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BasicBot
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Basic Bot - Fix logic for determining the best attempt, no longer thinks every new attempt is better, I think this fixes #603
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2016-10-06 12:03:32 -05:00 |
Cheats
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Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539
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2016-11-12 09:00:36 -06:00 |
Debugger
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
GB
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
GBA
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
Genesis
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
HexEditor
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Hex Editor - when switching to a domain where highlighted addresses are out of range, clear the highlighted addresses, fixes #710
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2016-10-06 09:35:50 -05:00 |
Lua
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Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception
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2016-11-19 14:10:17 -06:00 |
Macros
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
MultiDiskBundler
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
NES
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
PCE
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
SMS
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
SNES
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
TAStudio
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Remove an unnecessary usage of Global.Emulator in Tastudio
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2016-12-04 10:50:58 -06:00 |
TI83
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
VirtualPads
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Virtual Pads - Analog Sticks - check min and max range before setting the value. Fixes #686
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2016-09-21 10:13:30 -04:00 |
Watch
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When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285. There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values
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2016-11-12 11:46:32 -06:00 |
AutoHawk.Designer.cs
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
AutoHawk.cs
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
AutoHawk.resx
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
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2014-07-27 15:22:30 +00:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
CDL.Designer.cs
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add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
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2016-05-07 10:10:37 -05:00 |
CDL.cs
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
CDL.resx
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add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
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2016-05-07 10:10:37 -05:00 |
GameShark.Designer.cs
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GameShark tool - better layout, anchoring, min size, and tab orders
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2016-02-14 22:46:59 -05:00 |
GameShark.cs
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Add a check for clearing the Gameshark Tool's text boxes. And actually clear both.
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2016-10-10 11:13:01 -07:00 |
GameShark.resx
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make gameshark image and icon properly transparent
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2016-08-11 23:46:28 +03:00 |
InputPrompt.Designer.cs
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InputpPompt: allow multiline info
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2016-06-10 16:05:12 +03:00 |
InputPrompt.cs
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InputpPompt: allow multiline info
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2016-06-10 16:05:12 +03:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolBox.cs
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
ToolBox.resx
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolHelpers.cs
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
ToolManager.cs
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Lua - fix #691 - When calling client.reboot_core we still want to re-inject dependencies to the lua libraries
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2016-08-28 12:07:26 -04:00 |
TraceLogger.Designer.cs
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tracer:
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2016-08-21 12:07:55 +03:00 |
TraceLogger.cs
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tracer: more fixes to bugs found by actual usage
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2016-08-31 21:24:09 +03:00 |
TraceLogger.resx
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Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu
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2016-02-24 22:08:56 -05:00 |