BizHawk/libsnes/bsnes/snes/cpu
nattthebear eb2ec58b1b Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
For snes, we're looking at:
0 = latch goes low
1 = latch goes high
2 = left port strobed
3 = right port strobed
2016-02-29 21:22:30 -05:00
..
core snes CDL 2015-11-03 23:45:57 -06:00
dma bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think. 2012-09-04 00:20:36 +00:00
memory snes CDL 2015-11-03 23:45:57 -06:00
mmio Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened. 2016-02-29 21:22:30 -05:00
timing Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened. 2016-02-29 21:22:30 -05:00
cpu.cpp snes CDL 2015-11-03 23:45:57 -06:00
cpu.hpp snes CDL 2015-11-03 23:45:57 -06:00
serialization.cpp switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00