BizHawk/BizHawk.Emulation/Interfaces/Base Implementations
goyuken 51fc8e695c add 'bool rendersound' to IEmualtor.FrameAdvance()
if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though)
the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS
at the moment, only test-implemented in gambattehawk
2012-09-20 19:52:47 +00:00
..
IPS.cs 2011-01-11 02:55:51 +00:00
Movies.cs Remove autofire from IController & inherited objects other than Controller 2011-08-09 00:57:56 +00:00
NullController.cs Remove autofire from IController & inherited objects other than Controller 2011-08-09 00:57:56 +00:00
NullEmulator.cs add 'bool rendersound' to IEmualtor.FrameAdvance() 2012-09-20 19:52:47 +00:00