BizHawk/BizHawk.Client.EmuHawk/tools
adelikat 4ab2fadc93 Remove an unnecessary usage of Global.Emulator in Tastudio 2016-12-04 10:50:58 -06:00
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BasicBot Basic Bot - Fix logic for determining the best attempt, no longer thinks every new attempt is better, I think this fixes #603 2016-10-06 12:03:32 -05:00
Cheats Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539 2016-11-12 09:00:36 -06:00
Debugger * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
GB * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
GBA * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
Genesis * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
HexEditor Hex Editor - when switching to a domain where highlighted addresses are out of range, clear the highlighted addresses, fixes #710 2016-10-06 09:35:50 -05:00
Lua Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception 2016-11-19 14:10:17 -06:00
Macros * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
MultiDiskBundler * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
NES * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
PCE * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
SMS * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
SNES * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
TAStudio Remove an unnecessary usage of Global.Emulator in Tastudio 2016-12-04 10:50:58 -06:00
TI83 * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
VirtualPads Virtual Pads - Analog Sticks - check min and max range before setting the value. Fixes #686 2016-09-21 10:13:30 -04:00
Watch When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285. There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values 2016-11-12 11:46:32 -06:00
AutoHawk.Designer.cs Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
AutoHawk.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
AutoHawk.resx Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs AsInputPollable() 2014-12-05 00:59:00 +00:00
CDL.Designer.cs add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
CDL.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
CDL.resx add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
GameShark.Designer.cs GameShark tool - better layout, anchoring, min size, and tab orders 2016-02-14 22:46:59 -05:00
GameShark.cs Add a check for clearing the Gameshark Tool's text boxes. And actually clear both. 2016-10-10 11:13:01 -07:00
GameShark.resx make gameshark image and icon properly transparent 2016-08-11 23:46:28 +03:00
InputPrompt.Designer.cs InputpPompt: allow multiline info 2016-06-10 16:05:12 +03:00
InputPrompt.cs InputpPompt: allow multiline info 2016-06-10 16:05:12 +03:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolBox.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
ToolBox.resx Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolHelpers.cs Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
ToolManager.cs Lua - fix #691 - When calling client.reboot_core we still want to re-inject dependencies to the lua libraries 2016-08-28 12:07:26 -04:00
TraceLogger.Designer.cs tracer: 2016-08-21 12:07:55 +03:00
TraceLogger.cs tracer: more fixes to bugs found by actual usage 2016-08-31 21:24:09 +03:00
TraceLogger.resx Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu 2016-02-24 22:08:56 -05:00