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ShuriZma
/
BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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1bf77201d1
BizHawk
/
output
History
goyuken
bacbaa2bec
lynx: controllers and frame timing fix
2014-09-16 00:40:15 +00:00
..
Gameboy
/Palettes
move output folder up one level
2013-11-03 14:06:46 +00:00
Lua
add Lua script that shows a target on screen for the zapper x,y
2014-05-16 22:55:11 +00:00
NES
/Palettes
load 512-entry palettes, but dont do anything with them yet
2014-08-14 15:52:25 +00:00
Shaders
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
dll
lynx: controllers and frame timing fix
2014-09-16 00:40:15 +00:00
gamedb
Perfect Dark is a special case. Without the Expansion Pak, most of the game (about 65%) will be unavailable to players. So, let's make sure Perfect Dark uses it.
2014-09-07 14:13:08 +00:00
7z.dll
move output folder up one level
2013-11-03 14:06:46 +00:00
defctrl.json
Swap A and B buttons for Dual Gameboy.
2014-08-13 15:53:28 +00:00
zip.exe
move output folder up one level
2013-11-03 14:06:46 +00:00