return(DispControl);
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case 0x01: return(BGColor);
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case 0x02: return(wsLine);
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case 0x03: return(LineCompare);
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case 0x04: return(SPRBase);
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case 0x05: return(SpriteStart);
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case 0x06: return(SpriteCount);
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case 0x07: return(FGBGLoc);
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case 0x08: return(FGx0); break;
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case 0x09: return(FGy0); break;
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case 0x0A: return(FGx1); break;
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case 0x0B: return(FGy1); break;
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case 0x0C: return(SPRx0); break;
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case 0x0D: return(SPRy0); break;
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case 0x0E: return(SPRx1); break;
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case 0x0F: return(SPRy1); break;
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case 0x10: return(BGXScroll);
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case 0x11: return(BGYScroll);
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case 0x12: return(FGXScroll);
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case 0x13: return(FGYScroll);
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case 0x14: return(LCDControl);
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case 0x15: return(LCDIcons);
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case 0x60: return(VideoMode);
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case 0xa0: return(wsc ? 0x87 : 0x86);
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case 0xa2: return(BTimerControl);
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case 0xa4: return((HBTimerPeriod >> 0) & 0xFF);
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case 0xa5: return((HBTimerPeriod >> 8) & 0xFF);
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case 0xa6: return((VBTimerPeriod >> 0) & 0xFF);
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case 0xa7: return((VBTimerPeriod >> 8) & 0xFF);
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case 0xa8: /*printf("%04x\n", A);*/ return((HBCounter >> 0) & 0xFF);
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case 0xa9: /*printf("%04x\n", A);*/ return((HBCounter >> 8) & 0xFF);
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case 0xaa: /*printf("%04x\n", A);*/ return((VBCounter >> 0) & 0xFF);
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case 0xab: /*printf("%04x\n", A);*/ return((VBCounter >> 8) & 0xFF);
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default: return(0);
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//default: printf("GfxRead: %04x\n", A); return(0);
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}
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}
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bool GFX::ExecuteLine(uint32 *surface, bool skip)
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{
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bool ret = false; // true if we finish frame here
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if(wsLine < 144)
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{
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if(!skip)
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{
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if (sys->rotate)
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Scanline(surface + 223 * 144 + wsLine);
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else
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Scanline(surface + wsLine * 224);
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}
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}
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sys->memory.CheckSoundDMA();
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// Update sprite data table
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if(wsLine == 142)
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{
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SpriteCountCache = SpriteCount;
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if(SpriteCountCache > 0x80)
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SpriteCountCache = 0x80;
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memcpy(SpriteTable, &sys->memory.wsRAM[(SPRBase << 9) + (SpriteStart << 2)], SpriteCountCache << 2);
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}
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if(wsLine == 144)
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{
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ret = true;
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sys->interrupt.DoInterrupt(WSINT_VBLANK);
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//printf("VBlank: %d\n", wsLine);
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}
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if(HBCounter && (BTimerControl & 0x01))
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{
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HBCounter--;
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if(!HBCounter)
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{
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// Loop mode?
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if(BTimerControl & 0x02)
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HBCounter = HBTimerPeriod;
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sys->interrupt.DoInterrupt(WSINT_HBLANK_TIMER);
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}
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}
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// CPU ==========================
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sys->cpu.execute(224);
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// CPU ==========================
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wsLine = (wsLine + 1) % 159;
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if(wsLine == LineCompare)
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{
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sys->interrupt.DoInterrupt(WSINT_LINE_HIT);
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//printf("Line hit: %d\n", wsLine);
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}
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// CPU ==========================
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sys->cpu.execute(32);
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// CPU ==========================
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sys->rtc.Clock(256);
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if(!wsLine)
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{
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if(VBCounter && (BTimerControl & 0x04))
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{
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VBCounter--;
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if(!VBCounter)
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{
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if(BTimerControl & 0x08) // Loop mode?
