1179 lines
38 KiB
C#
1179 lines
38 KiB
C#
using System.IO;
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using System.Drawing;
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namespace BizHawk.MultiClient
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{
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public class Config
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{
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public Config()
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{
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SMSController[0] = new SMSControllerTemplate(true);
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SMSController[1] = new SMSControllerTemplate(false);
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PCEController[0] = new PCEControllerTemplate(true);
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PCEController[1] = new PCEControllerTemplate(false);
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PCEController[2] = new PCEControllerTemplate(false);
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PCEController[3] = new PCEControllerTemplate(false);
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PCEController[4] = new PCEControllerTemplate(false);
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NESController[0] = new NESControllerTemplate(true);
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NESController[1] = new NESControllerTemplate(false);
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NESController[2] = new NESControllerTemplate(false);
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NESController[3] = new NESControllerTemplate(false);
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SNESController[0] = new SNESControllerTemplate(true);
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SNESController[1] = new SNESControllerTemplate(false);
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SNESController[2] = new SNESControllerTemplate(false);
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SNESController[3] = new SNESControllerTemplate(false);
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GBController[0] = new GBControllerTemplate(true);
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GBAutoController[0] = new GBControllerTemplate(true);
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TI83Controller[0] = new TI83ControllerTemplate(true);
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GenesisController[0] = new GenControllerTemplate(true);
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GenesisAutoController[0] = new GenControllerTemplate(false);
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Atari2600Controller[0] = new Atari2600ControllerTemplate(true);
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Atari2600Controller[1] = new Atari2600ControllerTemplate(false);
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Atari2600AutoController[0] = new Atari2600ControllerTemplate(false);
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Atari2600AutoController[1] = new Atari2600ControllerTemplate(false);
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Atari2600ConsoleButtons[0] = new Atari2600ConsoleButtonsTemplate(true);
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NESAutoController[0] = new NESControllerTemplate(false);
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NESAutoController[1] = new NESControllerTemplate(false);
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NESAutoController[2] = new NESControllerTemplate(false);
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NESAutoController[3] = new NESControllerTemplate(false);
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SMSAutoController[0] = new SMSControllerTemplate(false);
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SMSAutoController[1] = new SMSControllerTemplate(false);
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PCEAutoController[0] = new PCEControllerTemplate(false);
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PCEAutoController[1] = new PCEControllerTemplate(false);
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PCEAutoController[2] = new PCEControllerTemplate(false);
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PCEAutoController[3] = new PCEControllerTemplate(false);
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PCEAutoController[4] = new PCEControllerTemplate(false);
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SNESAutoController[0] = new SNESControllerTemplate(false);
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SNESAutoController[1] = new SNESControllerTemplate(false);
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SNESAutoController[2] = new SNESControllerTemplate(false);
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SNESAutoController[3] = new SNESControllerTemplate(false);
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ColecoController = new ColecoVisionControllerTemplate(true);
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}
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// Directories
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public bool UseRecentForROMs = false;
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public string LastRomPath = ".";
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public string BasePath = ".";
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public string BaseINTV = Path.Combine(".", "Intellivision");
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public string PathINTVROMs = ".";
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public string PathINTVSavestates = Path.Combine(".", "State");
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public string PathINTVSaveRAM = Path.Combine(".", "SaveRAM");
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public string PathINTVScreenshots = Path.Combine(".", "Screenshots");
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public string PathINTVCheats = Path.Combine(".", "Cheats");
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public string BaseNES = Path.Combine(".", "NES");
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public string PathNESROMs = ".";
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public string PathNESSavestates = Path.Combine(".", "State");
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public string PathNESSaveRAM = Path.Combine(".", "SaveRAM");
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public string PathNESScreenshots = Path.Combine(".", "Screenshots");
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public string PathNESCheats = Path.Combine(".", "Cheats");
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public string PathNESPalette = Path.Combine(".", "Palettes");
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public string BaseSNES = Path.Combine(".", "SNES");
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public string PathSNESROMs = ".";
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public string PathSNESSavestates = Path.Combine(".", "State");
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public string PathSNESSaveRAM = Path.Combine(".", "SaveRAM");
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public string PathSNESScreenshots = Path.Combine(".", "Screenshots");
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public string PathSNESCheats = Path.Combine(".", "Cheats");
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public string PathSNESFirmwares = Path.Combine(".", "Firmwares");
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public string BaseSMS = Path.Combine(".", "SMS");
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public string PathSMSROMs = ".";
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public string PathSMSSavestates = Path.Combine(".", "State");
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public string PathSMSSaveRAM = Path.Combine(".", "SaveRAM");
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public string PathSMSScreenshots = Path.Combine(".", "Screenshots");
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public string PathSMSCheats = Path.Combine(".", "Cheats");
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public string BaseGG = Path.Combine(".", "Game Gear");
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public string PathGGROMs = ".";
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public string PathGGSavestates = Path.Combine(".", "State");
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public string PathGGSaveRAM = Path.Combine(".", "SaveRAM");
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public string PathGGScreenshots = Path.Combine(".", "Screenshots");
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public string PathGGCheats = Path.Combine(".", "Cheats");
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public string BaseSG = Path.Combine(".", "SG-1000");
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public string PathSGROMs = ".";
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public string PathSGSavestates = Path.Combine(".", "State");
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public string PathSGSaveRAM = Path.Combine(".", "SaveRAM");
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public string PathSGScreenshots = Path.Combine(".", "Screenshots");
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public string PathSGCheats = Path.Combine(".", "Cheats");
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public string BaseGenesis = Path.Combine(".", "Genesis");
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public string PathGenesisROMs = ".";
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public string PathGenesisSavestates = Path.Combine(".", "State");
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public string PathGenesisSaveRAM = Path.Combine(".", "SaveRAM");
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public string PathGenesisScreenshots = Path.Combine(".", "Screenshots");
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public string PathGenesisCheats = Path.Combine(".", "Cheats");
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public string BasePCE = Path.Combine(".", "PC Engine");
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public string PathPCEROMs = ".";
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public string PathPCESavestates = Path.Combine(".", "State");
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public string PathPCESaveRAM = Path.Combine(".", "SaveRAM");
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public string PathPCEScreenshots = Path.Combine(".", "Screenshots");
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public string PathPCECheats = Path.Combine(".", "Cheats");
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public string BaseGameboy = Path.Combine(".", "Gameboy");
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public string PathGBROMs = ".";
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public string PathGBSavestates = Path.Combine(".", "State");
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public string PathGBSaveRAM = Path.Combine(".", "SaveRAM");
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public string PathGBScreenshots = Path.Combine(".", "Screenshots");
