BizHawk/BizHawk.Emulation/Consoles
zeromus 079f19a03c nes-i think the 8 sprite limit remover option was already working. however, it looks sync-dangerous, so i addressed that 2012-09-27 06:18:35 +00:00
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Atari 2600: stop emulator from hanging, consuming all ram, and then crashing in some situations 2012-09-22 19:47:25 +00:00
Calculator add 'bool rendersound' to IEmualtor.FrameAdvance() 2012-09-20 19:52:47 +00:00
Coleco add 'bool rendersound' to IEmualtor.FrameAdvance() 2012-09-20 19:52:47 +00:00
Intellivision add 'bool rendersound' to IEmualtor.FrameAdvance() 2012-09-20 19:52:47 +00:00
Nintendo nes-i think the 8 sprite limit remover option was already working. however, it looks sync-dangerous, so i addressed that 2012-09-27 06:18:35 +00:00
PC Engine add 'bool rendersound' to IEmualtor.FrameAdvance() 2012-09-20 19:52:47 +00:00
PSX continuing cleanup.. sorry, this is like a month's worth of work 2012-02-24 20:42:11 +00:00
Sega gen: two-cell vertical scroll mode 2012-09-22 04:46:44 +00:00