BizHawk/BizHawk.Emulation/Consoles/PC Engine
beirich e67ff446da Fix new GameInfo to not default to in-database, special handling for 'null' games 2011-09-05 01:21:59 +00:00
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ADPCM.cs Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Compat.txt [pce] very preliminary ADPCM playback, added a bunch more MemoryDomains 2011-09-03 20:32:18 +00:00
Input.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
MemoryMap.Populous.cs blegh 2011-07-16 21:09:44 +00:00
MemoryMap.SF2.cs PCE: Fix timer issue causing Battle Royale to break 2011-03-18 04:24:31 +00:00
MemoryMap.SuperGrafx.cs PCE: Fix timer issue causing Battle Royale to break 2011-03-18 04:24:31 +00:00
MemoryMap.TurboCD.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
MemoryMap.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
PCEngine.cs Fix new GameInfo to not default to in-database, special handling for 'null' games 2011-09-05 01:21:59 +00:00
ScsiCDBus.cs [pce] very preliminary ADPCM playback, added a bunch more MemoryDomains 2011-09-03 20:32:18 +00:00
TurboCD.cs Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
VCE.cs significant PCE timing/compat improvements, still poking at a few things 2011-07-19 03:53:07 +00:00
VDC.Render.cs still-in-the-midst-of-it turbocd check-in 2011-08-29 02:47:03 +00:00
VDC.cs still-in-the-midst-of-it turbocd check-in 2011-08-29 02:47:03 +00:00
VPC.cs Update SGX with new timing & support frameskip... huge success! 2011-07-20 03:57:41 +00:00