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public string PathGBCheats = Path.Combine(".", "Cheats");
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public string PathGBPalettes = Path.Combine(".", "Palettes");
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public string BaseTI83 = Path.Combine(".", "TI83");
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public string PathTI83ROMs = ".";
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public string PathTI83Savestates = Path.Combine(".", "State");
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public string PathTI83SaveRAM = Path.Combine(".", "SaveRAM");
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public string PathTI83Screenshots = Path.Combine(".", "Screenshots");
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public string PathTI83Cheats = Path.Combine(".", "Cheats");
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public string BaseAtari = Path.Combine(".", "Atari");
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public string PathAtariROMs = ".";
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public string PathAtariSavestates = Path.Combine(".", "State");
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public string PathAtariSaveRAM = Path.Combine(".", "SaveRAM");
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public string PathAtariScreenshots = Path.Combine(".", "Screenshots");
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public string PathAtariCheats = Path.Combine(".", "Cheats");
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public string MoviesPath = Path.Combine(".", "Movies");
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public string MoviesBackupPath = Path.Combine(".", "Movies", "backup");
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public string LuaPath = Path.Combine(".", "Lua");
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public string WatchPath = ".";
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public string AVIPath = ".";
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public string LogPath = ".";
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//BIOS Paths
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public string PathPCEBios = Path.Combine(".", "PCECDBios.pce");
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public string PathINTVGROM = Path.Combine(".", "grom.bin");
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public string PathINTVEROM = Path.Combine(".", "erom.bin");
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public string FFMpegPath = "%exe%/ffmpeg.exe";
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// General Client Settings
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public bool StackOSDMessages = true;
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public int TargetZoomFactor = 2;
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public int TargetDisplayFilter = 0;
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public bool AutoLoadMostRecentRom = false;
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public RecentFiles RecentRoms = new RecentFiles(8);
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public bool PauseWhenMenuActivated = true;
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public bool SaveWindowPosition = true;
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public bool StartPaused = false;
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public int MainWndx = -1; //Negative numbers will be ignored
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public int MainWndy = -1;
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public bool RunInBackground = true;
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public bool AcceptBackgroundInput = false;
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public bool SingleInstanceMode = false;
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public bool AllowUD_LR = false;
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public bool ShowContextMenu = true;
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public bool EnableBackupMovies = true;
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public bool HotkeyConfigAutoTab = true;
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public bool InputConfigAutoTab = true;
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public bool ShowLogWindow = false;
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public bool BackupSavestates = true;
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public bool BackupSaveram = true;
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public bool AutoSavestates = false;
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public bool SaveScreenshotWithStates = true;
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public int AutofireOn = 1;
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public int AutofireOff = 1;
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public bool AutofireLagFrames = true;
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public int SaveSlot = 0; //currently selected savestate slot
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public bool AutoLoadLastSaveSlot = false;
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public bool WIN32_CONSOLE = true;
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public bool SkipLagFrame = false;
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public string MovieExtension = "bkm";
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public bool SupressAskSave = false;
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public bool AVI_CaptureOSD = false;
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public bool Screenshot_CaptureOSD = false;
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// Run-Control settings
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public int FrameProgressDelayMs = 500; //how long until a frame advance hold turns into a frame progress?
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public int FrameSkip = 4;
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public int SpeedPercent = 100;
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public int SpeedPercentAlternate = 400;
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public bool LimitFramerate = true;
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public bool AutoMinimizeSkipping = true;
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public bool DisplayVSync = false;
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public bool RewindEnabled = true;
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// Display options
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public int MessagesColor = -1;
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public int AlertMessageColor = -65536;
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public int LastInputColor = -23296;
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public int MovieInput = -8355712;
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public bool DisplayFPS = false;
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public int DispFPSx = 0;
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public int DispFPSy = 0;
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public int DispFPSanchor = 0; //0 = UL, 1 = UR, 2 = DL, 3 = DR
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public bool DisplayFrameCounter = false;
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public int DispFrameCx = 0;
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public int DispFrameCy = 14;
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public int DispFrameanchor = 0;
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public bool DisplayLagCounter = false;
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public int DispLagx = 0;
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public int DispLagy = 42;
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public int DispLaganchor = 0;
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public bool DisplayInput = false;
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public int DispInpx = 0;
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public int DispInpy = 28;
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public int DispInpanchor = 0;
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public bool DisplayRerecordCount = false;
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public int DispRecx = 0;
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public int DispRecy = 56;
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public int DispRecanchor = 0;
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public int DispMultix = 36;
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public int DispMultiy = 0;
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public int DispMultianchor = 0;
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public bool DisplayGDI = false;
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public bool SuppressGui = false;
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public bool DisplayStatusBar = true;
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public int DispRamWatchx = 0;
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public int DispRamWatchy = 70;
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public bool DisplayRamWatch = false;
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public bool ShowMenuInFullscreen = false;
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public int DispMessagex = 3;
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public int DispMessagey = 0;
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public int DispMessageanchor = 2;
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public int DispAutoholdx = 0;
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public int DispAutoholdy = 0;
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public int DispAutoholdanchor = 1;
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public bool DispBlurry = false; // make display look ugly
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// Sound options
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public bool SoundEnabled = true;
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public bool MuteFrameAdvance = true;
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public int SoundVolume = 100; //Range 0-100
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public bool SoundThrottle = false;
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// Log Window
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public bool LogWindowSaveWindowPosition = true;
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public int LogWindowWndx = -1;
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public int LogWindowWndy = -1;
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public int LogWindowWidth = -1;
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public int LogWindowHeight = -1;
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// Lua Console
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public RecentFiles RecentLua = new RecentFiles(8);
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public RecentFiles RecentLuaSession = new RecentFiles(8);
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public bool AutoLoadLuaSession = false;
