![]() For snes, we're looking at: 0 = latch goes low 1 = latch goes high 2 = left port strobed 3 = right port strobed |
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---|---|---|
.. | ||
core | ||
dma | ||
memory | ||
mmio | ||
timing | ||
cpu.cpp | ||
cpu.hpp | ||
serialization.cpp |
![]() For snes, we're looking at: 0 = latch goes low 1 = latch goes high 2 = left port strobed 3 = right port strobed |
||
---|---|---|
.. | ||
core | ||
dma | ||
memory | ||
mmio | ||
timing | ||
cpu.cpp | ||
cpu.hpp | ||
serialization.cpp |