This website requires JavaScript.
Explore
Help
Register
Sign In
ShuriZma
/
BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
Watch
1
Star
0
Fork
You've already forked BizHawk
0
Code
Issues
Packages
Projects
Releases
Wiki
Activity
183199fdc6
BizHawk
/
output
History
zeromus
3b1ff2df66
psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
2014-12-11 07:27:21 +00:00
..
Gameboy
/Palettes
move output folder up one level
2013-11-03 14:06:46 +00:00
Lua
add Lua script that shows a target on screen for the zapper x,y
2014-05-16 22:55:11 +00:00
NES
/Palettes
load 512-entry palettes, but dont do anything with them yet
2014-08-14 15:52:25 +00:00
Shaders
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
dll
psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
2014-12-11 07:27:21 +00:00
gamedb
set gamedb "LYNX" to "Lynx" for consistency
2014-11-21 01:38:01 +00:00
7z.dll
move output folder up one level
2013-11-03 14:06:46 +00:00
defctrl.json
psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
2014-12-10 23:43:11 +00:00