BizHawk/BizHawk.Emulation/Computers/Commodore64/Experimental/Chips/Internals/Vic.Interface.cs

132 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
{
public abstract partial class Vic
{
public Func<int> InputAddress;
public Func<bool> InputChipSelect;
public Func<int> InputData;
public Func<bool> InputRead;
public Vic()
{
backgroundColor = new int[4];
spriteMultiColor = new int[2];
sprites = new Sprite[8];
for (int i = 0; i < 8; i++)
sprites[i] = new Sprite();
}
virtual public int Address
{
get
{
return bufferADDR;
}
}
virtual public bool AEC
{
get
{
return bufferAEC;
}
}
virtual public bool BA
{
get
{
return bufferBA;
}
}
virtual public bool CAS
{
get
{
return bufferCAS;
}
}
virtual public int Data
{
get
{
return bufferDATA;
}
}
virtual public bool IRQ
{
get
{
return bufferIRQ;
}
}
public int OutputAddress()
{
return Address;
}
virtual public bool OutputAEC()
{
return AEC;
}
virtual public bool OutputBA()
{
return BA;
}
virtual public bool OutputCAS()
{
return CAS;
}
virtual public int OutputData()
{
return Data;
}
virtual public bool OutputIRQ()
{
return IRQ;
}
virtual public bool OutputPHI0()
{
return PHI0;
}
virtual public bool OutputRAS()
{
return RAS;
}
virtual public bool PHI0
{
get
{
return bufferPHI0;
}
}
virtual public bool RAS
{
get
{
return bufferRAS;
}
}
virtual public void Precache() { }
virtual public void SyncState(Serializer ser) { }
}
}