BizHawk/BizHawk.Emulation.Common/Interfaces/Services/IInputPollable.cs

27 lines
1.0 KiB
C#

namespace BizHawk.Emulation.Common
{
/// <summary>
/// This service specifices the interaction of the client and the core in terms of the state of input polling
/// A lag frame is a frame in which input was not polled
/// Input callbacks fire whenever input is polled
/// This service is used for the lag counter on the front end, if available. In addition lua script makes use of input callbacks as well as reporting lag status
/// Setters for both the count and lag flag are used by tools who offer custom notions of lag
/// Additionally, movie support could in theory make use of input callbacks
/// </summary>
public interface IInputPollable : IEmulatorService
{
/// <summary>
/// The lag count.
/// </summary>
int LagCount { get; set; }
/// <summary>
/// If the current frame is a lag frame.
/// All cores should define it the same, a lag frame is a frame in which input was not polled.
/// </summary>
bool IsLagFrame { get; set; }
IInputCallbackSystem InputCallbacks { get; }
}
}