40 lines
1.8 KiB
C#
40 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using NLua;
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using BizHawk.Emulation.Common;
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// ReSharper disable UnusedMember.Global
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// ReSharper disable UnusedAutoPropertyAccessor.Local
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namespace BizHawk.Client.Common
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{
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public sealed class MemorySavestateEmuLuaLibrary : DelegatingLuaLibrary
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{
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public MemorySavestateEmuLuaLibrary(Lua lua)
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: base(lua) { }
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public MemorySavestateEmuLuaLibrary(Lua lua, Action<string> logOutputCallback)
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: base(lua, logOutputCallback) { }
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public override string Name => "memorysavestate";
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[LuaMethodExample("local mmsvstsvcst = memorysavestate.savecorestate( );")]
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[LuaMethod("savecorestate", "creates a core savestate and stores it in memory. Note: a core savestate is only the raw data from the core, and not extras such as movie input logs, or framebuffers. Returns a unique identifer for the savestate")]
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public string SaveCoreStateToMemory() => APIs.MemorySaveState.SaveCoreStateToMemory();
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[LuaMethodExample("memorysavestate.loadcorestate( \"3fcf120f-0778-43fd-b2c5-460fb7d34184\" );")]
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[LuaMethod("loadcorestate", "loads an in memory state with the given identifier")]
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public void LoadCoreStateFromMemory(string identifier) => APIs.MemorySaveState.LoadCoreStateFromMemory(identifier);
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[LuaMethodExample("memorysavestate.removestate( \"3fcf120f-0778-43fd-b2c5-460fb7d34184\" );")]
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[LuaMethod("removestate", "removes the savestate with the given identifier from memory")]
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public void DeleteState(string identifier) => APIs.MemorySaveState.DeleteState(identifier);
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[LuaMethodExample("memorysavestate.clearstatesfrommemory( );")]
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[LuaMethod("clearstatesfrommemory", "clears all savestates stored in memory")]
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public void ClearInMemoryStates() => APIs.MemorySaveState.ClearInMemoryStates();
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}
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}
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