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Cheats
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make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists
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2014-02-15 19:15:04 +00:00 |
GB
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Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
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2014-01-31 02:26:09 +00:00 |
GBA
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Add GBA Gpu Viewer to toolbox, and add snazzy gba icon
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2013-12-22 15:39:11 +00:00 |
Genesis
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gpgx: clean up 32bpp code (no functional changes)
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2014-02-21 17:07:09 +00:00 |
HexEditor
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Hex Editor - change the name of the "Rom File" domain to "File on disk" to hopefully clarify it better
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2014-02-10 01:15:11 +00:00 |
Lua
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Lua - gui.text() and gui.Alert() - strongly type the anchor parameters as a string, will still except 0, 1, 2, or 3 as it did previously, for which it will interpret them as string automatically
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2014-02-17 01:57:25 +00:00 |
NES
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NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there.
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2014-02-15 16:55:55 +00:00 |
PCE
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PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly
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2014-02-20 22:59:37 +00:00 |
SMS
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the purest of all commits are those that change only whitespacing and indentation. flawless, timeless, indescribable.
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2014-02-14 16:02:48 +00:00 |
SNES
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SNES Game Genie dialog - Always on Top, Floating Window, refactor
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2014-02-01 14:55:08 +00:00 |
TAStudio
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TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
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2014-02-08 22:41:47 +00:00 |
TI83
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Ti83 Keypad - Always on Top, Floating Window, refactor
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2014-02-01 15:29:18 +00:00 |
VirtualPads
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drastically cleanup the InputValidate class
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2014-02-03 19:37:43 +00:00 |
Watch
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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nes: try (and fail) to support some bad dumps of FAMICOM JUMP 2. meh. the good one works anyway.
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2014-01-21 19:08:11 +00:00 |
IToolForm.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
InputPrompt.Designer.cs
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Change the default Position property of every winform from windows default to center parent
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2013-11-08 18:43:24 +00:00 |
InputPrompt.cs
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drastically cleanup the InputValidate class
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2014-02-03 19:37:43 +00:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it
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2013-12-22 20:38:36 +00:00 |
ToolBox.cs
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PCE BG Viewer - implement Always on Top and Floating Window, and refactor
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2014-01-31 23:42:06 +00:00 |
ToolBox.resx
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Add GB GPU viewer to toolbox, and clean up some toolbox behavior
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2013-12-22 03:15:53 +00:00 |
ToolHelpers.cs
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rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident
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2013-12-13 05:20:50 +00:00 |
ToolManager.cs
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work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua.
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2014-02-14 00:55:18 +00:00 |
TraceLogger.Designer.cs
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Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
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2014-01-30 15:28:05 +00:00 |
TraceLogger.cs
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Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
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2014-01-30 15:28:05 +00:00 |
TraceLogger.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |