142 lines
2.8 KiB
C#
142 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Computers.Commodore64.Cartridge
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{
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// Mapper for a few Domark and HES Australia games.
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// It seems a lot of people dumping these have remapped
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// them to the Ocean mapper (0005) but this is still here
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// for compatibility.
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//
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// Bank select is DE00, bit 7 enabled means to disable
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// ROM in 8000-9FFF.
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internal sealed class Mapper0013 : CartridgeDevice
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{
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private readonly int[][] _banks; // 8000
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private int _bankMask;
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private int _bankNumber;
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private int[] _currentBank;
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private bool _romEnable;
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public Mapper0013(IList<int> newAddresses, IList<int> newBanks, IList<int[]> newData)
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{
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var count = newAddresses.Count;
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pinGame = true;
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pinExRom = false;
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_romEnable = true;
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// build dummy bank
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var dummyBank = new int[0x2000];
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for (var i = 0; i < 0x2000; i++)
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{
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dummyBank[i] = 0xFF; // todo: determine if this is correct
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}
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switch (count)
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{
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case 16:
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_bankMask = 0x0F;
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_banks = new int[16][];
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break;
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case 8:
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_bankMask = 0x07;
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_banks = new int[8][];
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break;
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case 4:
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_bankMask = 0x03;
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_banks = new int[4][];
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break;
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default:
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throw new Exception("This looks like a Domark/HES cartridge but cannot be loaded...");
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}
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// for safety, initialize all banks to dummy
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for (var i = 0; i < _banks.Length; i++)
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{
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_banks[i] = dummyBank;
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}
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// now load in the banks
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for (var i = 0; i < count; i++)
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{
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if (newAddresses[i] == 0x8000)
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{
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_banks[newBanks[i] & _bankMask] = newData[i];
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}
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}
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BankSet(0);
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}
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protected override void SyncStateInternal(Serializer ser)
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{
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ser.Sync("BankMask", ref _bankMask);
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ser.Sync("BankNumber", ref _bankNumber);
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ser.Sync("ROMEnable", ref _romEnable);
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}
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private void BankSet(int index)
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{
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_bankNumber = index & _bankMask;
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_romEnable = (index & 0x80) == 0;
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UpdateState();
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}
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public override int Peek8000(int addr)
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{
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return _currentBank[addr];
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}
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public override void PokeDE00(int addr, int val)
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{
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if (addr == 0x00)
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{
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BankSet(val);
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}
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}
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public override int Read8000(int addr)
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{
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return _currentBank[addr];
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}
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private void UpdateState()
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{
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_currentBank = _banks[_bankNumber];
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if (_romEnable)
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{
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pinExRom = false;
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pinGame = true;
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}
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else
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{
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pinExRom = true;
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pinGame = true;
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}
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}
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public override void WriteDE00(int addr, int val)
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{
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if (addr == 0x00)
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{
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BankSet(val);
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}
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}
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public override void SyncState(Serializer ser)
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{
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base.SyncState(ser);
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if (ser.IsReader)
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{
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BankSet(_bankNumber | (_romEnable ? 0x00 : 0x80));
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}
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}
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}
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}
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