BizHawk/BizHawk.Client.MultiHawk/Program.cs

197 lines
7.1 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows.Forms;
#if WINDOWS
using SlimDX.DirectSound;
using Microsoft.VisualBasic.ApplicationServices;
#endif
using BizHawk.Common;
using BizHawk.Client.Common;
namespace BizHawk.Client.MultiHawk
{
static class Program
{
static Program()
{
//http://www.codeproject.com/Articles/310675/AppDomain-AssemblyResolve-Event-Tips
#if WINDOWS
// this will look in subdirectory "dll" to load pinvoked stuff
string dllDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll");
SetDllDirectory(dllDir);
//but before we even try doing that, whack the MOTW from everything in that directory (thats a dll)
//otherwise, some people will have crashes at boot-up due to .net security disliking MOTW.
//some people are getting MOTW through a combination of browser used to download bizhawk, and program used to dearchive it
WhackAllMOTW(dllDir);
//in case assembly resolution fails, such as if we moved them into the dll subdiretory, this event handler can reroute to them
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
#endif
}
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
SubMain(args);
}
//NoInlining should keep this code from getting jammed into Main() which would create dependencies on types which havent been setup by the resolver yet... or something like that
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
static void SubMain(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
string iniPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "config.ini");
Global.Config = ConfigService.Load<Config>(iniPath);
Global.Config.ResolveDefaults();
HawkFile.ArchiveHandlerFactory = new SevenZipSharpArchiveHandler();
//super hacky! this needs to be done first. still not worth the trouble to make this system fully proper
for (int i = 0; i < args.Length; i++)
{
var arg = args[i].ToLower();
if (arg.StartsWith("--gdi"))
{
Global.Config.DispMethod = Config.EDispMethod.GdiPlus;
}
}
//WHY do we have to do this? some intel graphics drivers (ig7icd64.dll 10.18.10.3304 on an unknown chip on win8.1) are calling SetDllDirectory() for the process, which ruins stuff.
//The relevant initialization happened just before in "create IGL context".
//It isn't clear whether we need the earlier SetDllDirectory(), but I think we do.
//note: this is pasted instead of being put in a static method due to this initialization code being sensitive to things like that, and not wanting to cause it to break
//pasting should be safe (not affecting the jit order of things)
string dllDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll");
SetDllDirectory(dllDir);
try
{
using (var mf = new Mainform(args))
{
var title = mf.Text;
mf.Show();
mf.Text = title;
try
{
mf.ProgramRunLoop();
}
catch (Exception e)
{
#if WINDOWS
if (Global.MovieSession.Movie.IsActive)
{
var result = MessageBox.Show(
"EmuHawk has thrown a fatal exception and is about to close.\nA movie has been detected. Would you like to try to save?\n(Note: Depending on what caused this error, this may or may succeed)",
"Fatal error: " + e.GetType().Name,
MessageBoxButtons.YesNo,
MessageBoxIcon.Exclamation
);
if (result == DialogResult.Yes)
{
Global.MovieSession.Movie.Save();
}
}
#endif
throw;
}
}
}
catch (Exception e)
{
string message = e.ToString();
if (e.InnerException != null)
{
message += "\n\nInner Exception:\n\n" + e.InnerException;
}
message += "\n\nStackTrace:\n" + e.StackTrace;
MessageBox.Show(message);
}
#if WINDOWS
finally
{
GamePad.CloseAll();
}
#endif
}
static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
lock (AppDomain.CurrentDomain)
{
var asms = AppDomain.CurrentDomain.GetAssemblies();
foreach (var asm in asms)
if (asm.FullName == args.Name)
return asm;
//load missing assemblies by trying to find them in the dll directory
string dllname = new AssemblyName(args.Name).Name + ".dll";
string directory = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll");
string fname = Path.Combine(directory, dllname);
if (!File.Exists(fname)) return null;
//it is important that we use LoadFile here and not load from a byte array; otherwise mixed (managed/unamanged) assemblies can't load
return Assembly.LoadFile(fname);
}
}
//declared here instead of a more usual place to avoid dependencies on the more usual place
#if WINDOWS
[DllImport("kernel32.dll", SetLastError = true)]
static extern uint SetDllDirectory(string lpPathName);
[DllImport("kernel32.dll", EntryPoint = "DeleteFileW", SetLastError = true, CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern bool DeleteFileW([MarshalAs(UnmanagedType.LPWStr)]string lpFileName);
static void RemoveMOTW(string path)
{
DeleteFileW(path + ":Zone.Identifier");
}
//for debugging purposes, this is provided. when we're satisfied everyone understands whats going on, we'll get rid of this
[DllImportAttribute("kernel32.dll", EntryPoint = "CreateFileW")]
public static extern IntPtr CreateFileW([InAttribute()] [MarshalAsAttribute(UnmanagedType.LPWStr)] string lpFileName, int dwDesiredAccess, int dwShareMode, [InAttribute()] int lpSecurityAttributes, int dwCreationDisposition, int dwFlagsAndAttributes, [InAttribute()] int hTemplateFile);
static void ApplyMOTW(string path)
{
int generic_write = 0x40000000;
int file_share_write = 2;
int create_always = 2;
var adsHandle = CreateFileW(path + ":Zone.Identifier", generic_write, file_share_write, 0, create_always, 0, 0);
using (var sfh = new Microsoft.Win32.SafeHandles.SafeFileHandle(adsHandle, true))
{
var adsStream = new FileStream(sfh, FileAccess.Write);
StreamWriter sw = new StreamWriter(adsStream);
sw.Write("[ZoneTransfer]\r\nZoneId=3");
sw.Flush();
adsStream.Close();
}
}
static void WhackAllMOTW(string dllDir)
{
var todo = new Queue<DirectoryInfo>(new[] { new DirectoryInfo(dllDir) });
while (todo.Count > 0)
{
var di = todo.Dequeue();
foreach (var disub in di.GetDirectories()) todo.Enqueue(disub);
foreach (var fi in di.GetFiles("*.dll"))
RemoveMOTW(fi.FullName);
foreach (var fi in di.GetFiles("*.exe"))
RemoveMOTW(fi.FullName);
}
}
#endif
}
}