BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/MGBAHawk.ISoundProvider.cs

45 lines
911 B
C#

using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBA
{
public partial class MGBAHawk : ISoundProvider
{
private readonly short[] soundbuff = new short[2048];
private int nsamp;
public void GetSamplesSync(out short[] samples, out int nsamp)
{
nsamp = this.nsamp;
samples = soundbuff;
DiscardSamples();
}
public void DiscardSamples()
{
nsamp = 0;
}
public bool CanProvideAsync
{
get { return false; }
}
public void SetSyncMode(SyncSoundMode mode)
{
if (mode == SyncSoundMode.Async)
{
throw new NotSupportedException("Async mode is not supported.");
}
}
public SyncSoundMode SyncMode
{
get { return SyncSoundMode.Sync; }
}
public void GetSamplesAsync(short[] samples)
{
throw new InvalidOperationException("Async mode is not supported.");
}
}
}