BizHawk/BizHawk.Emulation/Consoles/Sega/Genesis
beirich d586876f40 gen: implement H-ints
gen: implement Vram/Vram DMA copy (badly)
gen: fix dumb sprite rendering bug
gen: fix crash bug with certain WINDOW settings
2012-09-01 18:40:52 +00:00
..
Compat.txt gen: implement WINDOW rendering 2012-09-01 05:02:27 +00:00
GenVDP.DMA.cs gen: implement H-ints 2012-09-01 18:40:52 +00:00
GenVDP.Render.cs gen: implement H-ints 2012-09-01 18:40:52 +00:00
GenVDP.cs gen: implement H-ints 2012-09-01 18:40:52 +00:00
Genesis.cs gen: implement H-ints 2012-09-01 18:40:52 +00:00
IO.cs Genesis - hook up lag counter 2012-04-29 12:55:20 +00:00
Input.cs Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently) 2011-12-24 01:59:51 +00:00
MemoryMap.68000.cs gen: fix dumb tile priority bug (primarily affects Ghouls n Ghosts, which use the layers backwards from normal) 2012-08-30 04:29:33 +00:00
MemoryMap.Z80.cs start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet. 2012-04-29 01:09:06 +00:00