BizHawk/BizHawk.Client.Common/tools/Watch/SeparatorWatch.cs

125 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
namespace BizHawk.Client.Common
{
/// <summary>
/// This class holds a separator for RamWatch
/// Use the static property Instance to get it
/// </summary>
public sealed class SeparatorWatch : Watch
{
/// <summary>
/// Initialize a new separator instance
/// </summary>
internal SeparatorWatch()
:base(null, 0, WatchSize.Separator, DisplayType.Separator, true, string.Empty)
{ }
/// <summary>
/// Gets the separator instance
/// </summary>
public static SeparatorWatch Instance
{
get { return new SeparatorWatch(); }
}
/// <summary>
/// Get the appropriate DisplayType
/// </summary>
/// <returns>DisplayType.Separator nothing else</returns>
public override IEnumerable<DisplayType> AvailableTypes()
{
yield return DisplayType.Separator;
}
#region Stuff to ignore
/// <summary>
/// Ignore that stuff
/// </summary>
public override int Value
{
get { return 0; }
}
/// <summary>
/// Ignore that stuff
/// </summary>
public override int ValueNoFreeze
{
get { return 0; }
}
/// <summary>
/// Ignore that stuff
/// </summary>
public override int Previous
{
get { return 0; }
}
/// <summary>
/// Ignore that stuff
/// </summary>
public override string ValueString
{
get { return string.Empty; }
}
/// <summary>
/// Ignore that stuff
/// </summary>
public override string PreviousStr
{
get { return string.Empty; }
}
/// <summary>
/// TTransform the current instance into a displayable (short representation) string
/// It's used by the "Display on screen" option in the RamWatch window
/// </summary>
/// <returns>A well formatted string representation</returns>
public override string ToDisplayString()
{
return "----";
}
/// <summary>
/// Ignore that stuff
/// </summary>
public override bool Poke(string value)
{
return false;
}
/// <summary>
/// Ignore that stuff
/// </summary>
public override void ResetPrevious()
{
return;
}
/// <summary>
/// Ignore that stuff
/// </summary>
public override string Diff { get { return string.Empty; } }
/// <summary>
/// Ignore that stuff
/// </summary>
public override uint MaxValue
{
get { return 0; }
}
/// <summary>
/// Ignore that stuff
/// </summary>
public override void Update() { return; }
#endregion
}
}