BizHawk/BizHawk.Client.Common/lua/EmuLuaLibrary.Genesis.cs

70 lines
2.3 KiB
C#

using System;
using System.ComponentModel;
using NLua;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
namespace BizHawk.Client.Common
{
[Description("Functions specific to GenesisHawk (functions may not run when an Genesis game is not loaded)")]
public sealed class GenesisLuaLibrary : DelegatingLuaLibrary
{
public GenesisLuaLibrary(Lua lua)
: base(lua) { }
public GenesisLuaLibrary(Lua lua, Action<string> logOutputCallback)
: base(lua, logOutputCallback) { }
public override string Name => "genesis";
private GPGX.GPGXSettings Settings
{
get => APIs.Emu.GetSettings() as GPGX.GPGXSettings ?? new GPGX.GPGXSettings();
set => APIs.Emu.PutSettings(value);
}
[LuaMethodExample("if ( genesis.getlayer_bga( ) ) then\r\n\tconsole.log( \"Returns whether the bg layer A is displayed\" );\r\nend;")]
[LuaMethod("getlayer_bga", "Returns whether the bg layer A is displayed")]
public bool GetLayerBgA() => Settings.DrawBGA;
[LuaMethodExample("if ( genesis.getlayer_bgb( ) ) then\r\n\tconsole.log( \"Returns whether the bg layer B is displayed\" );\r\nend;")]
[LuaMethod("getlayer_bgb", "Returns whether the bg layer B is displayed")]
public bool GetLayerBgB() => Settings.DrawBGB;
[LuaMethodExample("if ( genesis.getlayer_bgw( ) ) then\r\n\tconsole.log( \"Returns whether the bg layer W is displayed\" );\r\nend;")]
[LuaMethod("getlayer_bgw", "Returns whether the bg layer W is displayed")]
public bool GetLayerBgW() => Settings.DrawBGW;
[LuaMethodExample("genesis.setlayer_bga( true );")]
[LuaMethod("setlayer_bga", "Sets whether the bg layer A is displayed")]
public void SetLayerBgA(bool value)
{
var s = Settings;
s.DrawBGA = value;
Settings = s;
}
[LuaMethodExample("genesis.setlayer_bgb( true );")]
[LuaMethod("setlayer_bgb", "Sets whether the bg layer B is displayed")]
public void SetLayerBgB(bool value)
{
var s = Settings;
s.DrawBGB = value;
Settings = s;
}
[LuaMethodExample("genesis.setlayer_bgw( true );")]
[LuaMethod("setlayer_bgw", "Sets whether the bg layer W is displayed")]
public void SetLayerBgW(bool value)
{
var s = Settings;
s.DrawBGW = value;
Settings = s;
}
}
}