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public bool AutoLoadLuaConsole = false;
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public bool LuaConsoleSaveWindowPosition = true;
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public int LuaConsoleWndx = -1; //Negative numbers will be ignored even with save window position set
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public int LuaConsoleWndy = -1;
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public int LuaConsoleWidth = -1;
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public int LuaConsoleHeight = -1;
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public bool DisableLuaScriptsOnLoad = false;
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// RamWatch Settings
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public bool AutoLoadRamWatch = false;
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public RecentFiles RecentWatches = new RecentFiles(8);
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public bool RamWatchSaveWindowPosition = true;
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public int RamWatchWndx = -1; //Negative numbers will be ignored even with save window position set
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public int RamWatchWndy = -1;
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public int RamWatchWidth = -1;
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public int RamWatchHeight = -1;
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public bool RamWatchShowChangeColumn = true;
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public bool RamWatchShowPrevColumn = false;
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public bool RamWatchShowDiffColumn = false;
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public bool RamWatchShowDomainColumn = true;
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public int RamWatchAddressWidth = -1;
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public int RamWatchValueWidth = -1;
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public int RamWatchPrevWidth = -1;
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public int RamWatchChangeWidth = -1;
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public int RamWatchDiffWidth = -1;
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public int RamWatchNotesWidth = -1;
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public int RamWatchDomainWidth = -1;
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public int RamWatchAddressIndex = 0;
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public int RamWatchValueIndex = 1;
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public int RamWatchPrevIndex = 2;
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public int RamWatchChangeIndex = 3;
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public int RamWatchDiffIndex = 4;
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public int RamWatchDomainIndex = 5;
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public int RamWatchNotesIndex = 6;
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public int RamWatchPrev_Type = 1;
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// RamSearch Settings
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public bool AutoLoadRamSearch = false;
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public bool RamSearchSaveWindowPosition = true;
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public RecentFiles RecentSearches = new RecentFiles(8);
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public int RamSearchWndx = -1; //Negative numbers will be ignored even with save window position set
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public int RamSearchWndy = -1;
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public int RamSearchWidth = -1; //Negative numbers will be ignored
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public int RamSearchHeight = -1;
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public int RamSearchPreviousAs = 0;
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public bool RamSearchPreviewMode = true;
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public bool AlwaysExcludeRamWatch = false;
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public int RamSearchAddressWidth = -1;
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public int RamSearchValueWidth = -1;
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public int RamSearchPrevWidth = -1;
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public int RamSearchChangesWidth = -1;
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public int RamSearchAddressIndex = 0;
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public int RamSearchValueIndex = 1;
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public int RamSearchPrevIndex = 2;
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public int RamSearchChangesIndex = 3;
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// HexEditor Settings
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public bool AutoLoadHexEditor = false;
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public bool HexEditorSaveWindowPosition = true;
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public int HexEditorWndx = -1; //Negative numbers will be ignored even with save window position set
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public int HexEditorWndy = -1;
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public int HexEditorWidth = -1;
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public int HexEditorHeight = -1;
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public bool HexEditorBigEndian = false;
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public int HexEditorDataSize = 1;
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//Hex Editor Colors
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public Color HexBackgrndColor = Color.FromName("Control");
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public Color HexForegrndColor = Color.FromName("ControlText");
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public Color HexMenubarColor = Color.FromName("Control");
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public Color HexFreezeColor = Color.LightBlue;
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public Color HexHighlightColor = Color.Pink;
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public Color HexHighlightFreezeColor = Color.Violet;
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//Trace Logger Settings
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public bool TraceLoggerAutoLoad = false;
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public bool TraceLoggerSaveWindowPosition = true;
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public int TraceLoggerMaxLines = 100000;
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public int TraceLoggerWndx = -1;
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public int TraceLoggerWndy = -1;
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public int TraceLoggerWidth = -1;
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public int TraceLoggerHeight = -1;
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// Video dumping settings
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public string VideoWriter = "";
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public int JMDCompression = 3;
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public int JMDThreads = 3;
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public string FFmpegFormat = "";
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public string FFmpegCustomCommand = "-c:a foo -c:v bar -f baz";
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public string AVICodecToken = "";
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public int GifWriterFrameskip = 3;
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public int GifWriterDelay = -1;
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// NESPPU Settings
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public bool AutoLoadNESPPU = false;
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public bool NESPPUSaveWindowPosition = true;
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public int NESPPUWndx = -1;
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public int NESPPUWndy = -1;
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public int NESPPURefreshRate = 4;
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// NESDebuger Settings
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public bool AutoLoadNESDebugger = false;
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public bool NESDebuggerSaveWindowPosition = true;
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public int NESDebuggerWndx = -1;
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public int NESDebuggerWndy = -1;
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public int NESDebuggerWidth = -1;
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public int NESDebuggerHeight = -1;
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// NESNameTableViewer Settings
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public bool AutoLoadNESNameTable = false;
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public bool NESNameTableSaveWindowPosition = true;
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public int NESNameTableWndx = -1;
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public int NESNameTableWndy = -1;
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public int NESNameTableRefreshRate = 4;
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// NES Graphics settings
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public bool NESAllowMoreThanEightSprites = false;
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public bool NESClipLeftAndRight = false;
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public bool NESAutoLoadPalette = true;
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public bool NESDispBackground = true;
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public bool NESDispSprites = true;
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public int NESBackgroundColor = 0;
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public string NESPaletteFile = "";
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public int NESTopLine = 8;
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public int NESBottomLine = 231;
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// SNES Graphics Debugger Dialog Settings
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public bool AutoLoadSNESGraphicsDebugger = false;
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public bool SNESGraphicsDebuggerSaveWindowPosition = true;
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public int SNESGraphicsDebuggerWndx = -1;
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public int SNESGraphicsDebuggerWndy = -1;
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public int SNESGraphicsDebuggerRefreshRate = 4;
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// SNES Graphics settings
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//bsnes allows the layers to be enabled for each priority level.