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VBCounter = VBTimerPeriod;
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sys->interrupt.DoInterrupt(WSINT_VBLANK_TIMER);
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}
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}
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wsLine = 0;
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}
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return ret;
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}
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void GFX::SetLayerEnableMask(uint32 mask)
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{
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LayerEnabled = mask;
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}
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void GFX::SetBWPalette(const uint32 *colors)
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{
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std::memcpy(ColorMapG, colors, sizeof(ColorMapG));
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}
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void GFX::SetColorPalette(const uint32 *colors)
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{
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std::memcpy(ColorMap, colors, sizeof(ColorMap));
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}
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/*
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void GFX::SetPixelFormat()
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{
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for(int r = 0; r < 16; r++)
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{
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for(int g = 0; g < 16; g++)
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{
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for(int b = 0; b < 16; b++)
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{
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uint32 neo_r, neo_g, neo_b;
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neo_r = r * 17;
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neo_g = g * 17;
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neo_b = b * 17;
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ColorMap[(r << 8) | (g << 4) | (b << 0)] = 0xff000000 | neo_r << 16 | neo_g << 8 | neo_b << 0;
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}
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for(int i = 0; i < 16; i++)
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{
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uint32 neo_r, neo_g, neo_b;
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neo_r = (i) * 17;
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neo_g = (i) * 17;
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neo_b = (i) * 17;
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ColorMapG[i] = 0xff000000 | neo_r << 16 | neo_g << 8 | neo_b << 0;
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}
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}
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}
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}*/
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void GFX::Scanline(uint32 *target)
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{
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uint32 start_tile_n,map_a,startindex,adrbuf,b1,b2,j,t,l;
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char ys2;
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uint8 b_bg[256];
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uint8 b_bg_pal[256];
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const uint8 *ram = sys->memory.wsRAM;
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if(!wsVMode)
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memset(b_bg, wsColors[BGColor&0xF]&0xF, 256);
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else
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{
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memset(&b_bg[0], BGColor & 0xF, 256);
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memset(&b_bg_pal[0], (BGColor>>4) & 0xF, 256);
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}
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start_tile_n=(wsLine+BGYScroll)&0xff;/*First line*/
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map_a=(((uint32)(FGBGLoc&0xF))<<11)+((start_tile_n&0xfff8)<<3);
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startindex = BGXScroll >> 3; /*First tile in row*/
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adrbuf = 7-(BGXScroll&7); /*Pixel in tile*/
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if((DispControl & 0x01) && (LayerEnabled & 0x01)) /*BG layer*/
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{
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for(t=0;t<29;t++)
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{
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b1=ram[map_a+(startindex<<1)];
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b2=ram[map_a+(startindex<<1)+1];
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uint32 palette=(b2>>1)&15;
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b2=(b2<<8)|b1;
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GetTile(b2&0x1ff,start_tile_n&7,b2&0x8000,b2&0x4000,b2&0x2000);
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if(wsVMode)
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{
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if(wsVMode & 0x2)
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{
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for(int x = 0; x < 8; x++)
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if(wsTileRow[x])
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{
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b_bg[adrbuf + x] = wsTileRow[x];
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b_bg_pal[adrbuf + x] = palette;
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}
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}
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else
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{
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for(int x = 0; x < 8; x++)
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if(wsTileRow[x] || !(palette & 0x4))
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{
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b_bg[adrbuf + x] = wsTileRow[x];
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b_bg_pal[adrbuf + x] = palette;
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}
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}
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}
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else
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{
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for(int x = 0; x < 8; x++)
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if(wsTileRow[x] || !(palette & 4))
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{
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b_bg[adrbuf + x] = wsColors[wsMonoPal[palette][wsTileRow[x]]];
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}
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}
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adrbuf += 8;
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startindex=(startindex + 1)&31;
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} // end for(t = 0 ...
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} // End BG layer drawing
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if((DispControl & 0x02) && (LayerEnabled & 0x02))/*FG layer*/
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{
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uint8 windowtype = DispControl&0x30;
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bool in_window[256 + 8*2];
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if(windowtype)
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{
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memset(in_window, 0, sizeof(in_window));
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if(windowtype == 0x20) // Display FG only inside window
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{
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if((wsLine >= FGy0) && (wsLine < FGy1))
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for(j = FGx0; j <= FGx1 && j < 224; j++)
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in_window[7 + j] = 1;
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}
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else if(windowtype == 0x30) // Display FG only outside window
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{
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for(j = 0; j < 224; j++)
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{
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if(!(j >= FGx0 && j < FGx1) || !((wsLine >= FGy0) && (wsLine < FGy1)))
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in_window[7 + j] = 1;
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}
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}
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else
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{
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Debug::puts("Bad windowtype??");
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}
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}
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else
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memset(in_window, 1, sizeof(in_window));
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start_tile_n=(wsLine+FGYScroll)&0xff;
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map_a=(((uint32)((FGBGLoc>>4)&0xF))<<11)+((start_tile_n>>3)<<6);
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startindex = FGXScroll >> 3;
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adrbuf = 7-(FGXScroll&7);
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for(t=0; t<29; t++)
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{
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b1=ram[map_a+(startindex<<1)];
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b2=ram[map_a+(startindex<<1)+1];
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uint32 palette=(b2>>1)&15;
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b2=(b2<<8)|b1;
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GetTile(b2&0x1ff,start_tile_n&7,b2&0x8000,b2&0x4000,b2&0x2000);
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if(wsVMode)
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{
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if(wsVMode & 0x2)
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for(int x = 0; x < 8; x++)
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{
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if(wsTileRow[x] && in_window[adrbuf + x])
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{
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b_bg[adrbuf + x] = wsTileRow[x] | 0x10;
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b_bg_pal[adrbuf + x] = palette;
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}
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}
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else
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for(int x = 0; x < 8; x++)
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{
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if((wsTileRow[x] || !(palette & 0x4)) && in_window[adrbuf + x])
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{
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b_bg[adrbuf + x] = wsTileRow[x] | 0x10;
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b_bg_pal[adrbuf + x] = palette;
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}
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}
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}
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else
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{
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for(int x = 0; x < 8; x++)
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if((wsTileRow[x] || !(palette & 4)) && in_window[adrbuf + x])
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{
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b_bg[adrbuf + x] = wsColors[wsMonoPal[palette][wsTileRow[x]]] | 0x10;
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}
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}
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adrbuf += 8;
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startindex=(startindex + 1)&31;
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} // end for(t = 0 ...
