BizHawk/BizHawk.Emulation.Cores/Computers/SinclairSpectrum
Asnivor 0bd433210e Fixed tzx tape standard data block PauseAfter value. Now speedlock7 encoded games should work 2018-03-12 10:20:56 +00:00
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Hardware Started new port contention methods and increased the auto-tape monitor timeout (to eliminate false-positive stops) 2018-03-12 10:19:42 +00:00
Machine Started new port contention methods and increased the auto-tape monitor timeout (to eliminate false-positive stops) 2018-03-12 10:19:42 +00:00
Media Fixed tzx tape standard data block PauseAfter value. Now speedlock7 encoded games should work 2018-03-12 10:20:56 +00:00
SoundProviderMixer.cs Mixer balancing and stereo output toggle 2017-12-07 13:09:53 +00:00
ZXSpectrum.Controllers.cs ControllerConfiguration form now shows which Joystick type is assigned to each input 2018-03-06 16:01:40 +00:00
ZXSpectrum.IDebuggable.cs Initial commit. 48K spectrum only. 2017-11-23 17:26:15 +00:00
ZXSpectrum.IEmulator.cs Implemented DeterministicEmulation as a syncsetting and if this is set to false, audio and video devices respect the render and renderSound IEmulator bools 2018-03-07 12:21:36 +00:00
ZXSpectrum.IInputPollable.cs LagFrame implementation 2018-03-06 17:57:13 +00:00
ZXSpectrum.IMemoryDomains.cs Fixed MemoryCallbacks (i think) - now debugger opens without throwing an exception 2018-03-06 17:04:12 +00:00
ZXSpectrum.ISettable.cs Implemented DeterministicEmulation as a syncsetting and if this is set to false, audio and video devices respect the render and renderSound IEmulator bools 2018-03-07 12:21:36 +00:00
ZXSpectrum.IStatable.cs Small settings change 2018-02-12 17:22:03 +00:00
ZXSpectrum.Messaging.cs Datacorder - implement basic manual tape block navigation (i.e. NextBlock, PrevBlock) 2018-03-08 21:25:19 +00:00
ZXSpectrum.Util.cs Added floating bus implementation to 128k/+2 and started looking at +3 emulation 2018-03-08 16:50:56 +00:00
ZXSpectrum.cs Implemented +2a and +3 is now working (although disk drive not yet implemented so it just shows as +2a) 2018-03-08 19:33:14 +00:00
readme.md Readme progress update! 2018-03-08 22:10:16 +00:00

readme.md

ZXHawk

At the moment this is experimental and is still being worked on.

Implemented and sorta working

  • IEmulator
  • ZX Spectrum 48k, 128k, +2 & +2A models
  • ULA video output (implementing IVideoProvider)
  • ULA Mode 1 VBLANK interrupt generation
  • IM2 Interrupts and DataBus implementation (thanks Aloysha)
  • Beeper/Buzzer output (implementing ISoundProvider)
  • AY-3-8912 sound chip implementation (stereo or mono options available as a setting)
  • Keyboard input (implementing IInputPollable)
  • Default keyboard keymappings
  • Kempston, Cursor and Sinclair (Left & Right) joysticks emulated
  • Tape device that will load spectrum games in realtime (*.tzx and *.tap)
  • Most tape protection/loading schemes that I've tested are currently working (see caveat below)
  • IStatable
  • ISettable core settings
  • IDebuggable (for what it's worth)
  • DeterministicEmulation as a SyncSetting, LagFrame detection and FrameAdvance render & renderSound bools respected (when DeterministicEmulation == false)
  • Tape auto-loading routines (as a setting)
  • Basic tape block navigation (NextBlock, PrevBlock)
  • Tape-related OSD messages (verbosity level configured in settings)

Work in progress

  • ZX Spectrum +3 emulation (partially working, see below)
  • Exact emulator timings
  • Floating memory bus emulation
  • TASStudio (need to verify that this works as it should)

Not working

  • +3 disk drive - no implementation yet
  • Hard & Soft Reset menu options in the client (they are greyed out for some reason)
  • Speedlock tape protection scheme doesn't appear to load correctly

Help needed

  • I'm not a TASer, i've never TASed before. It would be really useful if someone (anyone) can build this branch and test this core from a TAS-workflow / TAStudio perpective. There may still be some work to do an exact timings and memory contention, but otherwise this core is able to play the majority of speccy games out there.

-Asnivor