61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System.Collections.Generic;
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namespace BizHawk.Emulation.Cores.Components
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{
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// TODO: Sound mixer is a good concept, but it needs to be refactored to use an ISoundProvider, it perhaps can enforce only recieving providers in Async mode
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/// <summary>
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/// An interface that extends a sound provider to provide mixing capabilities through the SoundMixer class
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/// </summary>
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internal interface IMixedSoundProvider : IAsyncSoundProvider
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{
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int MaxVolume { get; set; }
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}
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// This is a straightforward class to mix/chain multiple ISoundProvider sources.
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internal sealed class SoundMixer : IAsyncSoundProvider
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{
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private readonly List<IMixedSoundProvider> SoundProviders;
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public SoundMixer(params IMixedSoundProvider[] soundProviders)
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{
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SoundProviders = new List<IMixedSoundProvider>(soundProviders);
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}
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public void AddSource(IMixedSoundProvider source)
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{
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SoundProviders.Add(source);
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}
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public void DisableSource(IMixedSoundProvider source)
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{
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SoundProviders.Remove(source);
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}
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public void DiscardSamples()
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{
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foreach (var soundSource in SoundProviders)
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{
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soundSource.DiscardSamples();
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}
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}
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public void GetSamples(short[] samples)
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{
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foreach (var soundSource in SoundProviders)
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{
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soundSource.GetSamples(samples);
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}
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}
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// Splits the volume space equally between available sources.
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public void EqualizeVolumes()
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{
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int eachVolume = short.MaxValue / SoundProviders.Count;
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foreach (var source in SoundProviders)
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{
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source.MaxVolume = eachVolume;
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}
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}
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}
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}
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