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//this may not be important for the bg (there are two priority levels)
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//but it may be useful for OBJ, so we might want to control them separately
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public bool SNES_ShowBG1_0 = true;
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public bool SNES_ShowBG2_0 = true;
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public bool SNES_ShowBG3_0 = true;
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public bool SNES_ShowBG4_0 = true;
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public bool SNES_ShowBG1_1 = true;
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public bool SNES_ShowBG2_1 = true;
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public bool SNES_ShowBG3_1 = true;
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public bool SNES_ShowBG4_1 = true;
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public bool SNES_ShowOBJ1 = true;
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public bool SNES_ShowOBJ2 = true;
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public bool SNES_ShowOBJ3 = true;
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public bool SNES_ShowOBJ4 = true;
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// PCE Graphics settings
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public bool PCEDispBG1 = true;
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public bool PCEDispOBJ1= true;
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public bool PCEDispBG2 = true;
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public bool PCEDispOBJ2= true;
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// PCE BG Viewer settings
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public bool PCEBGViewerSaveWIndowPosition = true;
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public bool PCEBGViewerAutoload = false;
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public int PCEBGViewerWndx = -1;
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public int PCEBGViewerWndy = -1;
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public int PCEBGViewerRefreshRate = 16;
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// SMS Graphics settings
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public bool SMSDispBG = true;
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public bool SMSDispOBJ = true;
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//GB Debugger settings
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public bool AutoloadGBDebugger = false;
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public bool GBDebuggerSaveWindowPosition = true;
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public bool GameBoySkipBIOS = true;
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// Cheats Dialog
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public bool Cheats_ValuesAsHex = true;
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public bool AutoLoadCheats = false;
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public bool CheatsSaveWindowPosition = true;
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public bool DisableCheatsOnLoad = false;
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public bool LoadCheatFileByGame = true;
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public bool CheatsAutoSaveOnClose = true;
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public RecentFiles RecentCheats = new RecentFiles(8);
|
|
public int CheatsWndx = -1;
|
|
public int CheatsWndy = -1;
|
|
public int CheatsWidth = -1;
|
|
public int CheatsHeight = -1;
|
|
public int CheatsNameWidth = -1;
|
|
public int CheatsAddressWidth = -1;
|
|
public int CheatsValueWidth = -1;
|
|
public int CheatsCompareWidth = -1;
|
|
public int CheatsDomainWidth = -1;
|
|
public int CheatsOnWidth = -1;
|
|
public int CheatsNameIndex = 0;
|
|
public int CheatsAddressIndex = 1;
|
|
public int CheatsValueIndex = 2;
|
|
public int CheatsCompareIndex = 3;
|
|
public int CheatsOnIndex = 4;
|
|
public int CheatsDomainIndex = 5;
|
|
|
|
// TAStudio Dialog
|
|
public bool TAStudioSaveWindowPosition = true;
|
|
public bool AutoloadTAStudio = false;
|
|
public int TASWndx = -1;
|
|
public int TASWndy = -1;
|
|
public int TASWidth = -1;
|
|
public int TASHeight = -1;
|
|
public bool TASUpdatePads = true;
|
|
|
|
// NES Game Genie Encoder/Decoder
|
|
public bool NESGGAutoload = false;
|
|
public bool NESGGSaveWindowPosition = true;
|
|
public int NESGGWndx = -1;
|
|
public int NESGGWndy = -1;
|
|
|
|
//Movie Settings
|
|
public RecentFiles RecentMovies = new RecentFiles(8);
|
|
public bool AutoLoadMostRecentMovie = false;
|
|
public bool BindSavestatesToMovies = true;
|
|
public string DefaultAuthor = "default user";
|
|
public bool UseDefaultAuthor = true;
|
|
public bool DisplaySubtitles = true;
|
|
|
|
//Play Movie Dialog
|
|
public bool PlayMovie_IncludeSubdir = true;
|
|
public bool PlayMovie_ShowStateFiles = false;
|
|
public bool PlayMovie_MatchGameName = false;
|
|
|
|
//TI83
|
|
public bool TI83autoloadKeyPad = true;
|
|
public bool TI83KeypadSaveWindowPosition = true;
|
|
public int TI83KeyPadWndx = -1;
|
|
public int TI83KeyPadWndy = -1;
|
|
public bool TI83ToolTips = true;
|
|
|
|
// Client Hotkey Bindings
|
|
public string ToggleBackgroundInput = "";
|
|
public string IncreaseSpeedBinding = "Equals";
|
|
public string DecreaseSpeedBinding = "Minus";
|
|
public string HardResetBinding = "";
|
|
public string RebootCoreResetBinding = "Ctrl+R";
|
|
public string FastForwardBinding = "Tab, X1 RightShoulder";
|
|
public string RewindBinding = "Shift+R, X1 LeftShoulder";
|
|
public string EmulatorPauseBinding = "Pause";
|
|
public string FrameAdvanceBinding = "F";
|
|
public string TurboBinding = "";
|
|
public string MaxTurboBinding = "Shift+Tab";
|
|
public string ScreenshotBinding = "F12";
|
|
public string ToggleFullscreenBinding = "Alt+Return";
|
|