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} // end FG drawing
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if((DispControl & 0x04) && SpriteCountCache && (LayerEnabled & 0x04))/*Sprites*/
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{
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int xs,ts,as,ys,ysx,h;
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bool in_window[256 + 8*2];
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if(DispControl & 0x08)
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{
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memset(in_window, 0, sizeof(in_window));
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if((wsLine >= SPRy0) && (wsLine < SPRy1))
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for(j = SPRx0; j < SPRx1 && j < 256; j++)
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in_window[7 + j] = 1;
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}
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else
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memset(in_window, 1, sizeof(in_window));
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for(h = SpriteCountCache - 1; h >= 0; h--)
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{
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ts = SpriteTable[h][0];
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as = SpriteTable[h][1];
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ysx = SpriteTable[h][2];
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ys2 = (int8)SpriteTable[h][2];
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xs = SpriteTable[h][3];
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if(xs >= 249) xs -= 256;
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if(ysx > 150)
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ys = ys2;
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else
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ys = ysx;
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ys = wsLine - ys;
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if(ys >= 0 && ys < 8 && xs < 224)
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{
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uint32 palette = ((as >> 1) & 0x7);
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ts |= (as&1) << 8;
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GetTile(ts, ys, as & 0x80, as & 0x40, 0);
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if(wsVMode)
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{
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if(wsVMode & 0x2)
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{
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for(int x = 0; x < 8; x++)
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if(wsTileRow[x])
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{
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if((as & 0x20) || !(b_bg[xs + x + 7] & 0x10))
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{
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bool drawthis = 0;
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if(!(DispControl & 0x08))
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drawthis = TRUE;
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else if((as & 0x10) && !in_window[7 + xs + x])
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drawthis = TRUE;
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else if(!(as & 0x10) && in_window[7 + xs + x])
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drawthis = TRUE;
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if(drawthis)
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{
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|
