BizHawk/libsnes/bsnes/snes/controller/usart/usart.hpp

29 lines
516 B
C++

struct USART : Controller, public library {
void enter();
void usleep(unsigned milliseconds);
uint8 read();
void write(uint8 data);
uint2 data();
void latch(bool data);
USART(bool port);
~USART();
private:
bool latched;
bool data1;
bool data2;
uint8 rxlength;
uint8 rxdata;
vector<uint8> rxbuffer;
uint8 txlength;
uint8 txdata;
vector<uint8> txbuffer;
function<void (function<void (unsigned)>, function<uint8 ()>, function<void (uint8)>)> init;
function<void ()> main;
};