BizHawk/Assets/Lua/PCE/Neutopia.lua

66 lines
2.5 KiB
Lua

-- Neutopia (USA) Collision Box Viewer v1.0
-- Author: Pasky (6/22/2015)
-- For use with Bizhawk
memory.usememorydomain("System Bus")
local function player()
local hp = mainmemory.read_u8(0x14c5)
local x = mainmemory.read_u8(0x1063)
local h = mainmemory.read_u8(0x112F)
local y = mainmemory.read_u8(0x10C9) - 0xA - h
local xrad = 0x6
local yrad = 0xC
gui.drawText(1,1,"HP: " .. hp,0xFFFFFFFF,10,"Arial")
gui.drawBox(x+xrad,y+yrad,x-xrad,y-yrad,0xFF0000FF,0x400000FF)
end
local function enemy()
local XREG = emu.getregister("X")
local YREG = emu.getregister("Y")
local hp = mainmemory.read_u8(0x14C5 + XREG) + 1
local x = mainmemory.read_u8(0x1063 + XREG)
local h = mainmemory.read_u8(0x112F + XREG)
local y = mainmemory.read_u8(0x10C9 + XREG) - h
local xoff = memory.read_s8(mainmemory.read_u16_le(0x0018) + YREG)
local xrad = memory.read_u8(mainmemory.read_u16_le(0x0018) + YREG - 1)
local yoff = memory.read_s8(mainmemory.read_u16_le(0x0018) + YREG + 2)
local yrad = memory.read_u8(mainmemory.read_u16_le(0x0018) + YREG + 1)
gui.drawText(x+xoff-xrad,y+yrad+yoff+4,"HP: " .. hp,0xFFFFFFFF,8,"Arial")
gui.drawBox(x+xrad,y+yoff+yrad,x-xrad,y+yoff-yrad,0xFFFF0000,0x40FF0000)
end
local function attack()
local XREG = emu.getregister("X")
local YREG = emu.getregister("Y")
local x = mainmemory.read_u8(0x1063)
local h = mainmemory.read_u8(0x112F)
local y = mainmemory.read_u8(0x10C9) - h
local xoff = memory.read_s8(0xD453 + YREG)
local yoff = memory.read_s8(0xD45B + YREG)
local xrad = mainmemory.read_u8(0x15BE)
local yrad = mainmemory.read_u8(0x15BF)
gui.drawBox(x+xoff+xrad,y+yoff+yrad,x+xoff-xrad,y+yoff-yrad,0xFFFFFFFF,0x40FFFFFF)
end
local function subweapon()
local XREG = emu.getregister("X")
local YREG = emu.getregister("Y")
local x = mainmemory.read_u8(0x1063 + XREG)
local h = mainmemory.read_u8(0x112F + XREG)
local y = mainmemory.read_u8(0x10C9 + XREG) - h
local xoff = memory.read_s8(mainmemory.read_u16_le(0x0018) + YREG - 1)
local yoff = memory.read_s8(mainmemory.read_u16_le(0x0018) + YREG + 1)
local yrad = memory.read_u8(mainmemory.read_u16_le(0x0018) + YREG)
local xrad = memory.read_u8(mainmemory.read_u16_le(0x0018) + YREG - 2)
gui.drawBox(x+xoff+xrad,y+yoff+yrad,x+xoff-xrad,y+yoff-yrad,0xFFFFFFFF,0x40FFFFFF)
end
event.onmemoryexecute(attack,0x00D430)
event.onmemoryexecute(enemy,0x00D48F)
event.onmemoryexecute(subweapon,0x00D88E)
while true do
player()
emu.frameadvance()
end