BizHawk/output
goyuken bacbaa2bec lynx: controllers and frame timing fix 2014-09-16 00:40:15 +00:00
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Gameboy/Palettes move output folder up one level 2013-11-03 14:06:46 +00:00
Lua add Lua script that shows a target on screen for the zapper x,y 2014-05-16 22:55:11 +00:00
NES/Palettes load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
Shaders work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
dll lynx: controllers and frame timing fix 2014-09-16 00:40:15 +00:00
gamedb Perfect Dark is a special case. Without the Expansion Pak, most of the game (about 65%) will be unavailable to players. So, let's make sure Perfect Dark uses it. 2014-09-07 14:13:08 +00:00
7z.dll move output folder up one level 2013-11-03 14:06:46 +00:00
defctrl.json Swap A and B buttons for Dual Gameboy. 2014-08-13 15:53:28 +00:00
zip.exe move output folder up one level 2013-11-03 14:06:46 +00:00