BizHawk/BizHawk.Client.Common/lua/EmuLuaLibrary.SNES.cs

156 lines
5.0 KiB
C#

using System;
using System.ComponentModel;
using NLua;
using BizHawk.Emulation.Cores.Nintendo.SNES;
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
namespace BizHawk.Client.Common
{
[Description("Functions specific to SNESHawk (functions may not run when an SNES game is not loaded)")]
public sealed class SnesLuaLibrary : DelegatingLuaLibrary
{
public SnesLuaLibrary(Lua lua)
: base(lua) { }
public SnesLuaLibrary(Lua lua, Action<string> logOutputCallback)
: base(lua, logOutputCallback) { }
public override string Name => "snes";
private LibsnesCore.SnesSettings Settings
{
get => APIs.Emu.GetSettings() as LibsnesCore.SnesSettings ?? new LibsnesCore.SnesSettings();
set => APIs.Emu.PutSettings(value);
}
[LuaMethodExample("if ( snes.getlayer_bg_1( ) ) then\r\n\tconsole.log( \"Returns whether the bg 1 layer is displayed\" );\r\nend;")]
[LuaMethod("getlayer_bg_1", "Returns whether the bg 1 layer is displayed")]
public bool GetLayerBg1()
{
return Settings.ShowBG1_1;
}
[LuaMethodExample("if ( snes.getlayer_bg_2( ) ) then\r\n\tconsole.log( \"Returns whether the bg 2 layer is displayed\" );\r\nend;")]
[LuaMethod("getlayer_bg_2", "Returns whether the bg 2 layer is displayed")]
public bool GetLayerBg2()
{
return Settings.ShowBG2_1;
}
[LuaMethodExample("if ( snes.getlayer_bg_3( ) ) then\r\n\tconsole.log( \"Returns whether the bg 3 layer is displayed\" );\r\nend;")]
[LuaMethod("getlayer_bg_3", "Returns whether the bg 3 layer is displayed")]
public bool GetLayerBg3()
{
return Settings.ShowBG3_1;
}
[LuaMethodExample("if ( snes.getlayer_bg_4( ) ) then\r\n\tconsole.log( \"Returns whether the bg 4 layer is displayed\" );\r\nend;")]
[LuaMethod("getlayer_bg_4", "Returns whether the bg 4 layer is displayed")]
public bool GetLayerBg4()
{
return Settings.ShowBG4_1;
}
[LuaMethodExample("if ( snes.getlayer_obj_1( ) ) then\r\n\tconsole.log( \"Returns whether the obj 1 layer is displayed\" );\r\nend;")]
[LuaMethod("getlayer_obj_1", "Returns whether the obj 1 layer is displayed")]
public bool GetLayerObj1()
{
return Settings.ShowOBJ_0;
}
[LuaMethodExample("if ( snes.getlayer_obj_2( ) ) then\r\n\tconsole.log( \"Returns whether the obj 2 layer is displayed\" );\r\nend;")]
[LuaMethod("getlayer_obj_2", "Returns whether the obj 2 layer is displayed")]
public bool GetLayerObj2()
{
return Settings.ShowOBJ_1;
}
[LuaMethodExample("if ( snes.getlayer_obj_3( ) ) then\r\n\tconsole.log( \"Returns whether the obj 3 layer is displayed\" );\r\nend;")]
[LuaMethod("getlayer_obj_3", "Returns whether the obj 3 layer is displayed")]
public bool GetLayerObj3()
{
return Settings.ShowOBJ_2;
}
[LuaMethodExample("if ( snes.getlayer_obj_4( ) ) then\r\n\tconsole.log( \"Returns whether the obj 4 layer is displayed\" );\r\nend;")]
[LuaMethod("getlayer_obj_4", "Returns whether the obj 4 layer is displayed")]
public bool GetLayerObj4()
{
return Settings.ShowOBJ_3;
}
[LuaMethodExample("snes.setlayer_bg_1( true );")]
[LuaMethod("setlayer_bg_1", "Sets whether the bg 1 layer is displayed")]
public void SetLayerBg1(bool value)
{
var s = Settings;
s.ShowBG1_1 = s.ShowBG1_0 = value;
Settings = s;
}
[LuaMethodExample("snes.setlayer_bg_2( true );")]
[LuaMethod("setlayer_bg_2", "Sets whether the bg 2 layer is displayed")]
public void SetLayerBg2(bool value)
{
var s = Settings;
s.ShowBG2_1 = s.ShowBG2_0 = value;
Settings = s;
}
[LuaMethodExample("snes.setlayer_bg_3( true );")]
[LuaMethod("setlayer_bg_3", "Sets whether the bg 3 layer is displayed")]
public void SetLayerBg3(bool value)
{
var s = Settings;
s.ShowBG3_1 = s.ShowBG3_0 = value;
Settings = s;
}
[LuaMethodExample("snes.setlayer_bg_4( true );")]
[LuaMethod("setlayer_bg_4", "Sets whether the bg 4 layer is displayed")]
public void SetLayerBg4(bool value)
{
var s = Settings;
s.ShowBG4_1 = s.ShowBG4_0 = value;
Settings = s;
}
[LuaMethodExample("snes.setlayer_obj_1( true );")]
[LuaMethod("setlayer_obj_1", "Sets whether the obj 1 layer is displayed")]
public void SetLayerObj1(bool value)
{
var s = Settings;
s.ShowOBJ_0 = value;
Settings = s;
}
[LuaMethodExample("snes.setlayer_obj_2( true );")]
[LuaMethod("setlayer_obj_2", "Sets whether the obj 2 layer is displayed")]
public void SetLayerObj2(bool value)
{
var s = Settings;
s.ShowOBJ_1 = value;
Settings = s;
}
[LuaMethodExample("snes.setlayer_obj_3( true );")]
[LuaMethod("setlayer_obj_3", "Sets whether the obj 3 layer is displayed")]
public void SetLayerObj3(bool value)
{
var s = Settings;
s.ShowOBJ_2 = value;
Settings = s;
}
[LuaMethodExample("snes.setlayer_obj_4( true );")]
[LuaMethod("setlayer_obj_4", "Sets whether the obj 4 layer is displayed")]
public void SetLayerObj4(bool value)
{
var s = Settings;
s.ShowOBJ_3 = value;
Settings = s;
}
}
}