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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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14126723c0
BizHawk
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BizHawk.Emulation
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Consoles
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zeromus
079f19a03c
nes-i think the 8 sprite limit remover option was already working. however, it looks sync-dangerous, so i addressed that
2012-09-27 06:18:35 +00:00
..
Atari
2600: stop emulator from hanging, consuming all ram, and then crashing in some situations
2012-09-22 19:47:25 +00:00
Calculator
add 'bool rendersound' to IEmualtor.FrameAdvance()
2012-09-20 19:52:47 +00:00
Coleco
add 'bool rendersound' to IEmualtor.FrameAdvance()
2012-09-20 19:52:47 +00:00
Intellivision
add 'bool rendersound' to IEmualtor.FrameAdvance()
2012-09-20 19:52:47 +00:00
Nintendo
nes-i think the 8 sprite limit remover option was already working. however, it looks sync-dangerous, so i addressed that
2012-09-27 06:18:35 +00:00
PC Engine
add 'bool rendersound' to IEmualtor.FrameAdvance()
2012-09-20 19:52:47 +00:00
PSX
continuing cleanup.. sorry, this is like a month's worth of work
2012-02-24 20:42:11 +00:00
Sega
gen: two-cell vertical scroll mode
2012-09-22 04:46:44 +00:00