130 lines
2.9 KiB
C#
130 lines
2.9 KiB
C#
using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Experimental
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{
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public abstract partial class C64 : IMotherboard
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{
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Rom basicRom;
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Cassette cassette;
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Rom characterRom;
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Ram colorRam;
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Cpu cpu;
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Expansion expansion;
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Joystick joystickA;
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Joystick joystickB;
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Rom kernalRom;
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Keyboard keyboard;
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Ram memory;
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Pla pla;
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Serial serial;
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Sid sid;
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Vic vic;
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public C64(C64Timing timing)
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{
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}
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public void ExecuteFrame()
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{
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}
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public byte PeekBasicRom(int addr)
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{
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throw new NotImplementedException();
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}
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public byte PeekCartridge(int addr)
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{
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throw new NotImplementedException();
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}
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public byte PeekCharRom(int addr)
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{
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throw new NotImplementedException();
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}
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public byte PeekCpu(int addr)
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{
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throw new NotImplementedException();
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}
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public byte PeekKernalRom(int addr)
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{
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throw new NotImplementedException();
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}
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public byte PeekRam(int addr)
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{
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throw new NotImplementedException();
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}
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public byte PeekSerial(int addr)
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{
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throw new NotImplementedException();
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}
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public byte PeekSid(int addr)
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{
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throw new NotImplementedException();
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}
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public byte PeekVic(int addr)
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{
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throw new NotImplementedException();
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}
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public void PokeBasicRom(int addr, byte val)
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{
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throw new NotImplementedException();
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}
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public void PokeCartridge(int addr, byte val)
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{
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throw new NotImplementedException();
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}
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public void PokeCharRom(int addr, byte val)
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{
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throw new NotImplementedException();
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}
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public void PokeCpu(int addr, byte val)
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{
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throw new NotImplementedException();
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}
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public void PokeKernalRom(int addr, byte val)
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{
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throw new NotImplementedException();
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}
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public void PokeRam(int addr, byte val)
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{
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throw new NotImplementedException();
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}
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public void PokeSerial(int addr, byte val)
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{
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throw new NotImplementedException();
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}
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public void PokeSid(int addr, byte val)
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{
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throw new NotImplementedException();
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}
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public void PokeVic(int addr, byte val)
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{
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throw new NotImplementedException();
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}
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}
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public class C64Timing
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{
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}
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}
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