BizHawk/BizHawk.Emulation/Computers/Commodore64
saxxonpike 0907de61cc commodore64: fixed sprite DMA delay timing, should make very time-sensitive intros run better and some games as well 2012-12-02 22:15:08 +00:00
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Cartridges commodore64: made some input changes (more fixes to come later), removed some duplication in pin information between PLA, CPU and cartridge port 2012-11-30 21:12:23 +00:00
MOS commodore64: fixed sprite DMA delay timing, should make very time-sensitive intros run better and some games as well 2012-12-02 22:15:08 +00:00
Media commodore64: PRG loading uses a more robust method 2012-11-28 17:49:42 +00:00
C64.Core.cs commodore64: 6510 hard reset now loads startup vector AFTER banks are initialized, more carts start up now 2012-12-01 10:42:46 +00:00
C64.Input.cs commodore64: Add 6526 2-cycle timer delay, seems to pass more tests now. CPU Dataport inputs on lower 3 bits are always high now, may fix some paging issues. Fix joystick input so that only port A is affected on pure outputs. 2012-12-01 08:40:08 +00:00
C64.Savestate.cs commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock 2012-11-27 05:11:40 +00:00
C64.cs commodore64: PRG loading uses a more robust method 2012-11-28 17:49:42 +00:00
Memory.cs commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock 2012-11-27 05:11:40 +00:00