BizHawk/BizHawk.MultiClient/tools/Lua/Libraries/EmuLuaLibrary.Input.cs

54 lines
1.4 KiB
C#

using System.Drawing;
using System.Windows.Forms;
using LuaInterface;
namespace BizHawk.MultiClient
{
public class InputLuaLibrary : LuaLibraryBase
{
public InputLuaLibrary(Lua lua)
: base()
{
_lua = lua;
}
public override string Name { get { return "input"; } }
public override string[] Functions
{
get
{
return new[]
{
"get",
"getmouse"
};
}
}
private Lua _lua;
public LuaTable input_get()
{
LuaTable buttons = _lua.NewTable();
foreach (var kvp in GlobalWinF.ControllerInputCoalescer.BoolButtons())
if (kvp.Value)
buttons[kvp.Key] = true;
return buttons;
}
public LuaTable input_getmouse()
{
LuaTable buttons = _lua.NewTable();
Point p = GlobalWinF.RenderPanel.ScreenToScreen(Control.MousePosition);
buttons["X"] = p.X;
buttons["Y"] = p.Y;
buttons[MouseButtons.Left.ToString()] = (Control.MouseButtons & MouseButtons.Left) != 0;
buttons[MouseButtons.Middle.ToString()] = (Control.MouseButtons & MouseButtons.Middle) != 0;
buttons[MouseButtons.Right.ToString()] = (Control.MouseButtons & MouseButtons.Right) != 0;
buttons[MouseButtons.XButton1.ToString()] = (Control.MouseButtons & MouseButtons.XButton1) != 0;
buttons[MouseButtons.XButton2.ToString()] = (Control.MouseButtons & MouseButtons.XButton2) != 0;
return buttons;
}
}
}