BizHawk/libmupen64plus/mupen64plus-audio-bkm
zeromus 0b73ed77ef update mupen to build on vs2019 so it's simpler for people to hack on. gliden64 has a rendering bug (top left quarter of screen drawn only on nintendo logo on donkey kong 64) when build in vs2019 so I didn't change that one. maybe we need to update gliden64 or find the real bug (likely a numerical instability, despite the use of precise floating point). 2020-08-27 15:41:20 -04:00
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mupen64plus-audio-bkm update mupen to build on vs2019 so it's simpler for people to hack on. gliden64 has a rendering bug (top left quarter of screen drawn only on nintendo logo on donkey kong 64) when build in vs2019 so I didn't change that one. maybe we need to update gliden64 or find the real bug (likely a numerical instability, despite the use of precise floating point). 2020-08-27 15:41:20 -04:00
main.c Removed loading of dynamic functions in mupen64plus-audio-bkm 2014-06-15 12:30:03 +00:00
main.h Removed loading of dynamic functions in mupen64plus-audio-bkm 2014-06-15 12:30:03 +00:00
osal_dynamiclib.h m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores 2013-04-30 03:24:44 +00:00
osal_dynamiclib_unix.c m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores 2013-04-30 03:24:44 +00:00
osal_dynamiclib_win32.c m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores 2013-04-30 03:24:44 +00:00