BizHawk/BizHawk.MultiClient/tools/Lua
adelikat 187e169de9 a round of cleanup on MianForm.cs, and an attempt to start organizing methods and variables to make it easier to pull out logic in future refactoring 2013-11-03 02:51:21 +00:00
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Libraries a round of cleanup on MianForm.cs, and an attempt to start organizing methods and variables to make it easier to pull out logic in future refactoring 2013-11-03 02:51:21 +00:00
LuaButton.cs remove useless .tools namespace and references to it 2013-10-28 13:54:20 +00:00
LuaConsole.Designer.cs Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly 2013-09-07 18:36:49 +00:00
LuaConsole.cs move lua console to tools, tried not to break portable branch code but I did remove nearly every ifdef windows reference, and instead put one only on console load, from then on it does the proper ToolManager checks before calling luaconsole so in theory it should never crash if lua isn't support. Of course, really we should be figuring out how to support lua! 2013-11-03 01:02:17 +00:00
LuaConsole.resx Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly 2013-09-07 18:36:49 +00:00
LuaFunctionsForm.Designer.cs Cleanup of Lua stuff - rename LuaImplementation to EmuLuaLibrary, broke all the lua library functions into separate files by library, move nested classes to their own files in client.common 2013-10-28 19:13:01 +00:00
LuaFunctionsForm.cs move lua console to tools, tried not to break portable branch code but I did remove nearly every ifdef windows reference, and instead put one only on console load, from then on it does the proper ToolManager checks before calling luaconsole so in theory it should never crash if lua isn't support. Of course, really we should be figuring out how to support lua! 2013-11-03 01:02:17 +00:00
LuaFunctionsForm.resx Cleanup of Lua stuff - rename LuaImplementation to EmuLuaLibrary, broke all the lua library functions into separate files by library, move nested classes to their own files in client.common 2013-10-28 19:13:01 +00:00
LuaRegisteredFunctionsList.Designer.cs move event library to its own object, slight tweak to anonymous function name, double clicking on registered functions dialog invokes the method clicked 2013-10-31 16:58:56 +00:00
LuaRegisteredFunctionsList.cs move lua console to tools, tried not to break portable branch code but I did remove nearly every ifdef windows reference, and instead put one only on console load, from then on it does the proper ToolManager checks before calling luaconsole so in theory it should never crash if lua isn't support. Of course, really we should be figuring out how to support lua! 2013-11-03 01:02:17 +00:00
LuaRegisteredFunctionsList.resx Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly 2013-09-07 18:36:49 +00:00
LuaTextBox.cs remove useless .tools namespace and references to it 2013-10-28 13:54:20 +00:00
LuaWinform.Designer.cs attempt to reconstruct reorg with history 2013-10-25 00:57:23 +00:00
LuaWinform.cs move lua console to tools, tried not to break portable branch code but I did remove nearly every ifdef windows reference, and instead put one only on console load, from then on it does the proper ToolManager checks before calling luaconsole so in theory it should never crash if lua isn't support. Of course, really we should be figuring out how to support lua! 2013-11-03 01:02:17 +00:00
LuaWinform.resx Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly 2013-09-07 18:36:49 +00:00
LuaWriter.Designer.cs Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly 2013-09-07 18:36:49 +00:00
LuaWriter.cs move lua console to tools, tried not to break portable branch code but I did remove nearly every ifdef windows reference, and instead put one only on console load, from then on it does the proper ToolManager checks before calling luaconsole so in theory it should never crash if lua isn't support. Of course, really we should be figuring out how to support lua! 2013-11-03 01:02:17 +00:00
LuaWriter.resx Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly 2013-09-07 18:36:49 +00:00
LuaWriterBox.cs Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly 2013-09-07 18:36:49 +00:00
LuaWriterColorConfig.Designer.cs attempt to reconstruct reorg with history 2013-10-25 00:57:23 +00:00
LuaWriterColorConfig.cs attempt to reconstruct reorg with history 2013-10-25 00:57:23 +00:00
LuaWriterColorConfig.resx Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly 2013-09-07 18:36:49 +00:00