173 lines
3.5 KiB
C#
173 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Computers.Commodore64.Cartridge
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{
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internal sealed class Mapper0005 : CartridgeDevice
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{
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private readonly int[][] _banksA; // 8000
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private readonly int[][] _banksB = new int[0][]; // A000
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private int _bankMask;
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private int _bankNumber;
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private int[] _currentBankA;
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private int[] _currentBankB;
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private readonly int[] _dummyBank;
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public Mapper0005(IList<int> newAddresses, IList<int> newBanks, IList<int[]> newData)
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{
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var count = newAddresses.Count;
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// build dummy bank
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_dummyBank = new int[0x2000];
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for (var i = 0; i < 0x2000; i++)
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{
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_dummyBank[i] = 0xFF; // todo: determine if this is correct
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}
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switch (count)
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{
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case 64:
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pinGame = true;
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pinExRom = false;
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_bankMask = 0x3F;
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_banksA = new int[64][];
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break;
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case 32:
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// this specific config is a weird exception
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pinGame = false;
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pinExRom = false;
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_bankMask = 0x0F;
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_banksA = new int[16][];
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_banksB = new int[16][];
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break;
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case 16:
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pinGame = true;
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pinExRom = false;
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_bankMask = 0x0F;
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_banksA = new int[16][];
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break;
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case 8:
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pinGame = true;
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pinExRom = false;
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_bankMask = 0x07;
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_banksA = new int[8][];
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break;
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case 4:
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pinGame = true;
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pinExRom = false;
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_bankMask = 0x03;
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_banksA = new int[4][];
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break;
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case 2:
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pinGame = true;
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pinExRom = false;
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_bankMask = 0x01;
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_banksA = new int[2][];
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break;
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case 1:
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pinGame = true;
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pinExRom = false;
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_bankMask = 0x00;
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_banksA = new int[1][];
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break;
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default:
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throw new Exception("This looks like an Ocean cartridge but cannot be loaded...");
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}
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// for safety, initialize all banks to dummy
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for (var i = 0; i < _banksA.Length; i++)
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{
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_banksA[i] = _dummyBank;
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}
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for (var i = 0; i < _banksB.Length; i++)
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{
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_banksB[i] = _dummyBank;
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}
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// now load in the banks
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for (var i = 0; i < count; i++)
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{
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switch (newAddresses[i])
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{
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case 0x8000:
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_banksA[newBanks[i] & _bankMask] = newData[i];
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break;
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case 0xA000:
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case 0xE000:
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_banksB[newBanks[i] & _bankMask] = newData[i];
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break;
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}
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}
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BankSet(0);
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}
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protected override void SyncStateInternal(Serializer ser)
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{
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ser.Sync("BankMask", ref _bankMask);
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ser.Sync("BankNumber", ref _bankNumber);
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}
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private void BankSet(int index)
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{
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_bankNumber = index & _bankMask;
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_currentBankA = !pinExRom ? _banksA[_bankNumber] : _dummyBank;
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_currentBankB = !pinGame ? _banksB[_bankNumber] : _dummyBank;
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}
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public override int Peek8000(int addr)
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{
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return _currentBankA[addr];
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}
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public override int PeekA000(int addr)
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{
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return _currentBankB[addr];
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}
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public override void PokeDE00(int addr, int val)
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{
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if (addr == 0x00)
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{
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BankSet(val);
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}
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}
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public override int Read8000(int addr)
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{
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return _currentBankA[addr];
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}
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public override int ReadA000(int addr)
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{
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return _currentBankB[addr];
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}
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public override void WriteDE00(int addr, int val)
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{
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if (addr == 0x00)
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{
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BankSet(val);
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}
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}
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public override void SyncState(Serializer ser)
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{
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base.SyncState(ser);
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if (ser.IsReader)
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{
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BankSet(_bankNumber);
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}
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}
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}
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}
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