public string QuickSave = "I";
|
|
public string QuickLoad = "P";
|
|
public string SelectSlot0 = "D0";
|
|
public string SelectSlot1 = "D1";
|
|
public string SelectSlot2 = "D2";
|
|
public string SelectSlot3 = "D3";
|
|
public string SelectSlot4 = "D4";
|
|
public string SelectSlot5 = "D5";
|
|
public string SelectSlot6 = "D6";
|
|
public string SelectSlot7 = "D7";
|
|
public string SelectSlot8 = "D8";
|
|
public string SelectSlot9 = "D9";
|
|
public string SaveSlot0 = "Shift+F10";
|
|
public string SaveSlot1 = "Shift+F1";
|
|
public string SaveSlot2 = "Shift+F2";
|
|
public string SaveSlot3 = "Shift+F3";
|
|
public string SaveSlot4 = "Shift+F4";
|
|
public string SaveSlot5 = "Shift+F5";
|
|
public string SaveSlot6 = "Shift+F6";
|
|
public string SaveSlot7 = "Shift+F7";
|
|
public string SaveSlot8 = "Shift+F8";
|
|
public string SaveSlot9 = "Shift+F9";
|
|
public string LoadSlot0 = "F10";
|
|
public string LoadSlot1 = "F1";
|
|
public string LoadSlot2 = "F2";
|
|
public string LoadSlot3 = "F3";
|
|
public string LoadSlot4 = "F4";
|
|
public string LoadSlot5 = "F5";
|
|
public string LoadSlot6 = "F6";
|
|
public string LoadSlot7 = "F7";
|
|
public string LoadSlot8 = "F8";
|
|
public string LoadSlot9 = "F9";
|
|
public string ToolBox = "T";
|
|
public string SaveNamedState = "";
|
|
public string LoadNamedState = "";
|
|
public string PreviousSlot = "";
|
|
public string NextSlot = "";
|
|
public string RamWatch = "";
|
|
public string RamSearch = "";
|
|
public string RamPoke = "";
|
|
public string HexEditor = "";
|
|
public string LuaConsole = "";
|
|
public string Cheats = "";
|
|
public string TASTudio = "";
|
|
public string OpenROM = "Ctrl+O";
|
|
public string CloseROM = "Ctrl+W";
|
|
public string FrameCounterBinding = "";
|
|
public string FPSBinding = "";
|
|
public string LagCounterBinding = "";
|
|
public string InputDisplayBinding = "";
|
|
public string ReadOnlyToggleBinding = "Q";
|
|
public string PlayMovieBinding = "";
|
|
public string RecordMovieBinding = "";
|
|
public string StopMovieBinding = "";
|
|
public string PlayBeginningBinding = "";
|
|
public string VolUpBinding = "";
|
|
public string VolDownBinding = "";
|
|
public string SoftResetBinding = "";
|
|
public string ToggleMultiTrack = "";
|
|
public string MTRecordAll = "";
|
|
public string MTRecordNone = "";
|
|
public string MTIncrementPlayer = "";
|
|
public string MTDecrementPlayer = "";
|
|
public string AVIRecordBinding = "";
|
|
public string AVIStopBinding = "";
|
|
public string ToggleMenuBinding = "";
|
|
public string IncreaseWindowSize = "Alt+UpArrow";
|
|
public string DecreaseWindowSize = "Alt+DownArrow";
|
|
public string AutoholdBinding = "";
|
|
public string AutoholdClear = "";
|
|
public string ToggleSNESBG1Binding = "";
|
|
public string ToggleSNESBG2Binding = "";
|
|
public string ToggleSNESBG3Binding = "";
|
|
public string ToggleSNESBG4Binding = "";
|
|
public string ToggleSNESOBJ1Binding = "";
|
|
public string ToggleSNESOBJ2Binding = "";
|
|
public string ToggleSNESOBJ3Binding = "";
|
|
public string ToggleSNESOBJ4Binding = "";
|
|
|
|
// NES Sound settings
|
|
public bool NESEnableSquare1 = true;
|
|
public bool NESEnableSquare2 = true;
|
|
public bool NESEnableTriangle = true;
|
|
public bool NESEnableNoise = true;
|
|
public bool NESEnableDMC = true;
|
|
|
|
// SMS / GameGear Settings
|
|
public bool SmsEnableFM = true;
|
|
public bool SmsAllowOverlock = false;
|
|
public bool SmsForceStereoSeparation = false;
|
|
public bool SmsSpriteLimit = false;
|
|
public bool GGShowClippedRegions = false;
|
|
public bool GGHighlightActiveDisplayRegion = false;
|
|
|
|
public string SmsReset = "C";
|
|
public string SmsPause = "V, X1 Start";
|
|
public SMSControllerTemplate[] SMSController = new SMSControllerTemplate[2];
|
|
public SMSControllerTemplate[] SMSAutoController = new SMSControllerTemplate[2];
|
|
|
|
// PCEngine Settings
|
|
public bool PceSpriteLimit = false;
|
|
public bool PceEqualizeVolume = false;
|
|
public bool PceArcadeCardRewindHack = true;
|
|
public PCEControllerTemplate[] PCEController = new PCEControllerTemplate[5];
|
|
public PCEControllerTemplate[] PCEAutoController = new PCEControllerTemplate[5];
|
|
|
|
// Genesis Settings
|
|
public GenControllerTemplate[] GenesisController = new GenControllerTemplate[1];
|
|
public GenControllerTemplate[] GenesisAutoController = new GenControllerTemplate[1];
|
|
|
|
//Atari 2600 Settings
|
|
public Atari2600ControllerTemplate[] Atari2600Controller = new Atari2600ControllerTemplate[2];
|
|
public Atari2600ControllerTemplate[] Atari2600AutoController = new Atari2600ControllerTemplate[2];
|
|
public Atari2600ConsoleButtonsTemplate[] Atari2600ConsoleButtons = new Atari2600ConsoleButtonsTemplate[1];
|
|
public bool Atari2600_BW = false;
|
|
public bool Atari2600_LeftDifficulty = true;
|
|
public bool Atari2600_RightDifficulty = true;
|
|
|
|
//ColecoVision
|
|
public ColecoVisionControllerTemplate ColecoController = new ColecoVisionControllerTemplate(true);
|
|
|
|
//NES settings
|
|
//public string NESReset = "Backspace";
|
|
public NESControllerTemplate[] NESController = new NESControllerTemplate[4];
|
|
public NESControllerTemplate[] NESAutoController = new NESControllerTemplate[4];
|
|
|
|
//SNES settings
|
|
public SNESControllerTemplate[] SNESController = new SNESControllerTemplate[4];
|
|
public SNESControllerTemplate[] SNESAutoController = new SNESControllerTemplate[4];
|
|
|
|
//TI 83 settings
|
|
public TI83ControllerTemplate[] TI83Controller = new TI83ControllerTemplate[1];
|
|
|
|
//GB settings
|
|
public GBControllerTemplate[] GBController = new GBControllerTemplate[1];
|
|
public GBControllerTemplate[] GBAutoController = new GBControllerTemplate[1];
|
|
public bool GB_ForceDMG = false;
|
|
public bool GB_GBACGB = false;
|
|
public bool GB_MulticartCompat = false;
|
|
public string GB_PaletteFile = "";
|
|
public bool GB_AsSGB = false;
|
|
|
|
//GIF Animator Settings
|
|
public int GifAnimatorNumFrames;
|
|
public int GifAnimatorFrameSkip;
|
|
public int GifAnimatorSpeed;
|
|
public bool GifAnimatorReversable;
