BizHawk/BizHawk.Emulation.Cores/Sound/SoundMixer.cs

61 lines
1.5 KiB
C#

using System.Collections.Generic;
namespace BizHawk.Emulation.Cores.Components
{
// TODO: Sound mixer is a good concept, but it needs to be refactored to use an ISoundProvider, it perhaps can enforce only recieving providers in Async mode
/// <summary>
/// An interface that extends a sound provider to provide mixing capabilities through the SoundMixer class
/// </summary>
internal interface IMixedSoundProvider : IAsyncSoundProvider
{
int MaxVolume { get; set; }
}
// This is a straightforward class to mix/chain multiple ISoundProvider sources.
internal sealed class SoundMixer : IAsyncSoundProvider
{
private readonly List<IMixedSoundProvider> SoundProviders;
public SoundMixer(params IMixedSoundProvider[] soundProviders)
{
SoundProviders = new List<IMixedSoundProvider>(soundProviders);
}
public void AddSource(IMixedSoundProvider source)
{
SoundProviders.Add(source);
}
public void DisableSource(IMixedSoundProvider source)
{
SoundProviders.Remove(source);
}
public void DiscardSamples()
{
foreach (var soundSource in SoundProviders)
{
soundSource.DiscardSamples();
}
}
public void GetSamples(short[] samples)
{
foreach (var soundSource in SoundProviders)
{
soundSource.GetSamples(samples);
}
}
// Splits the volume space equally between available sources.
public void EqualizeVolumes()
{
int eachVolume = short.MaxValue / SoundProviders.Count;
foreach (var source in SoundProviders)
{
source.MaxVolume = eachVolume;
}
}
}
}