291 lines
6.3 KiB
C#
291 lines
6.3 KiB
C#
using System.Collections.Generic;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Computers.Commodore64
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{
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// EasyFlash cartridge
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// No official games came on one of these but there
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// are a few dumps from GameBase64 that use this mapper
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// There are 64 banks total, DE00 is bank select.
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// Selecing a bank will select both Lo and Hi ROM.
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// DE02 will switch exrom/game bits: bit 0=game,
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// bit 1=exrom, bit 2=for our cases, always set true.
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// These two registers are write only.
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// This cartridge always starts up in Ultimax mode,
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// with Game set high and ExRom set low.
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// There is also 256 bytes RAM at DF00-DFFF.
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// We emulate having the AM29F040 chip.
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sealed public class Mapper0020 : Cart
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{
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private byte[][] banksA = new byte[64][]; //8000
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private byte[][] banksB = new byte[64][]; //A000
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private int bankNumber;
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private bool boardLed;
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private byte[] currentBankA;
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private byte[] currentBankB;
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private byte[] dummyBank;
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private bool jumper = false;
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private int stateBits;
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private byte[] ram = new byte[256];
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private bool commandLatch55;
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private bool commandLatchAA;
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private int internalRomState;
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public Mapper0020(List<int> newAddresses, List<int> newBanks, List<byte[]> newData)
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{
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int count = newAddresses.Count;
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// build dummy bank
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dummyBank = new byte[0x2000];
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for (int i = 0; i < 0x2000; i++)
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dummyBank[i] = 0xFF; // todo: determine if this is correct
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// force ultimax mode (the cart SHOULD set this
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// otherwise on load, according to the docs)
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pinGame = false;
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pinExRom = true;
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// for safety, initialize all banks to dummy
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for (int i = 0; i < 64; i++)
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banksA[i] = dummyBank;
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for (int i = 0; i < 64; i++)
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banksB[i] = dummyBank;
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// load in all banks
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for (int i = 0; i < count; i++)
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{
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if (newAddresses[i] == 0x8000)
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{
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banksA[newBanks[i]] = newData[i];
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}
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else if (newAddresses[i] == 0xA000 || newAddresses[i] == 0xE000)
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{
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banksB[newBanks[i]] = newData[i];
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}
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}
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// default to bank 0
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BankSet(0);
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// internal operation settings
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commandLatch55 = false;
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commandLatchAA = false;
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internalRomState = 0;
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}
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private void BankSet(int index)
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{
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bankNumber = index & 0x3F;
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UpdateState();
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}
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public override byte Peek8000(int addr)
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{
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return currentBankA[addr];
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}
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public override byte PeekA000(int addr)
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{
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return currentBankB[addr];
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}
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public override byte PeekDE00(int addr)
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{
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// normally you can't read these regs
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// but Peek is provided here for debug reasons
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// and may not stay around
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addr &= 0x02;
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if (addr == 0x00)
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return (byte)bankNumber;
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else
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return (byte)stateBits;
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}
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public override byte PeekDF00(int addr)
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{
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return ram[addr];
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}
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public override void PokeDE00(int addr, byte val)
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{
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addr &= 0x02;
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if (addr == 0x00)
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BankSet(val);
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else
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StateSet(val);
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}
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public override void PokeDF00(int addr, byte val)
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{
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ram[addr] = val;
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}
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public override byte Read8000(int addr)
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{
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return ReadInternal(addr);
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}
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public override byte ReadA000(int addr)
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{
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return ReadInternal(addr | 0x2000);
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}
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public override byte ReadDF00(int addr)
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{
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return ram[addr];
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}
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private byte ReadInternal(int addr)
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{
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switch (internalRomState)
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{
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case 0x80:
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break;
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case 0x90:
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switch (addr & 0x1FFF)
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{
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case 0x0000:
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return 0x01;
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case 0x0001:
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return 0xA4;
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case 0x0002:
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return 0x00;
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}
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break;
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case 0xA0:
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break;
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case 0xF0:
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break;
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}
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if ((addr & 0x3FFF) < 0x2000)
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{
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return currentBankA[addr & 0x1FFF];
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}
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else
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{
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return currentBankB[addr & 0x1FFF];
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}
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}
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private void StateSet(byte val)
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{
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stateBits = val &= 0x87;
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if ((val & 0x04) != 0)
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pinGame = ((val & 0x01) == 0);
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else
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pinGame = jumper;
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pinExRom = ((val & 0x02) == 0);
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boardLed = ((val & 0x80) != 0);
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internalRomState = 0;
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UpdateState();
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}
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private void UpdateState()
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{
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currentBankA = banksA[bankNumber];
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currentBankB = banksB[bankNumber];
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}
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public override void Write8000(int addr, byte val)
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{
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WriteInternal(addr, val);
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}
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public override void WriteA000(int addr, byte val)
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{
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WriteInternal(addr | 0x2000, val);
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}
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private void WriteInternal(int addr, byte val)
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{
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if (!pinGame && pinExRom)
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{
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System.Diagnostics.Debug.WriteLine("EasyFlash Write: $" + C64Util.ToHex(addr | 0x8000, 4) + " = " + C64Util.ToHex(val, 2));
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if (val == 0xF0) // any address, resets flash
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{
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internalRomState = 0;
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commandLatch55 = false;
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commandLatchAA = false;
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}
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else if (internalRomState != 0x00 && internalRomState != 0xF0)
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{
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switch (internalRomState)
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{
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case 0xA0:
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if ((addr & 0x2000) == 0)
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{
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addr &= 0x1FFF;
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banksA[bankNumber][addr] = val;
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currentBankA[addr] = val;
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}
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else
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{
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addr &= 0x1FFF;
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banksB[bankNumber][addr] = val;
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currentBankB[addr] = val;
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}
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break;
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}
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}
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else if (addr == 0x0555) // $8555
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{
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if (!commandLatchAA)
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{
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if (val == 0xAA)
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{
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commandLatch55 = true;
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}
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}
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else
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{
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// process EZF command
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internalRomState = val;
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}
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}
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else if (addr == 0x02AA) // $82AA
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{
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if (commandLatch55 && val == 0x55)
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{
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commandLatchAA = true;
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}
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else
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{
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commandLatch55 = false;
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}
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}
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else
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{
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commandLatch55 = false;
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commandLatchAA = false;
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}
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}
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}
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public override void WriteDE00(int addr, byte val)
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{
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addr &= 0x02;
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if (addr == 0x00)
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BankSet(val);
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else
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StateSet(val);
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}
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public override void WriteDF00(int addr, byte val)
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{
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ram[addr] = val;
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}
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public override void SyncState(Serializer ser)
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{
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base.SyncState(ser);
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if (ser.IsReader)
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UpdateState();
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}
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}
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}
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