320 lines
6.7 KiB
C#
320 lines
6.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Computers.Commodore64.Cartridge
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{
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// EasyFlash cartridge
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// No official games came on one of these but there
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// are a few dumps from GameBase64 that use this mapper
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// There are 64 banks total, DE00 is bank select.
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// Selecing a bank will select both Lo and Hi ROM.
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// DE02 will switch exrom/game bits: bit 0=game,
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// bit 1=exrom, bit 2=for our cases, always set true.
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// These two registers are write only.
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// This cartridge always starts up in Ultimax mode,
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// with Game set high and ExRom set low.
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// There is also 256 bytes RAM at DF00-DFFF.
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// We emulate having the AM29F040 chip.
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internal sealed class Mapper0020 : CartridgeDevice
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{
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private int _bankOffset = 63 << 13;
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private int[] _banksA = new int[64 << 13]; // 8000
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private int[] _banksB = new int[64 << 13]; // A000
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private readonly int[] _originalMediaA; // 8000
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private readonly int[] _originalMediaB; // A000
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private bool _boardLed;
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private bool _jumper;
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private int _stateBits;
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private int[] _ram = new int[256];
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private bool _commandLatch55;
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private bool _commandLatchAa;
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private int _internalRomState;
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public Mapper0020(IList<int> newAddresses, IList<int> newBanks, IList<int[]> newData)
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{
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DriveLightEnabled = true;
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var count = newAddresses.Count;
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// force ultimax mode (the cart SHOULD set this
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// otherwise on load, according to the docs)
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pinGame = false;
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pinExRom = true;
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// for safety, initialize all banks to dummy
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for (var i = 0; i < 64 * 0x2000; i++)
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{
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_banksA[i] = 0xFF;
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_banksB[i] = 0xFF;
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}
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// load in all banks
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for (var i = 0; i < count; i++)
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{
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switch (newAddresses[i])
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{
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case 0x8000:
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Array.Copy(newData[i], 0, _banksA, newBanks[i] * 0x2000, 0x2000);
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break;
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case 0xA000:
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case 0xE000:
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Array.Copy(newData[i], 0, _banksB, newBanks[i] * 0x2000, 0x2000);
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break;
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}
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}
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// default to bank 0
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BankSet(0);
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// internal operation settings
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_commandLatch55 = false;
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_commandLatchAa = false;
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_internalRomState = 0;
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// back up original media
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_originalMediaA = _banksA.Select(d => d).ToArray();
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_originalMediaB = _banksB.Select(d => d).ToArray();
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}
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protected override void SyncStateInternal(Serializer ser)
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{
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ser.Sync("BankOffset", ref _bankOffset);
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ser.Sync("BoardLed", ref _boardLed);
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ser.Sync("Jumper", ref _jumper);
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ser.Sync("StateBits", ref _stateBits);
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ser.Sync("RAM", ref _ram, useNull: false);
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ser.Sync("CommandLatch55", ref _commandLatchAa);
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ser.Sync("CommandLatchAA", ref _commandLatchAa);
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ser.Sync("InternalROMState", ref _internalRomState);
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}
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private void BankSet(int index)
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{
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_bankOffset = (index & 0x3F) << 13;
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}
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public override int Peek8000(int addr)
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{
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addr &= 0x1FFF;
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return _banksA[addr | _bankOffset];
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}
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public override int PeekA000(int addr)
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{
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addr &= 0x1FFF;
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return _banksB[addr | _bankOffset];
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}
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public override int PeekDE00(int addr)
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{
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// normally you can't read these regs
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// but Peek is provided here for debug reasons
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// and may not stay around
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addr &= 0x02;
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return addr == 0x00 ? _bankOffset >> 13 : _stateBits;
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}
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public override int PeekDF00(int addr)
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{
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addr &= 0xFF;
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return _ram[addr];
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}
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public override void PokeDE00(int addr, int val)
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{
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addr &= 0x02;
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if (addr == 0x00)
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{
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BankSet(val);
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}
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else
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{
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StateSet(val);
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}
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}
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public override void PokeDF00(int addr, int val)
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{
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addr &= 0xFF;
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_ram[addr] = val & 0xFF;
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}
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public override int Read8000(int addr)
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{
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return ReadInternal(addr & 0x1FFF, _banksA);
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}
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public override int ReadA000(int addr)
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{
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return ReadInternal(addr & 0x1FFF, _banksB);
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}
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public override int ReadDF00(int addr)
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{
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addr &= 0xFF;
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return _ram[addr];
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}
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private int ReadInternal(int addr, int[] bank)
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{
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switch (_internalRomState)
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{
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case 0x80:
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break;
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case 0x90:
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switch (addr & 0x1FFF)
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{
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case 0x0000:
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return 0x01;
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case 0x0001:
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return 0xA4;
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case 0x0002:
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return 0x00;
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}
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break;
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case 0xA0:
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break;
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case 0xF0:
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break;
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}
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return bank[addr | _bankOffset];
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}
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private void StateSet(int val)
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{
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_stateBits = val &= 0x87;
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if ((val & 0x04) != 0)
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{
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pinGame = (val & 0x01) == 0;
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}
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else
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{
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pinGame = _jumper;
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}
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pinExRom = (val & 0x02) == 0;
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_boardLed = (val & 0x80) != 0;
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_internalRomState = 0;
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DriveLightOn = _boardLed;
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}
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public override void Write8000(int addr, int val)
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{
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WriteInternal(addr, val);
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}
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public override void WriteA000(int addr, int val)
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{
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WriteInternal(addr | 0x2000, val);
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}
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private void WriteInternal(int addr, int val)
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{
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if (pinGame || !pinExRom)
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{
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return;
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}
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if (val == 0xF0) // any address, resets flash
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{
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_internalRomState = 0;
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_commandLatch55 = false;
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_commandLatchAa = false;
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}
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else if (_internalRomState != 0x00 && _internalRomState != 0xF0)
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{
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switch (_internalRomState)
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{
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case 0xA0:
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if ((addr & 0x2000) == 0)
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{
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addr &= 0x1FFF;
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_banksA[addr | _bankOffset] = val & 0xFF;
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}
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else
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{
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addr &= 0x1FFF;
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_banksB[addr | _bankOffset] = val & 0xFF;
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}
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break;
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}
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}
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else if (addr == 0x0555) // $8555
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{
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if (!_commandLatchAa)
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{
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if (val == 0xAA)
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{
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_commandLatch55 = true;
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}
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}
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else
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{
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// process EZF command
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_internalRomState = val;
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}
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}
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else if (addr == 0x02AA) // $82AA
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{
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if (_commandLatch55 && val == 0x55)
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{
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_commandLatchAa = true;
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}
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else
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{
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_commandLatch55 = false;
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}
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}
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else
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{
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_commandLatch55 = false;
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_commandLatchAa = false;
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}
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}
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public override void WriteDE00(int addr, int val)
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{
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addr &= 0x02;
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if (addr == 0x00)
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{
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BankSet(val);
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}
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else
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{
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StateSet(val);
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}
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}
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public override void WriteDF00(int addr, int val)
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{
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_ram[addr] = val & 0xFF;
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}
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public override void SyncState(Serializer ser)
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{
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// feos: drop 4MB of ROM data from savestates
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//SaveState.SyncDelta("MediaStateA", ser, _originalMediaA, ref _banksA);
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//SaveState.SyncDelta("MediaStateB", ser, _originalMediaB, ref _banksB);
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base.SyncState(ser);
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DriveLightOn = _boardLed;
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}
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}
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}
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