|
|
|
|
//LuaWriter Settings
|
|
public int LuaDefaultTextColor = -16777216;
|
|
public bool LuaDefaultTextBold = false;
|
|
public int LuaWriterBackColor = -1;
|
|
|
|
public int LuaKeyWordColor = -16776961;
|
|
public bool LuaKeyWordBold = false;
|
|
public int LuaCommentColor = -16744448;
|
|
public bool LuaCommentBold = false;
|
|
public int LuaStringColor = -8355712;
|
|
public bool LuaStringBold = false;
|
|
public int LuaSymbolColor = -16777216;
|
|
public bool LuaSymbolBold = false;
|
|
public int LuaLibraryColor = -16711681;
|
|
public bool LuaLibraryBold = false;
|
|
public int LuaDecimalColor = -23296;
|
|
public bool LuaDecimalBold = false;
|
|
public float LuaWriterFontSize = 11;
|
|
public string LuaWriterFont = "Courier New";
|
|
public float LuaWriterZoom = 1;
|
|
public bool LuaWriterStartEmpty = false;
|
|
}
|
|
|
|
public class SMSControllerTemplate
|
|
{
|
|
public string Up;
|
|
public string Down;
|
|
public string Left;
|
|
public string Right;
|
|
public string B1;
|
|
public string B2;
|
|
public bool Enabled;
|
|
public SMSControllerTemplate() { }
|
|
public SMSControllerTemplate(bool defaults)
|
|
{
|
|
if (defaults)
|
|
{
|
|
Enabled = true;
|
|
Up = "UpArrow, X1 DpadUp, X1 LStickUp";
|
|
Down = "DownArrow, X1 DpadDown, X1 LStickDown";
|
|
Left = "LeftArrow, X1 DpadLeft, X1 LStickLeft";
|
|
Right = "RightArrow, X1 DpadRight, X1 LStickRight";
|
|
B1 = "Z, X1 A";
|
|
B2 = "X, X1 B";
|
|
}
|
|
else
|
|
{
|
|
Enabled = false;
|
|
Up = "";
|
|
Down = "";
|
|
Right = "";
|
|
Left = "";
|
|
B1 = "";
|
|
B2 = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
public class PCEControllerTemplate
|
|
{
|
|
public string Up;
|
|
public string Down;
|
|
public string Left;
|
|
public string Right;
|
|
public string I;
|
|
public string II;
|
|
public string Run;
|
|
public string Select;
|
|
public bool Enabled;
|
|
public PCEControllerTemplate() { }
|
|
public PCEControllerTemplate(bool defaults)
|
|
{
|
|
if (defaults)
|
|
{
|
|
Enabled = true;
|
|
Up = "UpArrow, X1 DpadUp, X1 LStickUp";
|
|
Down = "DownArrow, X1 DpadDown, X1 LStickDown";
|
|
Left = "LeftArrow, X1 DpadLeft, X1 LStickLeft";
|
|
Right = "RightArrow, X1 DpadRight, X1 LStickRight";
|
|
I = "Z, X1 B";
|
|
II = "X, X1 A";
|
|
Run = "C, X1 Start";
|
|
Select = "V, X1 Back";
|
|
}
|
|
else
|
|
{
|
|
Enabled = false;
|
|
Up = "";
|
|
Down = "";
|
|
Right = "";
|
|
Left = "";
|
|
I = "";
|
|
II = "";
|
|
Run = "";
|
|
Select = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
public class SNESControllerTemplate
|
|
{
|
|
public string Up;
|
|
public string Down;
|
|
public string Left;
|
|
public string Right;
|
|
public string A;
|
|
public string B;
|
|
public string Start;
|
|
public string Select;
|
|
public string Y, X, L, R;
|
|
public bool Enabled;
|
|
public SNESControllerTemplate() { }
|
|
public SNESControllerTemplate(bool defaults)
|
|
{
|
|
if (defaults)
|
|
{
|
|
Enabled = true;
|
|
Up = "UpArrow, X1 DpadUp, X1 LStickUp";
|
|
Down = "DownArrow, X1 DpadDown, X1 LStickDown";
|
|
Left = "LeftArrow, X1 DpadLeft, X1 LStickLeft";
|
|
Right = "RightArrow, X1 DpadRight, X1 LStickRight";
|
|
A = "X, X1 B";
|
|
B = "Z, X1 A";
|
|
Y = "A, X1 X";
|
|
X = "S, X1 Y";
|
|
L = "W, X1 LeftTrigger";
|
|
R = "E, X1 RightTrigger";
|
|
Start = "Return, X1 Start";
|
|
Select = "Space, X1 Back";
|
|
}
|
|
else
|
|
{
|
|
Enabled = false;
|
|
Up = "";
|
|
Down = "";
|
|
Right = "";
|
|
Left = "";
|
|
A = "";
|
|
B = "";
|
|
Start = "";
|
|
Select = "";
|
|
X = Y = L = R = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
public class NESControllerTemplate
|
|
{
|
|
public string Up;
|
|
public string Down;
|
|
public string Left;
|
|
public string Right;
|
|
public string A;
|
|
public string B;
|
|
public string Start;
|
|
public string Select;
|
|
public bool Enabled;
|
|
public NESControllerTemplate() { }
|
|
public NESControllerTemplate(bool defaults)
|
|
{
|
|
if (defaults)
|
|
{
|
|
Enabled = true;
|
|
Up = "UpArrow, X1 DpadUp, X1 LStickUp";
|
|
Down = "DownArrow, X1 DpadDown, X1 LStickDown";
|
|
Left = "LeftArrow, X1 DpadLeft, X1 LStickLeft";
|
|
Right = "RightArrow, X1 DpadRight, X1 LStickRight";
|
|
A = "X, X1 B";
|
|
B = "Z, X1 A";
|
|
Start = "Return, X1 Start";
|
|
Select = "Space, X1 Back";
|
|
}
|
|
else
|
|
{
|
|
Enabled = false;
|
|
Up = "";
|
|
Down = "";
|
|
Right = "";
|
|
Left = "";
|
|
A = "";
|
|
B = "";
|
|
Start = "";
|
|
Select = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
public class GBControllerTemplate
|
|
{
|
|
public string Up;
|
|
public string Down;
|
|
public string Left;
|
|
public string Right;
|
|
public string A;
|
|
public string B;
|
|
public string Start;
|
|
public string Select;
|
|
public bool Enabled;
|
|
public GBControllerTemplate() { }
|
|
public GBControllerTemplate(bool defaults)
|
|
{
|
|
if (defaults)
|
|
{
|
|
Enabled = true;
|
|
Up = "UpArrow, X1 DpadUp, X1 LStickUp";
|
|
Down = "DownArrow, X1 DpadDown, X1 LStickDown";
|
|
Left = "LeftArrow, X1 DpadLeft, X1 LStickLeft";
|
|
Right = "RightArrow, X1 DpadRight, X1 LStickRight";
|
|
A = "X, X1 B";
|
|
B = "Z, X1 A";
|
|
Start = "Return, X1 Start";
|
|
Select = "Space, X1 Back";
|
|
}
|
|
else
|
|
{
|
|
Enabled = false;
|
|
Up = "";
|
|
Down = "";
|
|
Right = "";
|
|
Left = "";
|
|
A = "";
|
|
B = "";
|
|
Start = "";
|
|
Select = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
public class GenControllerTemplate
|
|
{
|
|
public string Up = "";
|
|
public string Down = "";
|
|
public string Left = "";
|
|
public string Right = "";
|
|
public string A = "";
|
|
public string B = "";
|
|
public string C = "";
|
|
public string Start = "";
|
|
public bool Enabled;
|
|
|
|
public GenControllerTemplate() { }
|
|
public GenControllerTemplate(bool defaults)
|
|
{
|
|
if (defaults)
|
|
{
|
|
Enabled = true;
|
|
Up = "UpArrow, X1 DpadUp, X1 LStickUp";
|
|
Down = "DownArrow, X1 DpadDown, X1 LStickDown";
|
|
Left = "LeftArrow, X1 DpadLeft, X1 LStickLeft";
|
|
Right = "RightArrow, X1 DpadRight, X1 LStickRight";
|
|
A = "Z, X1 A";
|
|
B = "X, X1 X";
|
|
C = "C, X1 Y";
