BizHawk/BizHawk.Emulation.Cores/Consoles/Sony/PSX
adelikat 1dae91e6a8 clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
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Octoshock.IDebuggable.cs add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
Octoshock.IDisassemblable.cs setup psx tracer because why not 2016-08-21 21:19:48 +03:00
Octoshock.ITraceable.cs Fix mixed line endings. 2017-04-15 15:53:02 -04:00
Octoshock.cs clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
OctoshockDll.cs psx: support negcon (c# side) 2017-04-25 22:59:46 -05:00
OctoshockFIOConfig.cs psx: fix non-multitap input 2017-04-30 13:36:18 -05:00
PSF.cs fix loading PSF with no tags 2015-07-25 18:01:38 -05:00