![]() if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though) the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS at the moment, only test-implemented in gambattehawk |
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.. | ||
IPS.cs | ||
Movies.cs | ||
NullController.cs | ||
NullEmulator.cs |