|
|
Start = "Return, X1 Start";
|
|
}
|
|
}
|
|
}
|
|
|
|
public class Atari2600ControllerTemplate
|
|
{
|
|
public string Up = "";
|
|
public string Down = "";
|
|
public string Left = "";
|
|
public string Right = "";
|
|
public string Button = "";
|
|
public bool Enabled;
|
|
|
|
public Atari2600ControllerTemplate() { }
|
|
public Atari2600ControllerTemplate(bool defaults)
|
|
{
|
|
if (defaults)
|
|
{
|
|
Enabled = true;
|
|
Up = "UpArrow, X1 DpadUp, X1 LStickUp";
|
|
Down = "DownArrow, X1 DpadDown, X1 LStickDown";
|
|
Left = "LeftArrow, X1 DpadLeft, X1 LStickLeft";
|
|
Right = "RightArrow, X1 DpadRight, X1 LStickRight";
|
|
Button = "Z, X1 A";
|
|
}
|
|
}
|
|
}
|
|
|
|
public class Atari2600ConsoleButtonsTemplate
|
|
{
|
|
public string Reset = "";
|
|
public string Select = "";
|
|
public bool Enabled;
|
|
|
|
public Atari2600ConsoleButtonsTemplate() { }
|
|
public Atari2600ConsoleButtonsTemplate(bool defaults)
|
|
{
|
|
if (defaults)
|
|
{
|
|
Enabled = true;
|
|
Reset = "";
|
|
Select = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
public class ColecoVisionControllerTemplate
|
|
{
|
|
public string Up = "";
|
|
public string Down = "";
|
|
public string Left = "";
|
|
public string Right = "";
|
|
public string L1 = "";
|
|
public string L2 = "";
|
|
public string R1 = "";
|
|
public string R2 = "";
|
|
|
|
public string _1 = "";
|
|
public string _2 = "";
|
|
public string _3 = "";
|
|
public string _4 = "";
|
|
public string _5 = "";
|
|
public string _6 = "";
|
|
public string _7 = "";
|
|
public string _8 = "";
|
|
public string _9 = "";
|
|
public string Star = "";
|
|
public string Pound = "";
|
|
public bool Enabled;
|
|
|
|
public ColecoVisionControllerTemplate() { }
|
|
public ColecoVisionControllerTemplate(bool defaults)
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{
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if (defaults)
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{
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Enabled = true;
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Up = "UpArrow, X1 DpadUp, X1 LStickUp";
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Down = "DownArrow, X1 DpadDown, X1 LStickDown";
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Left = "LeftArrow, X1 DpadLeft, X1 LStickLeft";
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Right = "RightArrow, X1 DpadRight, X1 LStickRight";
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L1 = "Z, J1 B1";
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L2 = "X, J1 B2";
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R1 = "C, J1 B1";
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R2 = "V, J1 B2";
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_1 = "NumberPad1";
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_2 = "NumberPad2";
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_3 = "NumberPad3";
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_4 = "NumberPad4";
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_5 = "NumberPad5";
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_6 = "NumberPad6";
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_7 = "NumberPad7";
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_8 = "NumberPad8";
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_9 = "NumberPad9";
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Pound = "NumberPadPeriod";
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Star = "NumberPad0";
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}
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}
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}
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public class TI83ControllerTemplate
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{
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public string _0;
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public string _1;
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public string _2;
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public string _3;
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public string _4;
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public string _5;
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public string _6;
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public string _7;
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public string _8;
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public string _9;
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public string DOT;
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public string ON;
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public string ENTER;
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public string DOWN;
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|
public string UP;
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public string LEFT;
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|
public string RIGHT;
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|
public string PLUS;
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|
public string MINUS;
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public string MULTIPLY;
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public string DIVIDE;
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|
public string CLEAR;
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|
public string EXP;
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|
public string DASH;
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|
public string PARACLOSE;
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|
public string TAN;
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|
public string VARS;
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|
public string PARAOPEN;
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|
public string COS;
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|
public string PRGM;
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|