b_bg[xs + x + 7] = wsTileRow[x] | (b_bg[xs + x + 7] & 0x10);
|
|
b_bg_pal[xs + x + 7] = 8 + palette;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(int x = 0; x < 8; x++)
|
|
if(wsTileRow[x] || !(palette & 0x4))
|
|
{
|
|
if((as & 0x20) || !(b_bg[xs + x + 7] & 0x10))
|
|
{
|
|
bool drawthis = 0;
|
|
|
|
if(!(DispControl & 0x08))
|
|
drawthis = TRUE;
|
|
else if((as & 0x10) && !in_window[7 + xs + x])
|
|
drawthis = TRUE;
|
|
else if(!(as & 0x10) && in_window[7 + xs + x])
|
|
drawthis = TRUE;
|
|
|
|
if(drawthis)
|
|
{
|
|
b_bg[xs + x + 7] = wsTileRow[x] | (b_bg[xs + x + 7] & 0x10);
|
|
b_bg_pal[xs + x + 7] = 8 + palette;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
for(int x = 0; x < 8; x++)
|
|
if(wsTileRow[x] || !(palette & 4))
|
|
{
|
|
if((as & 0x20) || !(b_bg[xs + x + 7] & 0x10))
|
|
{
|
|
bool drawthis = 0;
|
|
|
|
if(!(DispControl & 0x08))
|
|
drawthis = TRUE;
|
|
else if((as & 0x10) && !in_window[7 + xs + x])
|
|
drawthis = TRUE;
|
|
else if(!(as & 0x10) && in_window[7 + xs + x])
|
|
drawthis = TRUE;
|
|
|
|
if(drawthis)
|
|
//if((as & 0x10) || in_window[7 + xs + x])
|
|
{
|
|
b_bg[xs + x + 7] = wsColors[wsMonoPal[8 + palette][wsTileRow[x]]] | (b_bg[xs + x + 7] & 0x10);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End sprite drawing
|
|
|
|
const int hinc = sys->rotate ? -144 : 1;
|
|
|
|
if(wsVMode)
|
|
{
|
|
for(l=0;l<224;l++)
|
|
{
|
|
target[0] = ColorMap[wsCols[b_bg_pal[l+7]][b_bg[(l+7)]&0xf]];
|
|
target += hinc;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(l=0;l<224;l++)
|
|
{
|
|
target[0] = ColorMapG[(b_bg[l+7])&15];
|
|
target += hinc;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GFX::Init(bool color)
|
|
{
|
|
wsc = color;
|
|
}
|
|
|
|
void GFX::Reset()
|
|
{
|
|
wsLine = 145; // all frames same length
|
|
SetVideo(0, true);
|
|
|
|
std::memset(SpriteTable, 0, sizeof(SpriteTable));
|
|
SpriteCountCache = 0;
|
|
DispControl = 0;
|
|
BGColor = 0;
|
|
LineCompare = 0xBB;
|
|
SPRBase = 0;
|
|
|
|
SpriteStart = 0;
|
|
SpriteCount = 0;
|
|
FGBGLoc = 0;
|
|
|
|
FGx0 = 0;
|
|
FGy0 = 0;
|
|
FGx1 = 0;
|
|
FGy1 = 0;
|
|
SPRx0 = 0;
|
|
SPRy0 = 0;
|
|
SPRx1 = 0;
|
|
SPRy1 = 0;
|
|
|
|
BGXScroll = BGYScroll = 0;
|
|
FGXScroll = FGYScroll = 0;
|
|
LCDControl = 0;
|
|
LCDIcons = 0;
|
|
|
|
BTimerControl = 0;
|
|
HBTimerPeriod = 0;
|
|
VBTimerPeriod = 0;
|
|
|
|
HBCounter = 0;
|
|
VBCounter = 0;
|
|
|
|
std::memset(wsCols, 0, sizeof(wsCols));
|
|
}
|
|
|
|
SYNCFUNC(GFX)
|
|
{
|
|
|
|
// TCACHE stuff. we invalidate the cache instead of saving it
|
|
if (isReader)
|
|
{
|
|
std::memset(wsTCacheUpdate, 0, sizeof(wsTCacheUpdate));
|
|
std::memset(wsTCacheUpdate2, 0, sizeof(wsTCacheUpdate2));
|
|
}
|
|
/*
|
|
NSS(tiles);
|
|
NSS(wsTCache);
|
|
NSS(wsTCache2);
|
|
NSS(wsTCacheFlipped);
|
|
NSS(wsTCacheFlipped2);
|
|
NSS(wsTCacheUpdate);
|
|
NSS(wsTCacheUpdate2);
|
|
NSS(wsTileRow);
|
|
*/
|
|
|
|
NSS(wsVMode);
|
|
|
|
NSS(wsMonoPal);
|
|
NSS(wsColors);
|
|
NSS(wsCols);
|
|
|
|
/* non-sync settings related to output
|
|
NSS(ColorMapG); // b&w color output
|
|
NSS(ColorMap); // color color output
|
|
NSS(LayerEnabled); // layer enable mask
|
|
*/
|
|
NSS(wsLine);
|
|
|
|
NSS(SpriteTable);
|
|
NSS(SpriteCountCache);
|
|
NSS(DispControl);
|
|
NSS(BGColor);
|
|
NSS(LineCompare);
|
|
NSS(SPRBase);
|
|
NSS(SpriteStart);
|
|
NSS(SpriteCount);
|
|
NSS(FGBGLoc);
|
|
NSS(FGx0);
|
|
NSS(FGy0);
|
|
NSS(FGx1);
|
|
NSS(FGy1);
|
|
NSS(SPRx0);
|
|
NSS(SPRy0);
|
|
NSS(SPRx1);
|
|
NSS(SPRy1);
|
|
|
|
NSS(BGXScroll);
|
|
NSS(BGYScroll);
|
|
NSS(FGXScroll);
|
|
NSS(FGYScroll);
|
|
NSS(LCDControl);
|
|
NSS(LCDIcons);
|
|
|
|
NSS(BTimerControl);
|
|
NSS(HBTimerPeriod);
|
|
NSS(VBTimerPeriod);
|
|
|
|
NSS(HBCounter);
|
|
NSS(VBCounter);
|
|
NSS(VideoMode);
|
|
|
|
NSS(wsc); // mono / color
|
|
}
|
|
}
|