BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/gpgx64/GPGX.IStatable.cs

71 lines
1.7 KiB
C#

using System;
using System.IO;
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
{
public partial class GPGX : IStatable
{
public bool BinarySaveStatesPreferred
{
get { return true; }
}
public void SaveStateText(TextWriter writer)
{
var temp = SaveStateBinary();
temp.SaveAsHexFast(writer);
}
public void LoadStateText(TextReader reader)
{
string hex = reader.ReadLine();
byte[] state = new byte[hex.Length / 2];
state.ReadFromHexFast(hex);
LoadStateBinary(new BinaryReader(new MemoryStream(state)));
}
public void LoadStateBinary(BinaryReader reader)
{
_elf.LoadStateBinary(reader);
// other variables
Frame = reader.ReadInt32();
LagCount = reader.ReadInt32();
IsLagFrame = reader.ReadBoolean();
_discIndex = reader.ReadInt32();
_prevDiskPressed = reader.ReadBoolean();
_nextDiskPressed = reader.ReadBoolean();
// any managed pointers that we sent to the core need to be resent now!
Core.gpgx_set_input_callback(InputCallback);
RefreshMemCallbacks();
Core.gpgx_set_cdd_callback(cd_callback_handle);
Core.gpgx_invalidate_pattern_cache();
UpdateVideo();
}
public void SaveStateBinary(BinaryWriter writer)
{
_elf.SaveStateBinary(writer);
// other variables
writer.Write(Frame);
writer.Write(LagCount);
writer.Write(IsLagFrame);
writer.Write(_discIndex);
writer.Write(_prevDiskPressed);
writer.Write(_nextDiskPressed);
}
public byte[] SaveStateBinary()
{
var ms = new MemoryStream();
var bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
ms.Close();
return ms.ToArray();
}
}
}