public string STAT;
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|
public string SIN;
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|
public string MATRIX;
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|
public string X;
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|
public string STO;
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|
public string LN;
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|
public string LOG;
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|
public string SQUARED;
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|
public string NEG1;
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|
public string MATH;
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|
public string ALPHA;
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|
public string GRAPH;
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|
public string TRACE;
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|
public string ZOOM;
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|
public string WINDOW;
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|
public string Y;
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|
public string SECOND;
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|
public string MODE;
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|
public string DEL;
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|
public TI83ControllerTemplate() { }
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|
public bool Enabled;
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|
public string COMMA;
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|
public TI83ControllerTemplate(bool defaults)
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|
{
|
|
if (defaults)
|
|
{
|
|
Enabled = true;
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|
_0 = "NumberPad0"; //0
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|
_1 = "NumberPad1"; //1
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|
_2 = "NumberPad2"; //2
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|
_3 = "NumberPad3"; //3
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|
_4 = "NumberPad4"; //4
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|
_5 = "NumberPad5"; //5
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|
_6 = "NumberPad6"; //6
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|
_7 = "NumberPad7"; //7
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|
_8 = "NumberPad8"; //8
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|
_9 = "NumberPad9"; //9
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DOT = "NumberPadPeriod";//10
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ON = "Space"; //11
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ENTER = "Return, NumberPadEnter"; //12
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UP = "UpArrow"; //13
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|
DOWN = "DownArrow"; //14
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LEFT = "LeftArrow"; //15
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|
RIGHT = "RightArrow"; //16
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|
PLUS = "NumberPadPlus"; //17
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|
MINUS = "NumberPadMinus"; //18
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|
MULTIPLY = "NumberPadStar"; //19
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|
DIVIDE = "NumberPadSlash"; //20
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|
CLEAR = "Escape"; //21
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|
EXP = "6"; //22
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|
DASH = "Minus"; //23
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PARACLOSE = "0"; //24
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|
PARAOPEN = "9"; //25
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|
TAN = "T"; //26
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|
VARS = "V"; //27
|
|
COS = "C"; //28
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|
PRGM = "R"; //29
|
|
STAT = "S"; //30
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|
MATRIX = "LeftBracket"; //31
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|
X = "X"; //32
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|
STO = "Insert"; //33
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|
LN = "L"; //34
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|
LOG = "O"; //35
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|
SQUARED = "2"; //36
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NEG1 = "1"; //37
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|
MATH = "M"; //38
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|
ALPHA = "A"; //39
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|
GRAPH = "G"; //40
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|
TRACE = "Home"; //41
|
|
ZOOM = "Z"; //42
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|
WINDOW = "W"; //43
|
|
Y = "Y"; //44
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|
SECOND = "Slash"; //45
|
|
MODE = "BackSlash"; //46
|
|
DEL = "Delete"; //47
|
|
COMMA = "Comma"; //48
|
|
SIN = "Period"; //49
|
|
}
|
|
else
|
|
{
|
|
Enabled = false;
|
|
_0 = "";
|
|
_1 = "";
|
|
_2 = "";
|
|
_3 = "";
|
|
_4 = "";
|
|
_5 = "";
|
|
_6 = "";
|
|
_7 = "";
|
|
_8 = "";
|
|
_9 = "";
|
|
DOT = "";
|
|
ON = "";
|
|
ENTER = "";
|
|
UP = "";
|
|
DOWN = "";
|
|
LEFT = "";
|
|
RIGHT = "";
|
|
PLUS = "";
|
|
MINUS = "";
|
|
MULTIPLY = "";
|
|
DIVIDE = "";
|
|
CLEAR = "";
|
|
EXP = "";
|
|
DASH = "";
|
|
PARACLOSE = "";
|
|
TAN = "";
|
|
VARS = "";
|
|
PARAOPEN = "";
|
|
COS = "";
|
|
PRGM = "";
|
|
STAT = "";
|
|
SIN = "";
|
|
MATRIX = "";
|
|
X = "";
|
|
STO = "";
|
|
LN = "";
|
|
LOG = "";
|
|
SQUARED = "";
|
|
NEG1 = "";
|
|
MATH = "";
|
|
ALPHA = "";
|
|
GRAPH = "";
|
|
TRACE = "";
|
|
ZOOM = "";
|
|
WINDOW = "";
|
|
Y = "";
|
|
SECOND = "";
|
|
MODE = "";
|
|
DEL = "";
|
|
COMMA = "";
|
|
}
|
|
}
|
|
}
|
|
} |