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ShuriZma
/
BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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087bf23504
BizHawk
/
Assets
History
hegyak
d6d2e4c6f9
Updated gamedb_sega_sms.txt to have the SHA-1 for the No-Intro Micro Machines Hash and feed it the proper Mapper Data.
2016-09-08 03:46:00 -07:00
..
Gameboy
/Palettes
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
Lua
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
NES
/Palettes
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
Shaders
/BizHawk
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
Tools
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
dll
ok, it's over. exe packing is for the birds
2016-03-24 19:10:08 -05:00
gamedb
Updated gamedb_sega_sms.txt to have the SHA-1 for the No-Intro Micro Machines Hash and feed it the proper Mapper Data.
2016-09-08 03:46:00 -07:00
defctrl.json
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00