160 lines
3.4 KiB
C#
160 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Computers.Commodore64
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{
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sealed public class Mapper0005 : Cart
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{
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private byte[][] banksA = new byte[0][]; //8000
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private byte[][] banksB = new byte[0][]; //A000
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private int bankMask;
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private int bankNumber;
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private byte[] currentBankA;
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private byte[] currentBankB;
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private byte[] dummyBank;
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public Mapper0005(List<int> newAddresses, List<int> newBanks, List<byte[]> newData)
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{
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int count = newAddresses.Count;
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// build dummy bank
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dummyBank = new byte[0x2000];
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for (int i = 0; i < 0x2000; i++)
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dummyBank[i] = 0xFF; // todo: determine if this is correct
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if (count == 64) //512k
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{
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pinGame = true;
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pinExRom = false;
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bankMask = 0x3F;
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banksA = new byte[64][];
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}
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else if (count == 32) //256k
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{
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// this specific config is a weird exception
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pinGame = false;
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pinExRom = false;
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bankMask = 0x0F;
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banksA = new byte[16][];
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banksB = new byte[16][];
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}
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else if (count == 16) //128k
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{
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pinGame = true;
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pinExRom = false;
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bankMask = 0x0F;
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banksA = new byte[16][];
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}
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else if (count == 8) //64k
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{
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pinGame = true;
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pinExRom = false;
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bankMask = 0x07;
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banksA = new byte[8][];
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}
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else if (count == 4) //32k
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{
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pinGame = true;
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pinExRom = false;
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bankMask = 0x03;
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banksA = new byte[4][];
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}
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else if (count == 2) //16k
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{
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pinGame = true;
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pinExRom = false;
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bankMask = 0x01;
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banksA = new byte[2][];
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}
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else if (count == 1) //8k
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{
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pinGame = true;
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pinExRom = false;
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bankMask = 0x00;
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banksA = new byte[1][];
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}
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else
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{
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// we don't know what format this is...
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throw new Exception("This looks like an Ocean cartridge but cannot be loaded...");
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}
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// for safety, initialize all banks to dummy
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for (int i = 0; i < banksA.Length; i++)
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banksA[i] = dummyBank;
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for (int i = 0; i < banksB.Length; i++)
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banksB[i] = dummyBank;
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// now load in the banks
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for (int i = 0; i < count; i++)
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{
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if (newAddresses[i] == 0x8000)
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{
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banksA[newBanks[i] & bankMask] = newData[i];
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}
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else if (newAddresses[i] == 0xA000 || newAddresses[i] == 0xE000)
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{
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banksB[newBanks[i] & bankMask] = newData[i];
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}
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}
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BankSet(0);
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}
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private void BankSet(int index)
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{
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bankNumber = index & bankMask;
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if (!pinExRom)
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currentBankA = banksA[bankNumber];
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else
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currentBankA = dummyBank;
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if (!pinGame)
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currentBankB = banksB[bankNumber];
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else
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currentBankB = dummyBank;
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}
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public override byte Peek8000(int addr)
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{
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return currentBankA[addr];
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}
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public override byte PeekA000(int addr)
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{
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return currentBankB[addr];
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}
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public override void PokeDE00(int addr, byte val)
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{
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if (addr == 0x00)
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BankSet(val);
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}
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public override byte Read8000(int addr)
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{
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return currentBankA[addr];
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}
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public override byte ReadA000(int addr)
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{
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return currentBankB[addr];
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}
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public override void WriteDE00(int addr, byte val)
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{
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if (addr == 0x00)
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BankSet(val);
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}
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public override void SyncState(Serializer ser)
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{
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base.SyncState(ser);
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if (ser.IsReader)
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BankSet(bankNumber);
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}
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}
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}
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