92 lines
1.8 KiB
C#
92 lines
1.8 KiB
C#
namespace BizHawk.Client.Common
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{
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public class LuaFile
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{
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public LuaFile(string path)
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{
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Name = "";
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Path = path;
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State = RunState.Running;
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FrameWaiting = false;
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}
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public LuaFile(string name, string path)
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{
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Name = name;
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Path = path;
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IsSeparator = false;
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// the current directory for the lua task will start off wherever the lua file is located
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CurrentDirectory = System.IO.Path.GetDirectoryName(path);
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}
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private LuaFile(bool isSeparator)
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{
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IsSeparator = isSeparator;
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Name = "";
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Path = "";
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State = RunState.Disabled;
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}
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public static LuaFile SeparatorInstance => new LuaFile(true);
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public string Name { get; set; }
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public string Path { get; }
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public bool Enabled => State != RunState.Disabled;
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public bool Paused => State == RunState.Paused;
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public bool IsSeparator { get; }
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public NLua.Lua Thread { get; set; }
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public bool FrameWaiting { get; set; }
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public string CurrentDirectory { get; set; }
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public enum RunState
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{
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Disabled, Running, Paused
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}
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public RunState State { get; set; }
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public void Stop()
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{
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if (Thread == null)
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{
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return;
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}
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State = RunState.Disabled;
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//if(NLua.Lua.WhichLua == "NLua")
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Thread.GetTable("keepalives")[Thread] = null;
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Thread = null;
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}
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public void Toggle()
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{
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if (State == RunState.Paused)
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{
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State = RunState.Running;
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}
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else if (State == RunState.Disabled)
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{
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State = RunState.Running;
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FrameWaiting = false;
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}
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else
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{
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State = RunState.Disabled;
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}
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}
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public void TogglePause()
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{
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if (State == RunState.Paused)
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{
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State = RunState.Running;
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}
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else if (State == RunState.Running)
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{
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State = RunState.Paused;
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}
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}
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}
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}
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