195 lines
4.8 KiB
C#
195 lines
4.8 KiB
C#
using BizHawk.Common;
|
|
using BizHawk.Common.NumberExtensions;
|
|
using System;
|
|
|
|
namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|
{
|
|
//AKA mapper 75
|
|
public sealed class VRC1 : NES.NESBoardBase
|
|
{
|
|
//configuration
|
|
int prg_bank_mask_8k;
|
|
int chr_bank_mask_4k;
|
|
|
|
//state
|
|
IntBuffer prg_banks_8k = new IntBuffer(4);
|
|
IntBuffer chr_banks_4k = new IntBuffer(2);
|
|
int[] chr_regs_4k = new int[2];
|
|
|
|
//the VS actually does have 2 KB of nametable address space
|
|
//let's make the extra space here, instead of in the main NES to avoid confusion
|
|
byte[] CIRAM_VS = new byte[0x800];
|
|
|
|
public override void Dispose()
|
|
{
|
|
base.Dispose();
|
|
prg_banks_8k.Dispose();
|
|
chr_banks_4k.Dispose();
|
|
}
|
|
|
|
public override void SyncState(Serializer ser)
|
|
{
|
|
base.SyncState(ser);
|
|
ser.Sync("prg_banks_8k", ref prg_banks_8k);
|
|
ser.Sync("chr_banks_4k", ref chr_banks_4k);
|
|
if (NES.IsVS)
|
|
{
|
|
ser.Sync("VS_CIRAM", ref CIRAM_VS, false);
|
|
}
|
|
|
|
for (int i = 0; i < 2; i++) ser.Sync("chr_regs_4k_" + i, ref chr_regs_4k[i]);
|
|
|
|
if (ser.IsReader)
|
|
{
|
|
SyncCHR();
|
|
}
|
|
}
|
|
|
|
public override bool Configure(NES.EDetectionOrigin origin)
|
|
{
|
|
switch (Cart.board_type)
|
|
{
|
|
case "MAPPER075":
|
|
break;
|
|
case "MAPPER075VS":
|
|
NES._isVS = true;
|
|
//update the state of the dip switches
|
|
//this is only done at power on
|
|
NES.VS_dips[0] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
|
|
NES.VS_dips[1] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_2 ? 1 : 0);
|
|
NES.VS_dips[2] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_3 ? 1 : 0);
|
|
NES.VS_dips[3] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_4 ? 1 : 0);
|
|
NES.VS_dips[4] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_5 ? 1 : 0);
|
|
NES.VS_dips[5] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_6 ? 1 : 0);
|
|
NES.VS_dips[6] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_7 ? 1 : 0);
|
|
NES.VS_dips[7] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_8 ? 1 : 0);
|
|
break;
|
|
case "KONAMI-VRC-1":
|
|
case "JALECO-JF-20":
|
|
case "JALECO-JF-22":
|
|
AssertPrg(128); AssertChr(128); AssertVram(0); AssertWram(0);
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
prg_bank_mask_8k = Cart.prg_size / 8 - 1;
|
|
chr_bank_mask_4k = Cart.chr_size / 4 - 1;
|
|
|
|
SetMirrorType(EMirrorType.Vertical);
|
|
|
|
prg_banks_8k[3] = (byte)(0xFF & prg_bank_mask_8k);
|
|
|
|
return true;
|
|
}
|
|
public override byte ReadPRG(int addr)
|
|
{
|
|
int bank_8k = addr >> 13;
|
|
int ofs = addr & ((1 << 13) - 1);
|
|
bank_8k = prg_banks_8k[bank_8k];
|
|
addr = (bank_8k << 13) | ofs;
|
|
return ROM[addr];
|
|
}
|
|
|
|
public override byte ReadPPU(int addr)
|
|
{
|
|
if (addr < 0x2000)
|
|
{
|
|
int bank_4k = addr >> 12;
|
|
int ofs = addr & ((1 << 12) - 1);
|
|
bank_4k = chr_banks_4k[bank_4k];
|
|
bank_4k &= chr_bank_mask_4k;
|
|
addr = (bank_4k << 12) | ofs;
|
|
return VROM[addr];
|
|
}
|
|
else
|
|
{
|
|
if (NES._isVS)
|
|
{
|
|
addr = addr - 0x2000;
|
|
if (addr < 0x800)
|
|
{
|
|
return NES.CIRAM[addr];
|
|
}
|
|
else
|
|
{
|
|
return CIRAM_VS[addr - 0x800];
|
|
}
|
|
}
|
|
else
|
|
return base.ReadPPU(addr);
|
|
}
|
|
|
|
}
|
|
|
|
public override void WritePPU(int addr, byte value)
|
|
{
|
|
// The game VS Goonies apparently scans for more CIRAM then actually exists, so we have to mask out nonsensical values
|
|
addr &= 0x2FFF;
|
|
|
|
if (NES._isVS)
|
|
{
|
|
if (addr < 0x2000)
|
|
{
|
|
if (VRAM != null)
|
|
VRAM[addr] = value;
|
|
}
|
|
else
|
|
{
|
|
addr = addr - 0x2000;
|
|
if (addr < 0x800)
|
|
{
|
|
NES.CIRAM[addr] = value;
|
|
}
|
|
else
|
|
{
|
|
CIRAM_VS[addr - 0x800] = value;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
base.WritePPU(addr, value);
|
|
}
|
|
|
|
void SyncCHR()
|
|
{
|
|
chr_banks_4k[0] = chr_regs_4k[0] & chr_bank_mask_4k;
|
|
chr_banks_4k[1] = chr_regs_4k[1] & chr_bank_mask_4k;
|
|
}
|
|
|
|
public override void WritePRG(int addr, byte value)
|
|
{
|
|
switch (addr)
|
|
{
|
|
case 0x0000: prg_banks_8k[0] = (value & 0xF) & prg_bank_mask_8k; break;
|
|
case 0x2000: prg_banks_8k[1] = (value & 0xF) & prg_bank_mask_8k; break;
|
|
case 0x4000: prg_banks_8k[2] = (value & 0xF) & prg_bank_mask_8k; break;
|
|
|
|
case 0x1000: //[.... .BAM] Mirroring, CHR reg high bits
|
|
if(value.Bit(0))
|
|
SetMirrorType(NES.NESBoardBase.EMirrorType.Horizontal);
|
|
else
|
|
SetMirrorType(NES.NESBoardBase.EMirrorType.Vertical);
|
|
chr_regs_4k[0] &= 0x0F;
|
|
chr_regs_4k[1] &= 0x0F;
|
|
if (value.Bit(1)) chr_regs_4k[0] |= 0x10;
|
|
if (value.Bit(2)) chr_regs_4k[1] |= 0x10;
|
|
SyncCHR();
|
|
break;
|
|
|
|
case 0x6000:
|
|
chr_regs_4k[0] = (chr_regs_4k[0] & 0xF0) | (value & 0x0F);
|
|
SyncCHR();
|
|
break;
|
|
case 0x7000:
|
|
chr_regs_4k[1] = (chr_regs_4k[1] & 0xF0) | (value & 0x0F);
|
|
SyncCHR();
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
}
|